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annotate docs/man3/SDL_EventState.3 @ 302:8a86bdf34f0f
Added Atari joystick support (thanks Patrice!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 07 Mar 2002 20:23:11 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_EventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_EventState\- This function allows you to set the state of processing certain events\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_EventState\fP\fR(\fBUint8 type, int state\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function allows you to set the state of processing certain event \fBtype\fR\&'s\&. | |
12 .PP | |
13 If \fBstate\fR is set to \fBSDL_IGNORE\fP, that event \fBtype\fR will be automatically dropped from the event queue and will not be filtered\&. | |
14 .PP | |
15 If \fBstate\fR is set to \fBSDL_ENABLE\fP, that event \fBtype\fR will be processed normally\&. | |
16 .PP | |
17 If \fBstate\fR is set to \fBSDL_QUERY\fP, \fBSDL_EventState\fP will return the current processing state of the specified event \fBtype\fR\&. | |
18 .PP | |
19 A list of event \fBtype\fR\&'s can be found in the \fI\fBSDL_Event\fR\fR section\&. | |
20 .SH "SEE ALSO" | |
21 .PP | |
22 \fI\fBSDL_Event\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |