Mercurial > sdl-ios-xcode
annotate src/video/SDL_draw.h @ 4476:890fe3b85890
Make sure SDL gets installed to the correct prefix for the new cross-compiler tools.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jul 2010 12:41:28 -0700 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_blit.h" |
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25 |
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26 /* This code assumes that r, g, b, a are the source color, |
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27 * and in the blend and add case, the RGB values are premultiplied by a. |
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28 */ |
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29 |
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30 #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) |
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31 |
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32 #define DRAW_FASTSETPIXEL(type) \ |
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33 *pixel = (type) color |
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34 |
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35 #define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8) |
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36 #define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16) |
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37 #define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32) |
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39 #define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \ |
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40 *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ |
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41 + (x) * bpp) = (type) color |
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42 |
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43 #define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color) |
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44 #define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color) |
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45 #define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color) |
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47 #define DRAW_SETPIXEL(setpixel) \ |
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48 do { \ |
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49 unsigned sr = r, sg = g, sb = b, sa = a; \ |
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50 setpixel; \ |
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51 } while (0) |
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52 |
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53 #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ |
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54 do { \ |
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55 unsigned sr, sg, sb, sa; sa; \ |
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56 getpixel; \ |
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57 sr = DRAW_MUL(inva, sr) + r; \ |
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58 sg = DRAW_MUL(inva, sg) + g; \ |
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59 sb = DRAW_MUL(inva, sb) + b; \ |
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60 setpixel; \ |
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61 } while (0) |
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62 |
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63 #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ |
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64 do { \ |
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65 unsigned sr, sg, sb, sa; sa; \ |
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66 getpixel; \ |
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67 sr += r; if (sr > 0xff) sr = 0xff; \ |
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68 sg += g; if (sg > 0xff) sg = 0xff; \ |
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69 sb += b; if (sb > 0xff) sb = 0xff; \ |
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70 setpixel; \ |
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71 } while (0) |
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72 |
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73 #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ |
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74 do { \ |
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75 unsigned sr, sg, sb, sa; sa; \ |
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76 getpixel; \ |
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77 sr = DRAW_MUL(sr, r); \ |
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78 sg = DRAW_MUL(sg, g); \ |
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79 sb = DRAW_MUL(sb, b); \ |
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80 setpixel; \ |
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81 } while (0) |
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82 |
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83 #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ |
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84 do { \ |
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85 type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ |
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86 + (x) * bpp); \ |
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87 op; \ |
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88 } while (0) |
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89 |
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90 /* |
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91 * Define draw operators for RGB555 |
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92 */ |
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93 |
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94 #define DRAW_SETPIXEL_RGB555 \ |
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95 DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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96 |
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97 #define DRAW_SETPIXEL_BLEND_RGB555 \ |
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98 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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99 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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100 |
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101 #define DRAW_SETPIXEL_ADD_RGB555 \ |
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102 DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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103 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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104 |
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105 #define DRAW_SETPIXEL_MOD_RGB555 \ |
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106 DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ |
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107 RGB555_FROM_RGB(*pixel, sr, sg, sb)) |
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108 |
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109 #define DRAW_SETPIXELXY_RGB555(x, y) \ |
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110 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) |
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111 |
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112 #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ |
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113 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) |
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114 |
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115 #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ |
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116 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) |
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117 |
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118 #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ |
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119 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) |
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120 |
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121 /* |
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122 * Define draw operators for RGB565 |
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123 */ |
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124 |
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125 #define DRAW_SETPIXEL_RGB565 \ |
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126 DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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127 |
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128 #define DRAW_SETPIXEL_BLEND_RGB565 \ |
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129 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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130 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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131 |
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132 #define DRAW_SETPIXEL_ADD_RGB565 \ |
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133 DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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134 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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135 |
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136 #define DRAW_SETPIXEL_MOD_RGB565 \ |
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137 DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ |
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138 RGB565_FROM_RGB(*pixel, sr, sg, sb)) |
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139 |
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140 #define DRAW_SETPIXELXY_RGB565(x, y) \ |
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141 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) |
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142 |
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143 #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ |
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144 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) |
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145 |
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146 #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ |
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147 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) |
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148 |
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149 #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ |
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150 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) |
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151 |
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152 /* |
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153 * Define draw operators for RGB888 |
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154 */ |
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155 |
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156 #define DRAW_SETPIXEL_RGB888 \ |
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157 DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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158 |
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159 #define DRAW_SETPIXEL_BLEND_RGB888 \ |
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160 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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161 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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162 |
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163 #define DRAW_SETPIXEL_ADD_RGB888 \ |
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164 DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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165 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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166 |
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167 #define DRAW_SETPIXEL_MOD_RGB888 \ |
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168 DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ |
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169 RGB888_FROM_RGB(*pixel, sr, sg, sb)) |
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170 |
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171 #define DRAW_SETPIXELXY_RGB888(x, y) \ |
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172 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) |
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173 |
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174 #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ |
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175 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) |
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176 |
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177 #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ |
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178 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) |
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179 |
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180 #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ |
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181 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) |
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182 |
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183 /* |
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184 * Define draw operators for ARGB8888 |
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185 */ |
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186 |
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187 #define DRAW_SETPIXEL_ARGB8888 \ |
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188 DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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189 |
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190 #define DRAW_SETPIXEL_BLEND_ARGB8888 \ |
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191 DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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192 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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193 |
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194 #define DRAW_SETPIXEL_ADD_ARGB8888 \ |
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195 DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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196 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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197 |
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198 #define DRAW_SETPIXEL_MOD_ARGB8888 \ |
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199 DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ |
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200 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) |
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201 |
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202 #define DRAW_SETPIXELXY_ARGB8888(x, y) \ |
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203 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) |
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204 |
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205 #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ |
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206 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) |
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207 |
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208 #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ |
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209 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) |
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210 |
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211 #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ |
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212 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) |
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213 |
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214 /* |
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215 * Define draw operators for general RGB |
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216 */ |
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217 |
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218 #define DRAW_SETPIXEL_RGB \ |
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219 DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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220 |
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221 #define DRAW_SETPIXEL_BLEND_RGB \ |
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222 DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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223 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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224 |
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225 #define DRAW_SETPIXEL_ADD_RGB \ |
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226 DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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227 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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228 |
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229 #define DRAW_SETPIXEL_MOD_RGB \ |
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230 DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ |
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231 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) |
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232 |
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233 #define DRAW_SETPIXELXY2_RGB(x, y) \ |
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234 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) |
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235 |
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236 #define DRAW_SETPIXELXY4_RGB(x, y) \ |
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237 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) |
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238 |
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239 #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ |
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240 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) |
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241 |
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242 #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ |
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243 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) |
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244 |
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245 #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ |
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246 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) |
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247 |
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248 #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ |
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249 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) |
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250 |
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251 #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ |
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252 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) |
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253 |
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254 #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ |
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255 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) |
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256 |
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257 |
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258 /* |
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259 * Define draw operators for general RGBA |
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260 */ |
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261 |
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262 #define DRAW_SETPIXEL_RGBA \ |
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263 DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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264 |
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265 #define DRAW_SETPIXEL_BLEND_RGBA \ |
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266 DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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267 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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268 |
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269 #define DRAW_SETPIXEL_ADD_RGBA \ |
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270 DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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271 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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272 |
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273 #define DRAW_SETPIXEL_MOD_RGBA \ |
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274 DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ |
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275 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) |
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276 |
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277 #define DRAW_SETPIXELXY4_RGBA(x, y) \ |
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278 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) |
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279 |
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280 #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ |
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281 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) |
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282 |
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283 #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ |
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284 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) |
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285 |
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286 #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ |
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287 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) |
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288 |
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289 /* |
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290 * Define line drawing macro |
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291 */ |
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292 |
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293 #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) |
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294 |
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295 /* Horizontal line */ |
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296 #define HLINE(type, op, draw_end) \ |
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297 { \ |
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298 int length; \ |
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299 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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300 type *pixel; \ |
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301 if (x1 <= x2) { \ |
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302 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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303 length = draw_end ? (x2-x1+1) : (x2-x1); \ |
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304 } else { \ |
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305 pixel = (type *)dst->pixels + y1 * pitch + x2; \ |
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306 if (!draw_end) { \ |
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307 ++pixel; \ |
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308 } \ |
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309 length = draw_end ? (x1-x2+1) : (x1-x2); \ |
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310 } \ |
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311 while (length--) { \ |
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312 op; \ |
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313 ++pixel; \ |
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314 } \ |
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315 } |
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316 |
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317 /* Vertical line */ |
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318 #define VLINE(type, op, draw_end) \ |
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319 { \ |
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320 int length; \ |
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321 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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322 type *pixel; \ |
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323 if (y1 <= y2) { \ |
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324 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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325 length = draw_end ? (y2-y1+1) : (y2-y1); \ |
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326 } else { \ |
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327 pixel = (type *)dst->pixels + y2 * pitch + x1; \ |
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328 if (!draw_end) { \ |
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329 pixel += pitch; \ |
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330 } \ |
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331 length = draw_end ? (y1-y2+1) : (y1-y2); \ |
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332 } \ |
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333 while (length--) { \ |
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334 op; \ |
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335 pixel += pitch; \ |
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336 } \ |
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337 } |
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338 |
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339 /* Diagonal line */ |
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340 #define DLINE(type, op, draw_end) \ |
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341 { \ |
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342 int length; \ |
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343 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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344 type *pixel; \ |
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345 if (y1 <= y2) { \ |
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346 pixel = (type *)dst->pixels + y1 * pitch + x1; \ |
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347 if (x1 <= x2) { \ |
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348 ++pitch; \ |
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349 } else { \ |
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350 --pitch; \ |
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351 } \ |
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352 length = (y2-y1); \ |
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353 } else { \ |
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354 pixel = (type *)dst->pixels + y2 * pitch + x2; \ |
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355 if (x2 <= x1) { \ |
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356 ++pitch; \ |
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357 } else { \ |
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358 --pitch; \ |
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359 } \ |
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360 if (!draw_end) { \ |
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361 pixel += pitch; \ |
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362 } \ |
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363 length = (y1-y2); \ |
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364 } \ |
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365 if (draw_end) { \ |
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366 ++length; \ |
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367 } \ |
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368 while (length--) { \ |
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369 op; \ |
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370 pixel += pitch; \ |
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371 } \ |
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372 } |
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373 |
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374 /* Bresenham's line algorithm */ |
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375 #define BLINE(x1, y1, x2, y2, op, draw_end) \ |
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376 { \ |
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377 int i, deltax, deltay, numpixels; \ |
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378 int d, dinc1, dinc2; \ |
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379 int x, xinc1, xinc2; \ |
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380 int y, yinc1, yinc2; \ |
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381 \ |
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382 deltax = ABS(x2 - x1); \ |
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383 deltay = ABS(y2 - y1); \ |
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384 \ |
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385 if (deltax >= deltay) { \ |
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386 numpixels = deltax + 1; \ |
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387 d = (2 * deltay) - deltax; \ |
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388 dinc1 = deltay * 2; \ |
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389 dinc2 = (deltay - deltax) * 2; \ |
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390 xinc1 = 1; \ |
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391 xinc2 = 1; \ |
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392 yinc1 = 0; \ |
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393 yinc2 = 1; \ |
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394 } else { \ |
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395 numpixels = deltay + 1; \ |
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396 d = (2 * deltax) - deltay; \ |
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397 dinc1 = deltax * 2; \ |
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398 dinc2 = (deltax - deltay) * 2; \ |
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399 xinc1 = 0; \ |
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400 xinc2 = 1; \ |
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401 yinc1 = 1; \ |
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402 yinc2 = 1; \ |
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403 } \ |
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404 \ |
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405 if (x1 > x2) { \ |
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406 xinc1 = -xinc1; \ |
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407 xinc2 = -xinc2; \ |
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408 } \ |
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409 if (y1 > y2) { \ |
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410 yinc1 = -yinc1; \ |
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411 yinc2 = -yinc2; \ |
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412 } \ |
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413 \ |
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414 x = x1; \ |
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415 y = y1; \ |
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416 \ |
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417 if (!draw_end) { \ |
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418 --numpixels; \ |
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419 } \ |
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420 for (i = 0; i < numpixels; ++i) { \ |
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421 op(x, y); \ |
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422 if (d < 0) { \ |
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423 d += dinc1; \ |
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424 x += xinc1; \ |
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425 y += yinc1; \ |
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426 } else { \ |
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427 d += dinc2; \ |
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428 x += xinc2; \ |
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429 y += yinc2; \ |
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430 } \ |
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431 } \ |
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432 } |
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433 |
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434 /* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */ |
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435 #define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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436 { \ |
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437 Uint16 ErrorAdj, ErrorAcc; \ |
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438 Uint16 ErrorAccTemp, Weighting; \ |
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439 int DeltaX, DeltaY, Temp, XDir; \ |
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440 unsigned r, g, b, a, inva; \ |
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441 \ |
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442 /* Draw the initial pixel, which is always exactly intersected by \ |
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443 the line and so needs no weighting */ \ |
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444 opaque_op(x1, y1); \ |
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445 \ |
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446 /* Draw the final pixel, which is always exactly intersected by the line \ |
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447 and so needs no weighting */ \ |
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448 if (draw_end) { \ |
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449 opaque_op(x2, y2); \ |
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450 } \ |
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451 \ |
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452 /* Make sure the line runs top to bottom */ \ |
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453 if (y1 > y2) { \ |
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454 Temp = y1; y1 = y2; y2 = Temp; \ |
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455 Temp = x1; x1 = x2; x2 = Temp; \ |
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456 } \ |
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457 DeltaY = y2 - y1; \ |
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458 \ |
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459 if ((DeltaX = x2 - x1) >= 0) { \ |
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460 XDir = 1; \ |
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461 } else { \ |
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462 XDir = -1; \ |
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463 DeltaX = -DeltaX; /* make DeltaX positive */ \ |
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464 } \ |
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465 \ |
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466 /* line is not horizontal, diagonal, or vertical */ \ |
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467 ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \ |
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468 \ |
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469 /* Is this an X-major or Y-major line? */ \ |
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470 if (DeltaY > DeltaX) { \ |
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471 /* Y-major line; calculate 16-bit fixed-point fractional part of a \ |
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472 pixel that X advances each time Y advances 1 pixel, truncating the \ |
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473 result so that we won't overrun the endpoint along the X axis */ \ |
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474 ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \ |
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475 /* Draw all pixels other than the first and last */ \ |
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476 while (--DeltaY) { \ |
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477 ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ |
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478 ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
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479 if (ErrorAcc <= ErrorAccTemp) { \ |
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480 /* The error accumulator turned over, so advance the X coord */ \ |
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481 x1 += XDir; \ |
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482 } \ |
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483 y1++; /* Y-major, so always advance Y */ \ |
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484 /* The IntensityBits most significant bits of ErrorAcc give us the \ |
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485 intensity weighting for this pixel, and the complement of the \ |
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486 weighting for the paired pixel */ \ |
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487 Weighting = ErrorAcc >> 8; \ |
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488 { \ |
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489 a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
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490 r = DRAW_MUL(_r, a); \ |
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491 g = DRAW_MUL(_g, a); \ |
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492 b = DRAW_MUL(_b, a); \ |
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493 inva = (a ^ 0xFF); \ |
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494 blend_op(x1, y1); \ |
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495 } \ |
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496 { \ |
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497 a = DRAW_MUL(_a, Weighting); \ |
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498 r = DRAW_MUL(_r, a); \ |
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499 g = DRAW_MUL(_g, a); \ |
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500 b = DRAW_MUL(_b, a); \ |
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501 inva = (a ^ 0xFF); \ |
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502 blend_op(x1 + XDir, y1); \ |
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503 } \ |
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504 } \ |
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505 } else { \ |
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506 /* X-major line; calculate 16-bit fixed-point fractional part of a \ |
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507 pixel that Y advances each time X advances 1 pixel, truncating the \ |
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508 result to avoid overrunning the endpoint along the X axis */ \ |
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509 ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \ |
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510 /* Draw all pixels other than the first and last */ \ |
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511 while (--DeltaX) { \ |
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512 ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ |
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513 ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ |
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514 if (ErrorAcc <= ErrorAccTemp) { \ |
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515 /* The error accumulator turned over, so advance the Y coord */ \ |
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516 y1++; \ |
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517 } \ |
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518 x1 += XDir; /* X-major, so always advance X */ \ |
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519 /* The IntensityBits most significant bits of ErrorAcc give us the \ |
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520 intensity weighting for this pixel, and the complement of the \ |
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521 weighting for the paired pixel */ \ |
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522 Weighting = ErrorAcc >> 8; \ |
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523 { \ |
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524 a = DRAW_MUL(_a, (Weighting ^ 255)); \ |
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525 r = DRAW_MUL(_r, a); \ |
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526 g = DRAW_MUL(_g, a); \ |
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527 b = DRAW_MUL(_b, a); \ |
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528 inva = (a ^ 0xFF); \ |
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529 blend_op(x1, y1); \ |
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530 } \ |
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531 { \ |
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532 a = DRAW_MUL(_a, Weighting); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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533 r = DRAW_MUL(_r, a); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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534 g = DRAW_MUL(_g, a); \ |
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535 b = DRAW_MUL(_b, a); \ |
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536 inva = (a ^ 0xFF); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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537 blend_op(x1, y1 + 1); \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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538 } \ |
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In the process of adding rectangle drawing
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539 } \ |
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In the process of adding rectangle drawing
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540 } \ |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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541 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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542 |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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543 #ifdef AA_LINES |
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544 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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545 WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) |
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546 #else |
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547 #define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ |
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548 BLINE(x1, y1, x2, y2, opaque_op, draw_end) |
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549 #endif |
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550 |
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551 /* |
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552 * Define fill rect macro |
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Share code between fill and line drawing
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553 */ |
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Share code between fill and line drawing
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554 |
2900
3a9636c83849
Make it possible to switch algorithms in the future
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555 #define FILLRECT(type, op) \ |
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556 do { \ |
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557 int width = rect->w; \ |
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558 int height = rect->h; \ |
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559 int pitch = (dst->pitch / dst->format->BytesPerPixel); \ |
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Share code between fill and line drawing
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560 int skip = pitch - width; \ |
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561 type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \ |
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562 while (height--) { \ |
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Share code between fill and line drawing
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563 { int n = (width+3)/4; \ |
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Share code between fill and line drawing
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564 switch (width & 3) { \ |
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Share code between fill and line drawing
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565 case 0: do { op; pixel++; \ |
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Share code between fill and line drawing
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|
566 case 3: op; pixel++; \ |
e40448bc7727
Share code between fill and line drawing
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567 case 2: op; pixel++; \ |
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Share code between fill and line drawing
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568 case 1: op; pixel++; \ |
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Share code between fill and line drawing
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569 } while ( --n > 0 ); \ |
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Share code between fill and line drawing
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570 } \ |
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Share code between fill and line drawing
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571 } \ |
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Share code between fill and line drawing
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|
572 pixel += skip; \ |
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Share code between fill and line drawing
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573 } \ |
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Share code between fill and line drawing
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|
574 } while (0) |
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Share code between fill and line drawing
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575 |
e40448bc7727
Share code between fill and line drawing
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576 /* vi: set ts=4 sw=4 expandtab: */ |