Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 4196:89c7562eae9b SDL-1.2
Enumerates custom modes
author | Patrice Mandin <patmandin@gmail.com> |
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date | Sat, 19 Sep 2009 13:31:41 +0000 |
parents | a1b03ba2fcd0 |
children | 4c4113c2162c |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Main include header for the SDL library */ | |
24 | |
25 #ifndef _SDL_H | |
26 #define _SDL_H | |
27 | |
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28 #include "SDL_main.h" |
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29 #include "SDL_stdinc.h" |
0 | 30 #include "SDL_audio.h" |
31 #include "SDL_cdrom.h" | |
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32 #include "SDL_cpuinfo.h" |
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33 #include "SDL_endian.h" |
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34 #include "SDL_error.h" |
0 | 35 #include "SDL_events.h" |
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36 #include "SDL_loadso.h" |
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37 #include "SDL_mutex.h" |
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38 #include "SDL_rwops.h" |
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39 #include "SDL_thread.h" |
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40 #include "SDL_timer.h" |
0 | 41 #include "SDL_video.h" |
42 #include "SDL_version.h" | |
43 | |
44 #include "begin_code.h" | |
45 /* Set up for C function definitions, even when using C++ */ | |
46 #ifdef __cplusplus | |
47 extern "C" { | |
48 #endif | |
49 | |
50 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
51 | |
52 /* These are the flags which may be passed to SDL_Init() -- you should | |
53 specify the subsystems which you will be using in your application. | |
54 */ | |
55 #define SDL_INIT_TIMER 0x00000001 | |
56 #define SDL_INIT_AUDIO 0x00000010 | |
57 #define SDL_INIT_VIDEO 0x00000020 | |
58 #define SDL_INIT_CDROM 0x00000100 | |
59 #define SDL_INIT_JOYSTICK 0x00000200 | |
60 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | |
61 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | |
62 #define SDL_INIT_EVERYTHING 0x0000FFFF | |
63 | |
64 /* This function loads the SDL dynamically linked library and initializes | |
65 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
66 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
67 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
68 */ | |
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69 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 70 |
71 /* This function initializes specific SDL subsystems */ | |
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72 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 73 |
74 /* This function cleans up specific SDL subsystems */ | |
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75 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 76 |
77 /* This function returns mask of the specified subsystems which have | |
78 been initialized. | |
79 If 'flags' is 0, it returns a mask of all initialized subsystems. | |
80 */ | |
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81 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 82 |
83 /* This function cleans up all initialized subsystems and unloads the | |
84 * dynamically linked library. You should call it upon all exit conditions. | |
85 */ | |
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86 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 87 |
88 /* Ends C function definitions when using C++ */ | |
89 #ifdef __cplusplus | |
90 } | |
91 #endif | |
92 #include "close_code.h" | |
93 | |
94 #endif /* _SDL_H */ |