annotate include/SDL_compat.h @ 2099:891ed60fcaa9

Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 30 Mar 2007 06:30:14 +0000
parents adf732f1f016
children 047245361002
rev   line source
1895
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* This file contains functions for backwards compatibility with SDL 1.2 */
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24
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25 #ifndef _SDL_compat_h
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26 #define _SDL_compat_h
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27
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28 #include "SDL_video.h"
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29 #include "SDL_version.h"
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30
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31 #include "begin_code.h"
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32 /* Set up for C function definitions, even when using C++ */
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33 #ifdef __cplusplus
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34 /* *INDENT-OFF* */
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35 extern "C" {
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36 /* *INDENT-ON* */
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37 #endif
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38
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39 #define SDL_SWSURFACE 0x00000000
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40 #define SDL_ANYFORMAT 0x00100000
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41 #define SDL_HWPALETTE 0x00200000
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42 #define SDL_DOUBLEBUF 0x00400000
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43 #define SDL_FULLSCREEN 0x00800000
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44 #define SDL_RESIZABLE 0x01000000
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45 #define SDL_NOFRAME 0x02000000
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46 #define SDL_OPENGL 0x04000000
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47 #define SDL_ASYNCBLIT 0x08000000 /* Not used */
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48 #define SDL_HWACCEL 0x08000000 /* Not used */
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49
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50 #define SDL_APPMOUSEFOCUS 0x01
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51 #define SDL_APPINPUTFOCUS 0x02
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52 #define SDL_APPACTIVE 0x04
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53
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54 #define SDL_LOGPAL 0x01
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55 #define SDL_PHYSPAL 0x02
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56
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57 #define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
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58 #define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
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59 #define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
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60 #define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT)
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61 #define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
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62 #define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
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63
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64 #define SDL_BUTTON_WHEELUP 4
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65 #define SDL_BUTTON_WHEELDOWN 5
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66
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67 typedef struct SDL_VideoInfo
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68 {
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69 Uint32 hw_available:1;
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70 Uint32 wm_available:1;
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71 Uint32 UnusedBits1:6;
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72 Uint32 UnusedBits2:1;
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73 Uint32 blit_hw:1;
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74 Uint32 blit_hw_CC:1;
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75 Uint32 blit_hw_A:1;
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76 Uint32 blit_sw:1;
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77 Uint32 blit_sw_CC:1;
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78 Uint32 blit_sw_A:1;
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79 Uint32 blit_fill:1;
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80 Uint32 UnusedBits3:16;
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81 Uint32 video_mem;
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82
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83 SDL_PixelFormat *vfmt;
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84 } SDL_VideoInfo;
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85
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86 /* The most common video overlay formats.
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87 For an explanation of these pixel formats, see:
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88 http://www.webartz.com/fourcc/indexyuv.htm
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89
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90 For information on the relationship between color spaces, see:
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91 http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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92 */
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93 #define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
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94 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
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95 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
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96 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
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97 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
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98
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99 /* The YUV hardware video overlay */
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100 typedef struct SDL_Overlay
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101 {
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102 Uint32 format; /* Read-only */
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103 int w, h; /* Read-only */
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104 int planes; /* Read-only */
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105 Uint16 *pitches; /* Read-only */
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106 Uint8 **pixels; /* Read-write */
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107
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108 /* Hardware-specific surface info */
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109 struct private_yuvhwfuncs *hwfuncs;
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110 struct private_yuvhwdata *hwdata;
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111
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112 /* Special flags */
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113 Uint32 hw_overlay:1; /* Flag: This overlay hardware accelerated? */
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114 Uint32 UnusedBits:31;
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115 } SDL_Overlay;
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116
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117 typedef enum
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118 {
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119 SDL_GRAB_QUERY = -1,
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120 SDL_GRAB_OFF = 0,
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121 SDL_GRAB_ON = 1
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122 } SDL_GrabMode;
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123
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124 struct SDL_SysWMinfo;
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125
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126 #define SDL_SetModuleHandle(x)
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127 #define SDL_AllocSurface SDL_CreateRGBSurface
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128
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129 extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
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130 extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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131 extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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132 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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133 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp,
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134 Uint32 flags);
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135 extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
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136 Uint32 flags);
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137 extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
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138 int bpp, Uint32 flags);
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139 extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
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140 extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
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141 int numrects, SDL_Rect * rects);
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142 extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x,
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143 Sint32 y, Uint32 w, Uint32 h);
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144 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
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145 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
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146 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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147 surface);
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148 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
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149 const char *icon);
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150 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
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151 const char **icon);
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152 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
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153 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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154 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
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155 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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156 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags,
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157 const SDL_Color * colors,
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158 int firstcolor, int ncolors);
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159 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
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160 const SDL_Color * colors,
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161 int firstcolor, int ncolors);
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162 extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
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163 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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164 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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165 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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166 int height,
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167 Uint32 format,
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168 SDL_Surface *
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169 display);
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170 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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171 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
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172 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
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173 SDL_Rect * dstrect);
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174 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
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175 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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176
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177 /* Ends C function definitions when using C++ */
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178 #ifdef __cplusplus
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179 /* *INDENT-OFF* */
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180 }
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181 /* *INDENT-ON* */
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182 #endif
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183 #include "close_code.h"
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184
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185 #endif /* _SDL_compat_h */
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186
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187 /* vi: set ts=4 sw=4 expandtab: */