Mercurial > sdl-ios-xcode
annotate src/main/beos/SDL_BeApp.cc @ 302:8a86bdf34f0f
Added Atari joystick support (thanks Patrice!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 07 Mar 2002 20:23:11 +0000 |
parents | f6ffac90895c |
children | 6c3fa3b5e397 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Handle the BeApp specific portions of the application */ | |
29 | |
30 #include <AppKit.h> | |
31 #include <storage/Path.h> | |
32 #include <storage/Entry.h> | |
33 #include <stdlib.h> | |
34 #include <unistd.h> | |
35 | |
36 #include "SDL_BeApp.h" | |
37 #include "SDL_thread.h" | |
38 #include "SDL_timer.h" | |
39 #include "SDL_error.h" | |
40 | |
41 /* Flag to tell whether or not the Be application is active or not */ | |
42 int SDL_BeAppActive = 0; | |
43 static SDL_Thread *SDL_AppThread = NULL; | |
44 | |
45 static int StartBeApp(void *unused) | |
46 { | |
47 BApplication *App; | |
48 | |
49 App = new BApplication("application/x-SDL-executable"); | |
50 | |
51 App->Run(); | |
52 delete App; | |
53 return(0); | |
54 } | |
55 | |
56 /* Initialize the Be Application, if it's not already started */ | |
57 int SDL_InitBeApp(void) | |
58 { | |
59 /* Create the BApplication that handles appserver interaction */ | |
60 if ( SDL_BeAppActive <= 0 ) { | |
61 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); | |
62 if ( SDL_AppThread == NULL ) { | |
63 SDL_SetError("Couldn't create BApplication thread"); | |
64 return(-1); | |
65 } | |
66 | |
67 /* Check if we started from Terminal or Tracker... */ | |
68 /* Based on code posted to BeDevTalk by Marco Nelissen */ | |
69 char *cmd = getenv("_"); | |
70 if(!(cmd == NULL || strlen(cmd) < 7) && | |
71 (!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) { | |
72 | |
73 /* Change working to directory to that of executable */ | |
74 app_info info; | |
75 if (B_OK == be_app->GetAppInfo(&info)) { | |
76 entry_ref ref = info.ref; | |
77 BEntry entry; | |
78 if (B_OK == entry.SetTo(&ref)) { | |
79 BPath path; | |
80 if (B_OK == path.SetTo(&entry)) { | |
81 if (B_OK == path.GetParent(&path)) { | |
82 chdir(path.Path()); | |
83 } | |
84 } | |
85 } | |
86 } | |
87 } /* else started from Terminal */ | |
88 | |
89 do { | |
90 SDL_Delay(10); | |
91 } while ( (be_app == NULL) || be_app->IsLaunching() ); | |
92 | |
93 /* Mark the application active */ | |
94 SDL_BeAppActive = 0; | |
95 } | |
96 | |
97 /* Increment the application reference count */ | |
98 ++SDL_BeAppActive; | |
99 | |
100 /* The app is running, and we're ready to go */ | |
101 return(0); | |
102 } | |
103 | |
104 /* Quit the Be Application, if there's nothing left to do */ | |
105 void SDL_QuitBeApp(void) | |
106 { | |
107 /* Decrement the application reference count */ | |
108 --SDL_BeAppActive; | |
109 | |
110 /* If the reference count reached zero, clean up the app */ | |
111 if ( SDL_BeAppActive == 0 ) { | |
112 if ( SDL_AppThread != NULL ) { | |
113 if ( be_app != NULL ) { /* Not tested */ | |
114 be_app->PostMessage(B_QUIT_REQUESTED); | |
115 } | |
116 SDL_WaitThread(SDL_AppThread, NULL); | |
117 SDL_AppThread = NULL; | |
118 } | |
119 /* be_app should now be NULL since be_app has quit */ | |
120 } | |
121 } |