Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 450:8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 19 Aug 2002 17:58:08 +0000 |
parents | 706de3956894 |
children | b4e14b15af3c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
0 | 57 #ifdef ENABLE_FBCON |
58 &FBCON_bootstrap, | |
59 #endif | |
167
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60 #ifdef ENABLE_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
0 | 63 #ifdef ENABLE_PS2GS |
64 &PS2GS_bootstrap, | |
65 #endif | |
66 #ifdef ENABLE_GGI | |
67 &GGI_bootstrap, | |
68 #endif | |
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69 #ifdef ENABLE_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
0 | 72 #ifdef ENABLE_SVGALIB |
73 &SVGALIB_bootstrap, | |
74 #endif | |
75 #ifdef ENABLE_AALIB | |
76 &AALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_DIRECTX | |
79 &DIRECTX_bootstrap, | |
80 #endif | |
81 #ifdef ENABLE_WINDIB | |
82 &WINDIB_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_BWINDOW | |
85 &BWINDOW_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_TOOLBOX | |
88 &TOOLBOX_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_DRAWSPROCKET | |
91 &DSp_bootstrap, | |
92 #endif | |
47
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Added initial support for Quartz video (thanks Darrell!)
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93 #ifdef ENABLE_QUARTZ |
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94 &QZ_bootstrap, |
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95 #endif |
0 | 96 #ifdef ENABLE_CYBERGRAPHICS |
97 &CGX_bootstrap, | |
98 #endif | |
173
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99 #ifdef ENABLE_PHOTON |
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100 &ph_bootstrap, |
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101 #endif |
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102 #ifdef ENABLE_EPOC |
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103 &EPOC_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_DUMMYVIDEO |
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106 &DUMMY_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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Added David Hedbor's Qtopia patches
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114 #ifdef ENABLE_QTOPIA |
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115 &Qtopia_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_PICOGUI |
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118 &PG_bootstrap, |
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119 #endif |
0 | 120 NULL |
121 }; | |
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122 |
0 | 123 SDL_VideoDevice *current_video = NULL; |
124 | |
125 /* Various local functions */ | |
126 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
127 void SDL_VideoQuit(void); | |
128 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
129 | |
130 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
131 #ifdef HAVE_OPENGL | |
132 static int lock_count = 0; | |
133 #endif | |
134 | |
135 | |
136 /* | |
137 * Initialize the video and event subsystems -- determine native pixel format | |
138 */ | |
139 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
140 { | |
141 SDL_VideoDevice *video; | |
142 int index; | |
143 int i; | |
144 SDL_PixelFormat vformat; | |
145 Uint32 video_flags; | |
146 | |
147 /* Toggle the event thread flags, based on OS requirements */ | |
148 #if defined(MUST_THREAD_EVENTS) | |
149 flags |= SDL_INIT_EVENTTHREAD; | |
150 #elif defined(CANT_THREAD_EVENTS) | |
151 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
152 SDL_SetError("OS doesn't support threaded events"); | |
153 return(-1); | |
154 } | |
155 #endif | |
156 | |
157 /* Check to make sure we don't overwrite 'current_video' */ | |
158 if ( current_video != NULL ) { | |
159 SDL_VideoQuit(); | |
160 } | |
161 | |
162 /* Select the proper video driver */ | |
163 index = 0; | |
164 video = NULL; | |
165 if ( driver_name != NULL ) { | |
166 #if 0 /* This will be replaced with a better driver selection API */ | |
167 if ( strrchr(driver_name, ':') != NULL ) { | |
168 index = atoi(strrchr(driver_name, ':')+1); | |
169 } | |
170 #endif | |
171 for ( i=0; bootstrap[i]; ++i ) { | |
172 if ( strncmp(bootstrap[i]->name, driver_name, | |
173 strlen(bootstrap[i]->name)) == 0 ) { | |
174 if ( bootstrap[i]->available() ) { | |
175 video = bootstrap[i]->create(index); | |
176 break; | |
177 } | |
178 } | |
179 } | |
180 } else { | |
181 for ( i=0; bootstrap[i]; ++i ) { | |
182 if ( bootstrap[i]->available() ) { | |
183 video = bootstrap[i]->create(index); | |
184 if ( video != NULL ) { | |
185 break; | |
186 } | |
187 } | |
188 } | |
189 } | |
190 if ( video == NULL ) { | |
191 SDL_SetError("No available video device"); | |
192 return(-1); | |
193 } | |
194 current_video = video; | |
195 current_video->name = bootstrap[i]->name; | |
196 | |
197 /* Do some basic variable initialization */ | |
198 video->screen = NULL; | |
199 video->shadow = NULL; | |
200 video->visible = NULL; | |
201 video->physpal = NULL; | |
202 video->gammacols = NULL; | |
203 video->gamma = NULL; | |
204 video->wm_title = NULL; | |
205 video->wm_icon = NULL; | |
206 video->offset_x = 0; | |
207 video->offset_y = 0; | |
208 memset(&video->info, 0, (sizeof video->info)); | |
209 | |
210 /* Set some very sane GL defaults */ | |
211 video->gl_config.driver_loaded = 0; | |
212 video->gl_config.dll_handle = NULL; | |
213 video->gl_config.red_size = 5; | |
214 #if 1 /* This seems to work on more video cards, as a default */ | |
215 video->gl_config.green_size = 5; | |
216 #else | |
217 video->gl_config.green_size = 6; | |
218 #endif | |
219 video->gl_config.blue_size = 5; | |
220 video->gl_config.alpha_size = 0; | |
221 video->gl_config.buffer_size = 0; | |
222 video->gl_config.depth_size = 16; | |
223 video->gl_config.stencil_size = 0; | |
224 video->gl_config.double_buffer = 1; | |
225 video->gl_config.accum_red_size = 0; | |
226 video->gl_config.accum_green_size = 0; | |
227 video->gl_config.accum_blue_size = 0; | |
228 video->gl_config.accum_alpha_size = 0; | |
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229 video->gl_config.stereo = 0; |
0 | 230 |
231 /* Initialize the video subsystem */ | |
232 memset(&vformat, 0, sizeof(vformat)); | |
233 if ( video->VideoInit(video, &vformat) < 0 ) { | |
234 SDL_VideoQuit(); | |
235 return(-1); | |
236 } | |
237 | |
238 /* Create a zero sized video surface of the appropriate format */ | |
239 video_flags = SDL_SWSURFACE; | |
240 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
241 vformat.BitsPerPixel, | |
242 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
243 if ( SDL_VideoSurface == NULL ) { | |
244 SDL_VideoQuit(); | |
245 return(-1); | |
246 } | |
247 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
248 | |
249 #if 0 /* Don't change the current palette - may be used by other programs. | |
250 * The application can't do anything with the display surface until | |
251 * a video mode has been set anyway. :) | |
252 */ | |
253 /* If we have a palettized surface, create a default palette */ | |
254 if ( SDL_VideoSurface->format->palette ) { | |
255 SDL_PixelFormat *vf = SDL_VideoSurface->format; | |
256 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
257 video->SetColors(video, | |
258 0, vf->palette->ncolors, vf->palette->colors); | |
259 } | |
260 #endif | |
261 video->info.vfmt = SDL_VideoSurface->format; | |
262 | |
263 /* Start the event loop */ | |
264 if ( SDL_StartEventLoop(flags) < 0 ) { | |
265 SDL_VideoQuit(); | |
266 return(-1); | |
267 } | |
268 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
269 | |
270 /* We're ready to go! */ | |
271 return(0); | |
272 } | |
273 | |
274 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
275 { | |
276 if ( current_video != NULL ) { | |
277 strncpy(namebuf, current_video->name, maxlen-1); | |
278 namebuf[maxlen-1] = '\0'; | |
279 return(namebuf); | |
280 } | |
281 return(NULL); | |
282 } | |
283 | |
284 /* | |
285 * Get the current display surface | |
286 */ | |
287 SDL_Surface *SDL_GetVideoSurface(void) | |
288 { | |
289 SDL_Surface *visible; | |
290 | |
291 visible = NULL; | |
292 if ( current_video ) { | |
293 visible = current_video->visible; | |
294 } | |
295 return(visible); | |
296 } | |
297 | |
298 /* | |
299 * Get the current information about the video hardware | |
300 */ | |
301 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
302 { | |
303 const SDL_VideoInfo *info; | |
304 | |
305 info = NULL; | |
306 if ( current_video ) { | |
307 info = ¤t_video->info; | |
308 } | |
309 return(info); | |
310 } | |
311 | |
312 /* | |
313 * Return a pointer to an array of available screen dimensions for the | |
314 * given format, sorted largest to smallest. Returns NULL if there are | |
315 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
316 * if any dimension is okay for the given format. If 'format' is NULL, | |
317 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
318 */ | |
319 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
320 { | |
321 SDL_VideoDevice *video = current_video; | |
322 SDL_VideoDevice *this = current_video; | |
323 SDL_Rect **modes; | |
324 | |
325 modes = NULL; | |
326 if ( SDL_VideoSurface ) { | |
327 if ( format == NULL ) { | |
328 format = SDL_VideoSurface->format; | |
329 } | |
330 modes = video->ListModes(this, format, flags); | |
331 } | |
332 return(modes); | |
333 } | |
334 | |
335 /* | |
336 * Check to see if a particular video mode is supported. | |
337 * It returns 0 if the requested mode is not supported under any bit depth, | |
338 * or returns the bits-per-pixel of the closest available mode with the | |
339 * given width and height. If this bits-per-pixel is different from the | |
340 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
341 * but will emulate the requested bits-per-pixel with a shadow surface. | |
342 */ | |
343 static Uint8 SDL_closest_depths[4][8] = { | |
344 /* 8 bit closest depth ordering */ | |
345 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
346 /* 15,16 bit closest depth ordering */ | |
347 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
348 /* 24 bit closest depth ordering */ | |
349 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
350 /* 32 bit closest depth ordering */ | |
351 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
352 }; | |
353 | |
354 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
355 { | |
356 int table, b, i; | |
357 int supported; | |
358 SDL_PixelFormat format; | |
359 SDL_Rect **sizes; | |
360 | |
361 /* Currently 1 and 4 bpp are not supported */ | |
362 if ( bpp < 8 || bpp > 32 ) { | |
363 return(0); | |
364 } | |
365 if ( (width == 0) || (height == 0) ) { | |
366 return(0); | |
367 } | |
368 | |
369 /* Search through the list valid of modes */ | |
370 memset(&format, 0, sizeof(format)); | |
371 supported = 0; | |
372 table = ((bpp+7)/8)-1; | |
373 SDL_closest_depths[table][0] = bpp; | |
374 SDL_closest_depths[table][7] = 0; | |
375 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
376 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
377 sizes = SDL_ListModes(&format, flags); | |
378 if ( sizes == (SDL_Rect **)0 ) { | |
379 /* No sizes supported at this bit-depth */ | |
380 continue; | |
381 } else | |
382 #ifdef macintosh /* MPW optimization bug? */ | |
383 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
384 #else | |
385 if ( (sizes == (SDL_Rect **)-1) || | |
386 #endif | |
387 current_video->handles_any_size ) { | |
388 /* Any size supported at this bit-depth */ | |
389 supported = 1; | |
390 continue; | |
391 } else | |
392 for ( i=0; sizes[i]; ++i ) { | |
393 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
394 supported = 1; | |
395 break; | |
396 } | |
397 } | |
398 } | |
399 if ( supported ) { | |
400 --b; | |
401 return(SDL_closest_depths[table][b]); | |
402 } else { | |
403 return(0); | |
404 } | |
405 } | |
406 | |
407 /* | |
408 * Get the closest non-emulated video mode to the one requested | |
409 */ | |
410 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
411 { | |
412 int table, b, i; | |
413 int supported; | |
414 int native_bpp; | |
415 SDL_PixelFormat format; | |
416 SDL_Rect **sizes; | |
417 | |
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418 if ((*w <= 0) || (*h <= 0)) { |
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419 SDL_SetError("Invalid parameter"); |
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420 return(0); |
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421 } |
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422 |
0 | 423 /* Try the original video mode, get the closest depth */ |
424 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
425 if ( native_bpp == *BitsPerPixel ) { | |
426 return(1); | |
427 } | |
428 if ( native_bpp > 0 ) { | |
429 *BitsPerPixel = native_bpp; | |
430 return(1); | |
431 } | |
432 | |
433 /* No exact size match at any depth, look for closest match */ | |
434 memset(&format, 0, sizeof(format)); | |
435 supported = 0; | |
436 table = ((*BitsPerPixel+7)/8)-1; | |
437 SDL_closest_depths[table][0] = *BitsPerPixel; | |
438 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
439 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
440 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
441 sizes = SDL_ListModes(&format, flags); | |
442 if ( sizes == (SDL_Rect **)0 ) { | |
443 /* No sizes supported at this bit-depth */ | |
444 continue; | |
445 } | |
446 for ( i=0; sizes[i]; ++i ) { | |
447 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
448 if ( i > 0 ) { | |
449 --i; | |
450 *w = sizes[i]->w; | |
451 *h = sizes[i]->h; | |
452 *BitsPerPixel = SDL_closest_depths[table][b]; | |
453 supported = 1; | |
454 } else { | |
455 /* Largest mode too small... */; | |
456 } | |
457 break; | |
458 } | |
459 } | |
460 if ( (i > 0) && ! sizes[i] ) { | |
461 /* The smallest mode was larger than requested, OK */ | |
462 --i; | |
463 *w = sizes[i]->w; | |
464 *h = sizes[i]->h; | |
465 *BitsPerPixel = SDL_closest_depths[table][b]; | |
466 supported = 1; | |
467 } | |
468 } | |
469 if ( ! supported ) { | |
470 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
471 } | |
472 return(supported); | |
473 } | |
474 | |
475 /* This should probably go somewhere else -- like SDL_surface.c */ | |
476 static void SDL_ClearSurface(SDL_Surface *surface) | |
477 { | |
478 Uint32 black; | |
479 | |
480 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
481 SDL_FillRect(surface, NULL, black); | |
482 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
483 SDL_Flip(surface); | |
484 SDL_FillRect(surface, NULL, black); | |
485 } | |
486 SDL_Flip(surface); | |
487 } | |
488 | |
489 /* | |
490 * Create a shadow surface suitable for fooling the app. :-) | |
491 */ | |
492 static void SDL_CreateShadowSurface(int depth) | |
493 { | |
494 Uint32 Rmask, Gmask, Bmask; | |
495 | |
496 /* Allocate the shadow surface */ | |
497 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
498 Rmask = (SDL_VideoSurface->format)->Rmask; | |
499 Gmask = (SDL_VideoSurface->format)->Gmask; | |
500 Bmask = (SDL_VideoSurface->format)->Bmask; | |
501 } else { | |
502 Rmask = Gmask = Bmask = 0; | |
503 } | |
504 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
505 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
506 depth, Rmask, Gmask, Bmask, 0); | |
507 if ( SDL_ShadowSurface == NULL ) { | |
508 return; | |
509 } | |
510 | |
511 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
512 if ( SDL_ShadowSurface->format->palette ) { | |
513 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
514 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
515 memcpy(SDL_ShadowSurface->format->palette->colors, | |
516 SDL_VideoSurface->format->palette->colors, | |
517 SDL_VideoSurface->format->palette->ncolors* | |
518 sizeof(SDL_Color)); | |
519 } else { | |
520 SDL_DitherColors( | |
521 SDL_ShadowSurface->format->palette->colors, depth); | |
522 } | |
523 } | |
524 | |
525 /* If the video surface is resizable, the shadow should say so */ | |
526 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
527 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
528 } | |
529 /* If the video surface has no frame, the shadow should say so */ | |
530 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
531 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
532 } | |
533 /* If the video surface is fullscreen, the shadow should say so */ | |
534 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
535 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
536 } | |
537 /* If the video surface is flippable, the shadow should say so */ | |
538 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
539 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
540 } | |
541 return; | |
542 } | |
543 | |
544 /* | |
545 * Set the requested video mode, allocating a shadow buffer if necessary. | |
546 */ | |
547 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
548 { | |
549 SDL_VideoDevice *video, *this; | |
550 SDL_Surface *prev_mode, *mode; | |
551 int video_w; | |
552 int video_h; | |
553 int video_bpp; | |
554 int is_opengl; | |
555 SDL_GrabMode saved_grab; | |
556 | |
557 /* Start up the video driver, if necessary.. | |
558 WARNING: This is the only function protected this way! | |
559 */ | |
560 if ( ! current_video ) { | |
561 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
562 return(NULL); | |
563 } | |
564 } | |
565 this = video = current_video; | |
566 | |
567 /* Default to the current video bpp */ | |
568 if ( bpp == 0 ) { | |
569 flags |= SDL_ANYFORMAT; | |
570 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
571 } | |
572 | |
573 /* Get a good video mode, the closest one possible */ | |
574 video_w = width; | |
575 video_h = height; | |
576 video_bpp = bpp; | |
577 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
578 return(NULL); | |
579 } | |
580 | |
581 /* Check the requested flags */ | |
582 /* There's no palette in > 8 bits-per-pixel mode */ | |
583 if ( video_bpp > 8 ) { | |
584 flags &= ~SDL_HWPALETTE; | |
585 } | |
586 #if 0 | |
587 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
588 /* There's no windowed double-buffering */ | |
589 flags &= ~SDL_DOUBLEBUF; | |
590 } | |
591 #endif | |
592 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
593 /* Use hardware surfaces when double-buffering */ | |
594 flags |= SDL_HWSURFACE; | |
595 } | |
596 | |
597 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
598 if ( is_opengl ) { | |
599 /* These flags are for 2D video modes only */ | |
600 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
601 } | |
602 | |
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603 /* Reset the keyboard here so event callbacks can run */ |
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604 SDL_ResetKeyboard(); |
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605 |
0 | 606 /* Clean up any previous video mode */ |
607 if ( SDL_PublicSurface != NULL ) { | |
608 SDL_PublicSurface = NULL; | |
609 } | |
610 if ( SDL_ShadowSurface != NULL ) { | |
611 SDL_Surface *ready_to_go; | |
612 ready_to_go = SDL_ShadowSurface; | |
613 SDL_ShadowSurface = NULL; | |
614 SDL_FreeSurface(ready_to_go); | |
615 } | |
616 if ( video->physpal ) { | |
617 free(video->physpal->colors); | |
618 free(video->physpal); | |
619 video->physpal = NULL; | |
620 } | |
621 if( video->gammacols) { | |
622 free(video->gammacols); | |
623 video->gammacols = NULL; | |
624 } | |
625 | |
626 /* Save the previous grab state and turn off grab for mode switch */ | |
627 saved_grab = SDL_WM_GrabInputOff(); | |
628 | |
629 /* Try to set the video mode, along with offset and clipping */ | |
630 prev_mode = SDL_VideoSurface; | |
631 SDL_LockCursor(); | |
632 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
633 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
634 if ( mode ) { /* Prevent resize events from mode change */ | |
635 SDL_PrivateResize(mode->w, mode->h); | |
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636 |
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637 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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638 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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639 mode = NULL; |
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640 } |
0 | 641 } |
642 /* | |
643 * rcg11292000 | |
644 * If you try to set an SDL_OPENGL surface, and fail to find a | |
645 * matching visual, then the next call to SDL_SetVideoMode() | |
646 * will segfault, since we no longer point to a dummy surface, | |
647 * but rather NULL. | |
648 * Sam 11/29/00 | |
649 * WARNING, we need to make sure that the previous mode hasn't | |
650 * already been freed by the video driver. What do we do in | |
651 * that case? Should we call SDL_VideoInit() again? | |
652 */ | |
653 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
654 | |
655 if ( (mode != NULL) && (!is_opengl) ) { | |
656 /* Sanity check */ | |
657 if ( (mode->w < width) || (mode->h < height) ) { | |
658 SDL_SetError("Video mode smaller than requested"); | |
659 return(NULL); | |
660 } | |
661 | |
662 /* If we have a palettized surface, create a default palette */ | |
663 if ( mode->format->palette ) { | |
664 SDL_PixelFormat *vf = mode->format; | |
665 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
666 video->SetColors(this, 0, vf->palette->ncolors, | |
667 vf->palette->colors); | |
668 } | |
669 | |
670 /* Clear the surface to black */ | |
671 video->offset_x = 0; | |
672 video->offset_y = 0; | |
673 mode->offset = 0; | |
674 SDL_SetClipRect(mode, NULL); | |
675 SDL_ClearSurface(mode); | |
676 | |
677 /* Now adjust the offsets to match the desired mode */ | |
678 video->offset_x = (mode->w-width)/2; | |
679 video->offset_y = (mode->h-height)/2; | |
680 mode->offset = video->offset_y*mode->pitch + | |
681 video->offset_x*mode->format->BytesPerPixel; | |
682 #ifdef DEBUG_VIDEO | |
683 fprintf(stderr, | |
684 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
685 width, height, bpp, | |
686 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
687 #endif | |
688 mode->w = width; | |
689 mode->h = height; | |
690 SDL_SetClipRect(mode, NULL); | |
691 } | |
692 SDL_ResetCursor(); | |
693 SDL_UnlockCursor(); | |
694 | |
695 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
696 if ( mode == NULL ) { | |
697 return(NULL); | |
698 } | |
699 | |
700 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
701 if ( ! video->info.wm_available ) { | |
702 mode->flags |= SDL_NOFRAME; | |
703 } | |
704 | |
705 /* Reset the mouse cursor and grab for new video mode */ | |
706 SDL_SetCursor(NULL); | |
707 if ( video->UpdateMouse ) { | |
708 video->UpdateMouse(this); | |
709 } | |
710 SDL_WM_GrabInput(saved_grab); | |
711 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
712 | |
713 /* If we're running OpenGL, make the context current */ | |
714 if ( (video->screen->flags & SDL_OPENGL) && | |
715 video->GL_MakeCurrent ) { | |
716 if ( video->GL_MakeCurrent(this) < 0 ) { | |
717 return(NULL); | |
718 } | |
719 } | |
720 | |
721 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
722 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
723 /* Load GL functions for performing the texture updates */ | |
724 #ifdef HAVE_OPENGL | |
725 #define SDL_PROC(ret,func,params) \ | |
726 do { \ | |
727 video->func = SDL_GL_GetProcAddress(#func); \ | |
728 if ( ! video->func ) { \ | |
729 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | |
730 return(NULL); \ | |
731 } \ | |
732 } while ( 0 ); | |
733 #include "SDL_glfuncs.h" | |
734 #undef SDL_PROC | |
735 | |
736 /* Create a software surface for blitting */ | |
737 #ifdef GL_VERSION_1_2 | |
738 /* If the implementation either supports the packed pixels | |
739 extension, or implements the core OpenGL 1.2 API, it will | |
740 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
741 */ | |
742 if ( (bpp == 16) && | |
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743 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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744 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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745 ) { |
0 | 746 video->is_32bit = 0; |
747 SDL_VideoSurface = SDL_CreateRGBSurface( | |
748 flags, | |
749 width, | |
750 height, | |
751 16, | |
752 31 << 11, | |
753 63 << 5, | |
754 31, | |
755 0 | |
756 ); | |
757 } | |
758 else | |
759 #endif /* OpenGL 1.2 */ | |
760 { | |
761 video->is_32bit = 1; | |
762 SDL_VideoSurface = SDL_CreateRGBSurface( | |
763 flags, | |
764 width, | |
765 height, | |
766 32, | |
767 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
768 0x000000FF, | |
769 0x0000FF00, | |
770 0x00FF0000, | |
771 0xFF000000 | |
772 #else | |
773 0xFF000000, | |
774 0x00FF0000, | |
775 0x0000FF00, | |
776 0x000000FF | |
777 #endif | |
778 ); | |
779 } | |
780 if ( ! SDL_VideoSurface ) { | |
781 return(NULL); | |
782 } | |
783 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
784 | |
785 /* Free the original video mode surface (is this safe?) */ | |
786 SDL_FreeSurface(mode); | |
787 | |
788 /* Set the surface completely opaque & white by default */ | |
789 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); | |
790 video->glGenTextures( 1, &video->texture ); | |
791 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
792 video->glTexImage2D( | |
793 GL_TEXTURE_2D, | |
794 0, | |
795 video->is_32bit ? GL_RGBA : GL_RGB, | |
796 256, | |
797 256, | |
798 0, | |
799 video->is_32bit ? GL_RGBA : GL_RGB, | |
800 #ifdef GL_VERSION_1_2 | |
801 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
802 #else | |
803 GL_UNSIGNED_BYTE, | |
804 #endif | |
805 NULL); | |
806 | |
807 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
808 #else | |
809 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
810 return(NULL); | |
811 #endif | |
812 } | |
813 | |
814 /* Create a shadow surface if necessary */ | |
815 /* There are three conditions under which we create a shadow surface: | |
816 1. We need a particular bits-per-pixel that we didn't get. | |
817 2. We need a hardware palette and didn't get one. | |
818 3. We need a software surface and got a hardware surface. | |
819 */ | |
820 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
821 ( | |
822 ( !(flags&SDL_ANYFORMAT) && | |
823 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
824 ( (flags&SDL_HWPALETTE) && | |
825 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
826 /* If the surface is in hardware, video writes are visible | |
827 as soon as they are performed, so we need to buffer them | |
828 */ | |
829 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
830 (SDL_VideoSurface->flags&SDL_HWSURFACE)) | |
831 ) ) { | |
832 SDL_CreateShadowSurface(bpp); | |
833 if ( SDL_ShadowSurface == NULL ) { | |
834 SDL_SetError("Couldn't create shadow surface"); | |
835 return(NULL); | |
836 } | |
837 SDL_PublicSurface = SDL_ShadowSurface; | |
838 } else { | |
839 SDL_PublicSurface = SDL_VideoSurface; | |
840 } | |
841 video->info.vfmt = SDL_VideoSurface->format; | |
842 | |
843 /* We're done! */ | |
844 return(SDL_PublicSurface); | |
845 } | |
846 | |
847 /* | |
848 * Convert a surface into the video pixel format. | |
849 */ | |
850 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
851 { | |
852 Uint32 flags; | |
853 | |
854 if ( ! SDL_PublicSurface ) { | |
855 SDL_SetError("No video mode has been set"); | |
856 return(NULL); | |
857 } | |
858 /* Set the flags appropriate for copying to display surface */ | |
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859 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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860 flags = SDL_HWSURFACE; |
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861 else |
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862 flags = SDL_SWSURFACE; |
0 | 863 #ifdef AUTORLE_DISPLAYFORMAT |
864 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
865 flags |= SDL_RLEACCELOK; | |
866 #else | |
867 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
868 #endif | |
869 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
870 } | |
871 | |
872 /* | |
873 * Convert a surface into a format that's suitable for blitting to | |
874 * the screen, but including an alpha channel. | |
875 */ | |
876 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
877 { | |
878 SDL_PixelFormat *vf; | |
879 SDL_PixelFormat *format; | |
880 SDL_Surface *converted; | |
881 Uint32 flags; | |
882 /* default to ARGB8888 */ | |
883 Uint32 amask = 0xff000000; | |
884 Uint32 rmask = 0x00ff0000; | |
885 Uint32 gmask = 0x0000ff00; | |
886 Uint32 bmask = 0x000000ff; | |
887 | |
888 if ( ! SDL_PublicSurface ) { | |
889 SDL_SetError("No video mode has been set"); | |
890 return(NULL); | |
891 } | |
892 vf = SDL_PublicSurface->format; | |
893 | |
894 switch(vf->BytesPerPixel) { | |
895 case 2: | |
896 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
897 For anything else (like ARGB4444) it doesn't matter | |
898 since we have no special code for it anyway */ | |
899 if ( (vf->Rmask == 0x1f) && | |
900 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
901 rmask = 0xff; | |
902 bmask = 0xff0000; | |
903 } | |
904 break; | |
905 | |
906 case 3: | |
907 case 4: | |
908 /* Keep the video format, as long as the high 8 bits are | |
909 unused or alpha */ | |
910 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
911 rmask = 0xff; | |
912 bmask = 0xff0000; | |
913 } | |
914 break; | |
915 | |
916 default: | |
917 /* We have no other optimised formats right now. When/if a new | |
918 optimised alpha format is written, add the converter here */ | |
919 break; | |
920 } | |
921 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
922 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
923 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
924 converted = SDL_ConvertSurface(surface, format, flags); | |
925 SDL_FreeFormat(format); | |
926 return(converted); | |
927 } | |
928 | |
929 /* | |
930 * Update a specific portion of the physical screen | |
931 */ | |
932 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
933 { | |
934 if ( screen ) { | |
935 SDL_Rect rect; | |
936 | |
937 /* Perform some checking */ | |
938 if ( w == 0 ) | |
939 w = screen->w; | |
940 if ( h == 0 ) | |
941 h = screen->h; | |
942 if ( (int)(x+w) > screen->w ) | |
943 return; | |
944 if ( (int)(y+h) > screen->h ) | |
945 return; | |
946 | |
947 /* Fill the rectangle */ | |
948 rect.x = x; | |
949 rect.y = y; | |
950 rect.w = w; | |
951 rect.h = h; | |
952 SDL_UpdateRects(screen, 1, &rect); | |
953 } | |
954 } | |
955 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
956 { | |
957 int i; | |
958 SDL_VideoDevice *video = current_video; | |
959 SDL_VideoDevice *this = current_video; | |
960 | |
961 if ( screen == SDL_ShadowSurface ) { | |
962 /* Blit the shadow surface using saved mapping */ | |
963 SDL_Palette *pal = screen->format->palette; | |
964 SDL_Color *saved_colors = NULL; | |
965 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
966 /* simulated 8bpp, use correct physical palette */ | |
967 saved_colors = pal->colors; | |
968 if ( video->gammacols ) { | |
969 /* gamma-corrected palette */ | |
970 pal->colors = video->gammacols; | |
971 } else if ( video->physpal ) { | |
972 /* physical palette different from logical */ | |
973 pal->colors = video->physpal->colors; | |
974 } | |
975 } | |
976 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
977 SDL_LockCursor(); | |
978 SDL_DrawCursor(SDL_ShadowSurface); | |
979 for ( i=0; i<numrects; ++i ) { | |
980 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
981 SDL_VideoSurface, &rects[i]); | |
982 } | |
983 SDL_EraseCursor(SDL_ShadowSurface); | |
984 SDL_UnlockCursor(); | |
985 } else { | |
986 for ( i=0; i<numrects; ++i ) { | |
987 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
988 SDL_VideoSurface, &rects[i]); | |
989 } | |
990 } | |
991 if ( saved_colors ) | |
992 pal->colors = saved_colors; | |
993 | |
994 /* Fall through to video surface update */ | |
995 screen = SDL_VideoSurface; | |
996 } | |
997 if ( screen == SDL_VideoSurface ) { | |
998 /* Update the video surface */ | |
999 if ( screen->offset ) { | |
1000 for ( i=0; i<numrects; ++i ) { | |
1001 rects[i].x += video->offset_x; | |
1002 rects[i].y += video->offset_y; | |
1003 } | |
1004 video->UpdateRects(this, numrects, rects); | |
1005 for ( i=0; i<numrects; ++i ) { | |
1006 rects[i].x -= video->offset_x; | |
1007 rects[i].y -= video->offset_y; | |
1008 } | |
1009 } else { | |
1010 video->UpdateRects(this, numrects, rects); | |
1011 } | |
1012 } | |
1013 } | |
1014 | |
1015 /* | |
1016 * Performs hardware double buffering, if possible, or a full update if not. | |
1017 */ | |
1018 int SDL_Flip(SDL_Surface *screen) | |
1019 { | |
1020 SDL_VideoDevice *video = current_video; | |
1021 /* Copy the shadow surface to the video surface */ | |
1022 if ( screen == SDL_ShadowSurface ) { | |
1023 SDL_Rect rect; | |
1024 SDL_Palette *pal = screen->format->palette; | |
1025 SDL_Color *saved_colors = NULL; | |
1026 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
1027 /* simulated 8bpp, use correct physical palette */ | |
1028 saved_colors = pal->colors; | |
1029 if ( video->gammacols ) { | |
1030 /* gamma-corrected palette */ | |
1031 pal->colors = video->gammacols; | |
1032 } else if ( video->physpal ) { | |
1033 /* physical palette different from logical */ | |
1034 pal->colors = video->physpal->colors; | |
1035 } | |
1036 } | |
1037 | |
1038 rect.x = 0; | |
1039 rect.y = 0; | |
1040 rect.w = screen->w; | |
1041 rect.h = screen->h; | |
1042 SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect); | |
1043 | |
1044 if ( saved_colors ) | |
1045 pal->colors = saved_colors; | |
1046 screen = SDL_VideoSurface; | |
1047 } | |
1048 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1049 SDL_VideoDevice *this = current_video; | |
1050 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1051 } else { | |
1052 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1053 } | |
1054 return(0); | |
1055 } | |
1056 | |
1057 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1058 int firstcolor, int ncolors) | |
1059 { | |
1060 SDL_Palette *pal = screen->format->palette; | |
1061 SDL_Palette *vidpal; | |
1062 | |
1063 if ( colors != (pal->colors + firstcolor) ) { | |
1064 memcpy(pal->colors + firstcolor, colors, | |
1065 ncolors * sizeof(*colors)); | |
1066 } | |
1067 | |
1068 vidpal = SDL_VideoSurface->format->palette; | |
1069 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1070 /* | |
1071 * This is a shadow surface, and the physical | |
1072 * framebuffer is also indexed. Propagate the | |
1073 * changes to its logical palette so that | |
1074 * updates are always identity blits | |
1075 */ | |
1076 memcpy(vidpal->colors + firstcolor, colors, | |
1077 ncolors * sizeof(*colors)); | |
1078 } | |
1079 SDL_FormatChanged(screen); | |
1080 } | |
1081 | |
1082 static int SetPalette_physical(SDL_Surface *screen, | |
1083 SDL_Color *colors, int firstcolor, int ncolors) | |
1084 { | |
1085 SDL_VideoDevice *video = current_video; | |
1086 int gotall = 1; | |
1087 | |
1088 if ( video->physpal ) { | |
1089 /* We need to copy the new colors, since we haven't | |
1090 * already done the copy in the logical set above. | |
1091 */ | |
1092 memcpy(video->physpal->colors + firstcolor, | |
1093 colors, ncolors * sizeof(*colors)); | |
1094 } | |
1095 if ( screen == SDL_ShadowSurface ) { | |
1096 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1097 /* | |
1098 * The real screen is also indexed - set its physical | |
1099 * palette. The physical palette does not include the | |
1100 * gamma modification, we apply it directly instead, | |
1101 * but this only happens if we have hardware palette. | |
1102 */ | |
1103 screen = SDL_VideoSurface; | |
1104 } else { | |
1105 /* | |
1106 * The video surface is not indexed - invalidate any | |
1107 * active shadow-to-video blit mappings. | |
1108 */ | |
1109 if ( screen->map->dst == SDL_VideoSurface ) { | |
1110 SDL_InvalidateMap(screen->map); | |
1111 } | |
1112 if ( video->gamma ) { | |
1113 if( ! video->gammacols ) { | |
1114 SDL_Palette *pp = video->physpal; | |
1115 if(!pp) | |
1116 pp = screen->format->palette; | |
1117 video->gammacols = malloc(pp->ncolors | |
1118 * sizeof(SDL_Color)); | |
1119 SDL_ApplyGamma(video->gamma, | |
1120 pp->colors, | |
1121 video->gammacols, | |
1122 pp->ncolors); | |
1123 } else { | |
1124 SDL_ApplyGamma(video->gamma, colors, | |
1125 video->gammacols | |
1126 + firstcolor, | |
1127 ncolors); | |
1128 } | |
1129 } | |
1130 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1131 } | |
1132 } | |
1133 | |
1134 if ( screen == SDL_VideoSurface ) { | |
1135 SDL_Color gcolors[256]; | |
1136 | |
1137 if ( video->gamma ) { | |
1138 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); | |
1139 colors = gcolors; | |
1140 } | |
1141 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1142 if ( ! gotall ) { | |
1143 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1144 the video driver is responsible for copying back the | |
1145 correct colors into the video surface palette. | |
1146 */ | |
1147 ; | |
1148 } | |
1149 SDL_CursorPaletteChanged(); | |
1150 } | |
1151 return gotall; | |
1152 } | |
1153 | |
1154 /* | |
1155 * Set the physical and/or logical colormap of a surface: | |
1156 * Only the screen has a physical colormap. It determines what is actually | |
1157 * sent to the display. | |
1158 * The logical colormap is used to map blits to/from the surface. | |
1159 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1160 * | |
1161 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1162 */ | |
1163 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1164 SDL_Color *colors, int firstcolor, int ncolors) | |
1165 { | |
1166 SDL_Palette *pal; | |
1167 int gotall; | |
1168 int palsize; | |
1169 | |
34 | 1170 if ( ! current_video ) { |
1171 return 0; | |
1172 } | |
0 | 1173 if ( screen != SDL_PublicSurface ) { |
1174 /* only screens have physical palettes */ | |
1175 which &= ~SDL_PHYSPAL; | |
1176 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { | |
1177 /* hardware palettes required for split colormaps */ | |
1178 which |= SDL_PHYSPAL | SDL_LOGPAL; | |
1179 } | |
1180 | |
1181 /* Verify the parameters */ | |
1182 pal = screen->format->palette; | |
1183 if( !pal ) { | |
1184 return 0; /* not a palettized surface */ | |
1185 } | |
1186 gotall = 1; | |
1187 palsize = 1 << screen->format->BitsPerPixel; | |
1188 if ( ncolors > (palsize - firstcolor) ) { | |
1189 ncolors = (palsize - firstcolor); | |
1190 gotall = 0; | |
1191 } | |
1192 | |
1193 if ( which & SDL_LOGPAL ) { | |
1194 /* | |
1195 * Logical palette change: The actual screen isn't affected, | |
1196 * but the internal colormap is altered so that the | |
1197 * interpretation of the pixel values (for blits etc) is | |
1198 * changed. | |
1199 */ | |
1200 SetPalette_logical(screen, colors, firstcolor, ncolors); | |
1201 } | |
1202 if ( which & SDL_PHYSPAL ) { | |
1203 SDL_VideoDevice *video = current_video; | |
1204 /* | |
1205 * Physical palette change: This doesn't affect the | |
1206 * program's idea of what the screen looks like, but changes | |
1207 * its actual appearance. | |
1208 */ | |
1209 if(!video) | |
1210 return gotall; /* video not yet initialized */ | |
1211 if(!video->physpal && !(which & SDL_LOGPAL) ) { | |
1212 /* Lazy physical palette allocation */ | |
1213 int size; | |
1214 SDL_Palette *pp = malloc(sizeof(*pp)); | |
1215 current_video->physpal = pp; | |
1216 pp->ncolors = pal->ncolors; | |
1217 size = pp->ncolors * sizeof(SDL_Color); | |
1218 pp->colors = malloc(size); | |
1219 memcpy(pp->colors, pal->colors, size); | |
1220 } | |
1221 if ( ! SetPalette_physical(screen, | |
1222 colors, firstcolor, ncolors) ) { | |
1223 gotall = 0; | |
1224 } | |
1225 } | |
1226 return gotall; | |
1227 } | |
1228 | |
1229 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1230 int ncolors) | |
1231 { | |
1232 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, | |
1233 colors, firstcolor, ncolors); | |
1234 } | |
1235 | |
1236 /* | |
1237 * Clean up the video subsystem | |
1238 */ | |
1239 void SDL_VideoQuit (void) | |
1240 { | |
1241 SDL_Surface *ready_to_go; | |
1242 | |
1243 if ( current_video ) { | |
1244 SDL_VideoDevice *video = current_video; | |
1245 SDL_VideoDevice *this = current_video; | |
1246 | |
1247 /* Halt event processing before doing anything else */ | |
1248 SDL_StopEventLoop(); | |
1249 | |
1250 /* Clean up allocated window manager items */ | |
1251 if ( SDL_PublicSurface ) { | |
1252 SDL_PublicSurface = NULL; | |
1253 } | |
1254 SDL_CursorQuit(); | |
1255 | |
1256 /* Just in case... */ | |
1257 SDL_WM_GrabInputOff(); | |
1258 | |
1259 /* Clean up the system video */ | |
1260 video->VideoQuit(this); | |
1261 | |
1262 /* Free any lingering surfaces */ | |
1263 ready_to_go = SDL_ShadowSurface; | |
1264 SDL_ShadowSurface = NULL; | |
1265 SDL_FreeSurface(ready_to_go); | |
1266 if ( SDL_VideoSurface != NULL ) { | |
1267 ready_to_go = SDL_VideoSurface; | |
1268 SDL_VideoSurface = NULL; | |
1269 SDL_FreeSurface(ready_to_go); | |
1270 } | |
1271 SDL_PublicSurface = NULL; | |
1272 | |
1273 /* Clean up miscellaneous memory */ | |
1274 if ( video->physpal ) { | |
1275 free(video->physpal->colors); | |
1276 free(video->physpal); | |
1277 video->physpal = NULL; | |
1278 } | |
1279 if ( video->gammacols ) { | |
1280 free(video->gammacols); | |
1281 video->gammacols = NULL; | |
1282 } | |
1283 if ( video->gamma ) { | |
1284 free(video->gamma); | |
1285 video->gamma = NULL; | |
1286 } | |
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1287 if ( video->wm_title != NULL ) { |
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1288 free(video->wm_title); |
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1289 video->wm_title = NULL; |
0 | 1290 } |
58
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1291 if ( video->wm_icon != NULL ) { |
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1292 free(video->wm_icon); |
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1293 video->wm_icon = NULL; |
0 | 1294 } |
1295 | |
1296 /* Finish cleaning up video subsystem */ | |
1297 video->free(this); | |
1298 current_video = NULL; | |
1299 } | |
1300 return; | |
1301 } | |
1302 | |
1303 /* Load the GL driver library */ | |
1304 int SDL_GL_LoadLibrary(const char *path) | |
1305 { | |
1306 SDL_VideoDevice *video = current_video; | |
1307 SDL_VideoDevice *this = current_video; | |
1308 int retval; | |
1309 | |
1310 retval = -1; | |
423
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1311 if ( video == NULL ) { |
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1312 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1313 } else { |
423
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1314 if ( video->GL_LoadLibrary ) { |
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1315 retval = video->GL_LoadLibrary(this, path); |
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1316 } else { |
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1317 SDL_SetError("No dynamic GL support in video driver"); |
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1318 } |
0 | 1319 } |
1320 return(retval); | |
1321 } | |
1322 | |
1323 void *SDL_GL_GetProcAddress(const char* proc) | |
1324 { | |
1325 SDL_VideoDevice *video = current_video; | |
1326 SDL_VideoDevice *this = current_video; | |
1327 void *func; | |
1328 | |
1329 func = NULL; | |
1330 if ( video->GL_GetProcAddress ) { | |
1331 if ( video->gl_config.driver_loaded ) { | |
1332 func = video->GL_GetProcAddress(this, proc); | |
1333 } else { | |
1334 SDL_SetError("No GL driver has been loaded"); | |
1335 } | |
1336 } else { | |
1337 SDL_SetError("No dynamic GL support in video driver"); | |
1338 } | |
1339 return func; | |
1340 } | |
1341 | |
1342 /* Set the specified GL attribute for setting up a GL video mode */ | |
1343 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1344 { | |
1345 int retval; | |
1346 SDL_VideoDevice *video = current_video; | |
1347 | |
1348 retval = 0; | |
1349 switch (attr) { | |
1350 case SDL_GL_RED_SIZE: | |
1351 video->gl_config.red_size = value; | |
1352 break; | |
1353 case SDL_GL_GREEN_SIZE: | |
1354 video->gl_config.green_size = value; | |
1355 break; | |
1356 case SDL_GL_BLUE_SIZE: | |
1357 video->gl_config.blue_size = value; | |
1358 break; | |
1359 case SDL_GL_ALPHA_SIZE: | |
1360 video->gl_config.alpha_size = value; | |
1361 break; | |
1362 case SDL_GL_DOUBLEBUFFER: | |
1363 video->gl_config.double_buffer = value; | |
1364 break; | |
1365 case SDL_GL_BUFFER_SIZE: | |
1366 video->gl_config.buffer_size = value; | |
1367 break; | |
1368 case SDL_GL_DEPTH_SIZE: | |
1369 video->gl_config.depth_size = value; | |
1370 break; | |
1371 case SDL_GL_STENCIL_SIZE: | |
1372 video->gl_config.stencil_size = value; | |
1373 break; | |
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1374 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1375 video->gl_config.accum_red_size = value; |
1376 break; | |
450
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1377 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1378 video->gl_config.accum_green_size = value; |
1379 break; | |
450
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1380 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1381 video->gl_config.accum_blue_size = value; |
1382 break; | |
450
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1383 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1384 video->gl_config.accum_alpha_size = value; |
1385 break; | |
450
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1386 case SDL_GL_STEREO: |
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1387 video->gl_config.stereo = value; |
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1388 break; |
0 | 1389 default: |
1390 SDL_SetError("Unknown OpenGL attribute"); | |
1391 retval = -1; | |
1392 break; | |
1393 } | |
1394 return(retval); | |
1395 } | |
1396 | |
1397 /* Retrieve an attribute value from the windowing system. */ | |
1398 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1399 { | |
1400 int retval = -1; | |
1401 SDL_VideoDevice* video = current_video; | |
1402 SDL_VideoDevice* this = current_video; | |
1403 | |
1404 if ( video->GL_GetAttribute ) { | |
1405 retval = this->GL_GetAttribute(this, attr, value); | |
11
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1406 } else { |
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1407 *value = 0; |
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1408 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1409 } |
1410 return retval; | |
1411 } | |
1412 | |
1413 /* Perform a GL buffer swap on the current GL context */ | |
1414 void SDL_GL_SwapBuffers(void) | |
1415 { | |
1416 SDL_VideoDevice *video = current_video; | |
1417 SDL_VideoDevice *this = current_video; | |
1418 | |
1419 if ( video->screen->flags & SDL_OPENGL ) { | |
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1420 video->GL_SwapBuffers(this); |
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1421 } else { |
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1422 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1423 } |
1424 } | |
1425 | |
1426 /* Update rects with locking */ | |
1427 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1428 { | |
1429 SDL_GL_Lock(); | |
1430 SDL_GL_UpdateRects(numrects, rects); | |
1431 SDL_GL_Unlock(); | |
1432 } | |
1433 | |
1434 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1435 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1436 { | |
1437 #ifdef HAVE_OPENGL | |
1438 SDL_VideoDevice *this = current_video; | |
1439 SDL_Rect update, tmp; | |
1440 int x, y, i; | |
1441 | |
1442 for ( i = 0; i < numrects; i++ ) | |
1443 { | |
1444 tmp.y = rects[i].y; | |
1445 tmp.h = rects[i].h; | |
1446 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1447 { | |
1448 tmp.x = rects[i].x; | |
1449 tmp.w = rects[i].w; | |
1450 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1451 { | |
1452 update.x = tmp.x; | |
1453 update.y = tmp.y; | |
1454 update.w = tmp.w; | |
1455 update.h = tmp.h; | |
1456 | |
1457 if ( update.w > 256 ) | |
1458 update.w = 256; | |
1459 | |
1460 if ( update.h > 256 ) | |
1461 update.h = 256; | |
1462 | |
1463 this->glFlush(); | |
1464 this->glTexSubImage2D( | |
1465 GL_TEXTURE_2D, | |
1466 0, | |
1467 0, | |
1468 0, | |
1469 update.w, | |
1470 update.h, | |
1471 this->is_32bit? GL_RGBA : GL_RGB, | |
1472 #ifdef GL_VERSION_1_2 | |
1473 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1474 #else | |
1475 GL_UNSIGNED_BYTE, | |
1476 #endif | |
1477 (Uint8 *)this->screen->pixels + | |
1478 this->screen->format->BytesPerPixel * update.x + | |
1479 update.y * this->screen->pitch ); | |
1480 | |
1481 this->glFlush(); | |
1482 /* | |
1483 * Note the parens around the function name: | |
1484 * This is because some OpenGL implementations define glTexCoord etc | |
1485 * as macros, and we don't want them expanded here. | |
1486 */ | |
1487 this->glBegin(GL_TRIANGLE_STRIP); | |
1488 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1489 (this->glVertex2i)( update.x, update.y ); | |
1490 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1491 (this->glVertex2i)( update.x + update.w, update.y ); | |
1492 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1493 (this->glVertex2i)( update.x, update.y + update.h ); | |
1494 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1495 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1496 this->glEnd(); | |
1497 | |
1498 tmp.x += 256; | |
1499 tmp.w -= 256; | |
1500 } | |
1501 tmp.y += 256; | |
1502 tmp.h -= 256; | |
1503 } | |
1504 } | |
1505 #endif | |
1506 } | |
1507 | |
1508 /* Lock == save current state */ | |
1509 void SDL_GL_Lock() | |
1510 { | |
1511 #ifdef HAVE_OPENGL | |
1512 lock_count--; | |
1513 if (lock_count==-1) | |
1514 { | |
1515 SDL_VideoDevice *this = current_video; | |
1516 | |
1517 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1518 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1519 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1520 #endif |
0 | 1521 |
1522 this->glEnable(GL_TEXTURE_2D); | |
1523 this->glEnable(GL_BLEND); | |
1524 this->glDisable(GL_FOG); | |
1525 this->glDisable(GL_ALPHA_TEST); | |
1526 this->glDisable(GL_DEPTH_TEST); | |
1527 this->glDisable(GL_SCISSOR_TEST); | |
1528 this->glDisable(GL_STENCIL_TEST); | |
1529 this->glDisable(GL_CULL_FACE); | |
1530 | |
1531 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1532 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1533 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1534 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1535 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1536 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1537 | |
1538 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1539 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1540 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1541 | |
1542 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1543 this->glMatrixMode(GL_PROJECTION); | |
1544 this->glPushMatrix(); | |
1545 this->glLoadIdentity(); | |
1546 | |
1547 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1548 | |
1549 this->glMatrixMode(GL_MODELVIEW); | |
1550 this->glPushMatrix(); | |
1551 this->glLoadIdentity(); | |
1552 } | |
1553 #endif | |
1554 } | |
1555 | |
1556 /* Unlock == restore saved state */ | |
1557 void SDL_GL_Unlock() | |
1558 { | |
1559 #ifdef HAVE_OPENGL | |
1560 lock_count++; | |
1561 if (lock_count==0) | |
1562 { | |
1563 SDL_VideoDevice *this = current_video; | |
1564 | |
1565 this->glPopMatrix(); | |
1566 this->glMatrixMode(GL_PROJECTION); | |
1567 this->glPopMatrix(); | |
1568 | |
1569 this->glPopClientAttrib(); | |
1570 this->glPopAttrib(); | |
1571 } | |
1572 #endif | |
1573 } | |
1574 | |
1575 /* | |
1576 * Sets/Gets the title and icon text of the display window, if any. | |
1577 */ | |
1578 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1579 { | |
1580 SDL_VideoDevice *video = current_video; | |
1581 SDL_VideoDevice *this = current_video; | |
1582 | |
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1583 if ( video ) { |
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1584 if ( title ) { |
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1585 if ( video->wm_title ) { |
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|
1586 free(video->wm_title); |
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1587 } |
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|
1588 video->wm_title = (char *)malloc(strlen(title)+1); |
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1589 if ( video->wm_title != NULL ) { |
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|
1590 strcpy(video->wm_title, title); |
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|
1591 } |
0 | 1592 } |
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1593 if ( icon ) { |
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|
1594 if ( video->wm_icon ) { |
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|
1595 free(video->wm_icon); |
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|
1596 } |
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|
1597 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1598 if ( video->wm_icon != NULL ) { |
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1599 strcpy(video->wm_icon, icon); |
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1600 } |
0 | 1601 } |
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1602 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1603 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1604 } |
1605 } | |
1606 } | |
1607 void SDL_WM_GetCaption (char **title, char **icon) | |
1608 { | |
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|
1609 SDL_VideoDevice *video = current_video; |
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1610 |
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|
1611 if ( video ) { |
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1612 if ( title ) { |
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1613 *title = video->wm_title; |
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1614 } |
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1615 if ( icon ) { |
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1616 *icon = video->wm_icon; |
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1617 } |
0 | 1618 } |
1619 } | |
1620 | |
1621 /* Utility function used by SDL_WM_SetIcon() */ | |
1622 static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask) | |
1623 { | |
1624 int x, y; | |
1625 Uint32 colorkey; | |
1626 #define SET_MASKBIT(icon, x, y, mask) \ | |
1627 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1628 | |
1629 colorkey = icon->format->colorkey; | |
1630 switch (icon->format->BytesPerPixel) { | |
1631 case 1: { Uint8 *pixels; | |
1632 for ( y=0; y<icon->h; ++y ) { | |
1633 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1634 for ( x=0; x<icon->w; ++x ) { | |
1635 if ( *pixels++ == colorkey ) { | |
1636 SET_MASKBIT(icon, x, y, mask); | |
1637 } | |
1638 } | |
1639 } | |
1640 } | |
1641 break; | |
1642 | |
1643 case 2: { Uint16 *pixels; | |
1644 for ( y=0; y<icon->h; ++y ) { | |
1645 pixels = (Uint16 *)icon->pixels + | |
1646 y*icon->pitch/2; | |
1647 for ( x=0; x<icon->w; ++x ) { | |
1648 if ( *pixels++ == colorkey ) { | |
1649 SET_MASKBIT(icon, x, y, mask); | |
1650 } | |
1651 } | |
1652 } | |
1653 } | |
1654 break; | |
1655 | |
1656 case 4: { Uint32 *pixels; | |
1657 for ( y=0; y<icon->h; ++y ) { | |
1658 pixels = (Uint32 *)icon->pixels + | |
1659 y*icon->pitch/4; | |
1660 for ( x=0; x<icon->w; ++x ) { | |
1661 if ( *pixels++ == colorkey ) { | |
1662 SET_MASKBIT(icon, x, y, mask); | |
1663 } | |
1664 } | |
1665 } | |
1666 } | |
1667 break; | |
1668 } | |
1669 } | |
1670 | |
1671 /* | |
1672 * Sets the window manager icon for the display window. | |
1673 */ | |
1674 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1675 { | |
1676 SDL_VideoDevice *video = current_video; | |
1677 SDL_VideoDevice *this = current_video; | |
1678 | |
1679 if ( icon && video->SetIcon ) { | |
1680 /* Generate a mask if necessary, and create the icon! */ | |
1681 if ( mask == NULL ) { | |
1682 int mask_len = icon->h*(icon->w+7)/8; | |
1683 mask = (Uint8 *)malloc(mask_len); | |
1684 if ( mask == NULL ) { | |
1685 return; | |
1686 } | |
1687 memset(mask, ~0, mask_len); | |
1688 if ( icon->flags & SDL_SRCCOLORKEY ) { | |
1689 CreateMaskFromColorKey(icon, mask); | |
1690 } | |
1691 video->SetIcon(video, icon, mask); | |
1692 free(mask); | |
1693 } else { | |
1694 video->SetIcon(this, icon, mask); | |
1695 } | |
1696 } | |
1697 } | |
1698 | |
1699 /* | |
1700 * Grab or ungrab the keyboard and mouse input. | |
1701 * This function returns the final grab mode after calling the | |
1702 * driver dependent function. | |
1703 */ | |
1704 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1705 { | |
1706 SDL_VideoDevice *video = current_video; | |
1707 SDL_VideoDevice *this = current_video; | |
1708 | |
1709 /* Only do something if we have support for grabs */ | |
1710 if ( video->GrabInput == NULL ) { | |
1711 return(video->input_grab); | |
1712 } | |
1713 | |
1714 /* If the final grab mode if off, only then do we actually grab */ | |
1715 #ifdef DEBUG_GRAB | |
1716 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1717 #endif | |
1718 if ( mode == SDL_GRAB_OFF ) { | |
1719 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1720 mode = video->GrabInput(this, mode); | |
1721 } | |
1722 } else { | |
1723 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1724 mode = video->GrabInput(this, mode); | |
1725 } | |
1726 } | |
1727 if ( mode != video->input_grab ) { | |
1728 video->input_grab = mode; | |
1729 if ( video->CheckMouseMode ) { | |
1730 video->CheckMouseMode(this); | |
1731 } | |
1732 } | |
1733 #ifdef DEBUG_GRAB | |
1734 printf("Final mode %d\n", video->input_grab); | |
1735 #endif | |
1736 | |
1737 /* Return the final grab state */ | |
1738 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1739 mode -= SDL_GRAB_FULLSCREEN; | |
1740 } | |
1741 return(mode); | |
1742 } | |
1743 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1744 { | |
1745 SDL_VideoDevice *video = current_video; | |
1746 | |
11
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diff
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|
1747 /* If the video isn't initialized yet, we can't do anything */ |
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7
diff
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|
1748 if ( ! video ) { |
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diff
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|
1749 return SDL_GRAB_OFF; |
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diff
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|
1750 } |
0 | 1751 |
1752 /* Return the current mode on query */ | |
1753 if ( mode == SDL_GRAB_QUERY ) { | |
1754 mode = video->input_grab; | |
1755 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1756 mode -= SDL_GRAB_FULLSCREEN; | |
1757 } | |
1758 return(mode); | |
1759 } | |
1760 | |
1761 #ifdef DEBUG_GRAB | |
1762 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1763 #endif | |
1764 /* If the video surface is fullscreen, we always grab */ | |
1765 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1766 mode -= SDL_GRAB_FULLSCREEN; | |
1767 } | |
1768 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1769 mode += SDL_GRAB_FULLSCREEN; | |
1770 } | |
1771 return(SDL_WM_GrabInputRaw(mode)); | |
1772 } | |
1773 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1774 { | |
1775 SDL_GrabMode mode; | |
1776 | |
1777 /* First query the current grab state */ | |
1778 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1779 | |
1780 /* Now explicitly turn off input grab */ | |
1781 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1782 | |
1783 /* Return the old state */ | |
1784 return(mode); | |
1785 } | |
1786 | |
1787 /* | |
1788 * Iconify the window in window managed environments. | |
1789 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1790 */ | |
1791 int SDL_WM_IconifyWindow(void) | |
1792 { | |
1793 SDL_VideoDevice *video = current_video; | |
1794 SDL_VideoDevice *this = current_video; | |
1795 int retval; | |
1796 | |
1797 retval = 0; | |
1798 if ( video->IconifyWindow ) { | |
1799 retval = video->IconifyWindow(this); | |
1800 } | |
1801 return(retval); | |
1802 } | |
1803 | |
1804 /* | |
1805 * Toggle fullscreen mode | |
1806 */ | |
1807 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1808 { | |
1809 SDL_VideoDevice *video = current_video; | |
1810 SDL_VideoDevice *this = current_video; | |
1811 int toggled; | |
1812 | |
1813 toggled = 0; | |
1814 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1815 video->ToggleFullScreen ) { | |
1816 if ( surface->flags & SDL_FULLSCREEN ) { | |
1817 toggled = video->ToggleFullScreen(this, 0); | |
1818 if ( toggled ) { | |
1819 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1820 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1821 } | |
1822 } else { | |
1823 toggled = video->ToggleFullScreen(this, 1); | |
1824 if ( toggled ) { | |
1825 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1826 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1827 } | |
1828 } | |
1829 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1830 if ( toggled ) { | |
1831 SDL_WM_GrabInput(video->input_grab); | |
1832 } | |
1833 } | |
1834 return(toggled); | |
1835 } | |
1836 | |
1837 /* | |
1838 * Get some platform dependent window manager information | |
1839 */ | |
1840 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1841 { | |
1842 SDL_VideoDevice *video = current_video; | |
1843 SDL_VideoDevice *this = current_video; | |
1844 | |
1845 if ( video && video->GetWMInfo ) { | |
1846 return(video->GetWMInfo(this, info)); | |
1847 } else { | |
1848 return(0); | |
1849 } | |
1850 } |