annotate docs/html/sdlaudiocvt.html @ 3132:88861448961f gsoc2009_IME

Add SDL_TEXTEDTING event to inform application about marked text.
author Jiang Jiang <gzjjgod@gmail.com>
date Wed, 01 Jul 2009 07:33:58 +0000
parents 355632dca928
children
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_AudioCVT</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Audio"
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14 HREF="audio.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_FreeWAV"
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17 HREF="sdlfreewav.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_BuildAudioCVT"
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20 HREF="sdlbuildaudiocvt.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlfreewav.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlbuildaudiocvt.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLAUDIOCVT"
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74 ></A
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75 >SDL_AudioCVT</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN6884"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_AudioCVT&nbsp;--&nbsp;Audio Conversion Structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN6887"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 int needed;
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95 Uint16 src_format;
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96 Uint16 dest_format;
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97 double rate_incr;
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98 Uint8 *buf;
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99 int len;
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100 int len_cvt;
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101 int len_mult;
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102 double len_ratio;
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103 void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
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104 int filter_index;
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105 } SDL_AudioCVT;</PRE
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106 ></DIV
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107 ><DIV
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108 CLASS="REFSECT1"
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109 ><A
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110 NAME="AEN6890"
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111 ></A
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112 ><H2
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113 >Structure Data</H2
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114 ><DIV
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115 CLASS="INFORMALTABLE"
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116 ><A
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117 NAME="AEN6892"
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118 ></A
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119 ><P
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120 ></P
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121 ><TABLE
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122 BORDER="0"
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123 CLASS="CALSTABLE"
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124 ><TBODY
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125 ><TR
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126 ><TD
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127 ALIGN="LEFT"
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128 VALIGN="TOP"
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129 ><TT
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130 CLASS="STRUCTFIELD"
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131 ><I
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132 >needed</I
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133 ></TT
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134 ></TD
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135 ><TD
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136 ALIGN="LEFT"
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137 VALIGN="TOP"
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138 >Set to one if the conversion is possible</TD
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139 ></TR
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140 ><TR
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141 ><TD
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142 ALIGN="LEFT"
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143 VALIGN="TOP"
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144 ><TT
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145 CLASS="STRUCTFIELD"
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146 ><I
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147 >src_format</I
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148 ></TT
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149 ></TD
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150 ><TD
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151 ALIGN="LEFT"
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152 VALIGN="TOP"
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153 >Audio format of the source</TD
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154 ></TR
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155 ><TR
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156 ><TD
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157 ALIGN="LEFT"
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158 VALIGN="TOP"
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159 ><TT
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160 CLASS="STRUCTFIELD"
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161 ><I
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162 >dest_format</I
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163 ></TT
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164 ></TD
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165 ><TD
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166 ALIGN="LEFT"
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167 VALIGN="TOP"
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168 >Audio format of the destination</TD
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169 ></TR
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170 ><TR
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171 ><TD
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172 ALIGN="LEFT"
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173 VALIGN="TOP"
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174 ><TT
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175 CLASS="STRUCTFIELD"
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176 ><I
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177 >rate_incr</I
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178 ></TT
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179 ></TD
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180 ><TD
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181 ALIGN="LEFT"
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182 VALIGN="TOP"
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183 >Rate conversion increment</TD
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184 ></TR
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185 ><TR
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186 ><TD
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187 ALIGN="LEFT"
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188 VALIGN="TOP"
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189 ><TT
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190 CLASS="STRUCTFIELD"
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191 ><I
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192 >buf</I
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193 ></TT
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194 ></TD
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195 ><TD
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196 ALIGN="LEFT"
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197 VALIGN="TOP"
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198 >Audio buffer</TD
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199 ></TR
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200 ><TR
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201 ><TD
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202 ALIGN="LEFT"
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203 VALIGN="TOP"
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204 ><TT
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205 CLASS="STRUCTFIELD"
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206 ><I
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207 >len</I
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208 ></TT
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209 ></TD
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210 ><TD
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211 ALIGN="LEFT"
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212 VALIGN="TOP"
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213 >Length of the original audio buffer in bytes</TD
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214 ></TR
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215 ><TR
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216 ><TD
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217 ALIGN="LEFT"
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218 VALIGN="TOP"
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219 ><TT
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220 CLASS="STRUCTFIELD"
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221 ><I
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222 >len_cvt</I
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223 ></TT
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224 ></TD
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225 ><TD
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226 ALIGN="LEFT"
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227 VALIGN="TOP"
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228 >Length of converted audio buffer in bytes (calculated)</TD
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229 ></TR
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230 ><TR
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231 ><TD
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232 ALIGN="LEFT"
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233 VALIGN="TOP"
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234 ><TT
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235 CLASS="STRUCTFIELD"
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236 ><I
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237 >len_mult</I
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238 ></TT
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239 ></TD
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240 ><TD
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241 ALIGN="LEFT"
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242 VALIGN="TOP"
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243 ><TT
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244 CLASS="STRUCTFIELD"
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245 ><I
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246 >buf</I
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247 ></TT
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248 > must be <TT
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249 CLASS="STRUCTFIELD"
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250 ><I
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251 >len</I
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252 ></TT
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253 >*<TT
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254 CLASS="STRUCTFIELD"
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255 ><I
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256 >len_mult</I
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257 ></TT
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258 > bytes in size(calculated)</TD
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259 ></TR
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260 ><TR
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261 ><TD
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262 ALIGN="LEFT"
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263 VALIGN="TOP"
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264 ><TT
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265 CLASS="STRUCTFIELD"
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266 ><I
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267 >len_ratio</I
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268 ></TT
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269 ></TD
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270 ><TD
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271 ALIGN="LEFT"
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272 VALIGN="TOP"
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273 >Final audio size is <TT
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274 CLASS="STRUCTFIELD"
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275 ><I
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276 >len</I
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277 ></TT
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278 >*<TT
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279 CLASS="STRUCTFIELD"
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280 ><I
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281 >len_ratio</I
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282 ></TT
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283 ></TD
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284 ></TR
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285 ><TR
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286 ><TD
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287 ALIGN="LEFT"
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288 VALIGN="TOP"
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289 ><TT
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290 CLASS="STRUCTFIELD"
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291 ><I
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292 >filters[10](..)</I
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293 ></TT
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294 ></TD
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295 ><TD
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296 ALIGN="LEFT"
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297 VALIGN="TOP"
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298 >Pointers to functions needed for this conversion</TD
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299 ></TR
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300 ><TR
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301 ><TD
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302 ALIGN="LEFT"
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303 VALIGN="TOP"
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304 ><TT
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305 CLASS="STRUCTFIELD"
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306 ><I
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307 >filter_index</I
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308 ></TT
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309 ></TD
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310 ><TD
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311 ALIGN="LEFT"
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312 VALIGN="TOP"
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313 >Current conversion function</TD
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314 ></TR
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315 ></TBODY
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316 ></TABLE
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317 ><P
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318 ></P
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319 ></DIV
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320 ></DIV
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321 ><DIV
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322 CLASS="REFSECT1"
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323 ><A
803
355632dca928 Updated SDL HTML documentation
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324 NAME="AEN6944"
0
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325 ></A
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326 ><H2
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327 >Description</H2
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328 ><P
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329 >The <SPAN
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330 CLASS="STRUCTNAME"
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331 >SDL_AudioCVT</SPAN
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332 > is used to convert audio data between different formats. A <SPAN
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333 CLASS="STRUCTNAME"
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334 >SDL_AudioCVT</SPAN
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335 > structure is created with the <A
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336 HREF="sdlbuildaudiocvt.html"
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337 ><TT
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338 CLASS="FUNCTION"
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339 >SDL_BuildAudioCVT</TT
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340 ></A
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341 > function, while the actual conversion is done by the <A
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342 HREF="sdlconvertaudio.html"
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343 ><TT
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344 CLASS="FUNCTION"
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345 >SDL_ConvertAudio</TT
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346 ></A
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347 > function.</P
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348 ><P
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349 >Many of the fields in the <SPAN
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350 CLASS="STRUCTNAME"
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351 >SDL_AudioCVT</SPAN
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352 > structure should be considered private and their function will not be discussed here.</P
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353 ><P
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354 ></P
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355 ><DIV
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356 CLASS="VARIABLELIST"
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357 ><DL
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358 ><DT
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359 ><SPAN
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360 CLASS="TYPE"
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361 >Uint8 *</SPAN
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362 ><TT
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363 CLASS="STRUCTFIELD"
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364 ><I
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365 >buf</I
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366 ></TT
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367 ></DT
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368 ><DD
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369 ><P
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370 >This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT
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371 CLASS="STRUCTFIELD"
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372 ><I
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373 >buf</I
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374 ></TT
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375 > is large enough. See below.</P
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376 ></DD
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377 ><DT
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378 ><SPAN
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379 CLASS="TYPE"
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380 >int</SPAN
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381 > <TT
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382 CLASS="STRUCTFIELD"
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383 ><I
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384 >len</I
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385 ></TT
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386 ></DT
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387 ><DD
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388 ><P
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389 >This is the length of the original audio data in bytes.</P
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390 ></DD
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391 ><DT
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392 ><SPAN
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393 CLASS="TYPE"
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394 >int</SPAN
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395 > <TT
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396 CLASS="STRUCTFIELD"
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397 ><I
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398 >len_mult</I
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399 ></TT
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400 ></DT
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401 ><DD
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402 ><P
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403 >As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT
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404 CLASS="STRUCTFIELD"
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405 ><I
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406 >buf</I
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407 ></TT
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408 > should be <TT
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409 CLASS="STRUCTFIELD"
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410 ><I
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411 >len</I
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412 ></TT
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413 >*<TT
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414 CLASS="STRUCTFIELD"
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415 ><I
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416 >len_mult</I
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417 ></TT
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418 >.</P
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419 ></DD
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420 ><DT
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421 ><SPAN
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422 CLASS="TYPE"
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423 >double</SPAN
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424 > <TT
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425 CLASS="STRUCTFIELD"
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426 ><I
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427 >len_ratio</I
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428 ></TT
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429 ></DT
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430 ><DD
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431 ><P
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432 >When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT
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433 CLASS="STRUCTFIELD"
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434 ><I
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435 >len</I
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436 ></TT
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437 >*<TT
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438 CLASS="STRUCTFIELD"
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439 ><I
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440 >len_ratio</I
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441 ></TT
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442 > is the size of the converted audio data in bytes. This is very similar to <TT
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443 CLASS="STRUCTFIELD"
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444 ><I
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445 >len_mult</I
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446 ></TT
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447 >, however when the convert audio data is shorter than the original <TT
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448 CLASS="STRUCTFIELD"
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449 ><I
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450 >len_mult</I
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451 ></TT
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452 > would be 1. <TT
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453 CLASS="STRUCTFIELD"
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454 ><I
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455 >len_ratio</I
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456 ></TT
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457 >, on the other hand, would be a fractional number between 0 and 1.</P
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458 ></DD
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459 ></DL
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460 ></DIV
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461 ></DIV
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462 ><DIV
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463 CLASS="REFSECT1"
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464 ><A
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465 NAME="AEN6989"
0
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466 ></A
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467 ><H2
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468 >See Also</H2
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469 ><P
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470 ><A
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471 HREF="sdlbuildaudiocvt.html"
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472 ><TT
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473 CLASS="FUNCTION"
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474 >SDL_BuildAudioCVT</TT
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475 ></A
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476 >,
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477 <A
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478 HREF="sdlconvertaudio.html"
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479 ><TT
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480 CLASS="FUNCTION"
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481 >SDL_ConvertAudio</TT
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482 ></A
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483 >,
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484 <A
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485 HREF="sdlaudiospec.html"
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486 ><SPAN
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487 CLASS="STRUCTNAME"
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488 >SDL_AudioSpec</SPAN
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489 ></A
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490 ></P
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491 ></DIV
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parents:
diff changeset
492 ><DIV
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diff changeset
493 CLASS="NAVFOOTER"
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494 ><HR
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495 ALIGN="LEFT"
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496 WIDTH="100%"><TABLE
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497 SUMMARY="Footer navigation table"
0
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498 WIDTH="100%"
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499 BORDER="0"
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500 CELLPADDING="0"
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501 CELLSPACING="0"
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502 ><TR
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503 ><TD
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504 WIDTH="33%"
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505 ALIGN="left"
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506 VALIGN="top"
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507 ><A
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508 HREF="sdlfreewav.html"
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509 ACCESSKEY="P"
0
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510 >Prev</A
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511 ></TD
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512 ><TD
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513 WIDTH="34%"
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514 ALIGN="center"
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515 VALIGN="top"
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516 ><A
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517 HREF="index.html"
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diff changeset
518 ACCESSKEY="H"
0
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519 >Home</A
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520 ></TD
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521 ><TD
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522 WIDTH="33%"
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523 ALIGN="right"
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524 VALIGN="top"
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525 ><A
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526 HREF="sdlbuildaudiocvt.html"
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527 ACCESSKEY="N"
0
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528 >Next</A
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529 ></TD
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530 ></TR
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531 ><TR
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532 ><TD
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533 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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534 ALIGN="left"
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parents:
diff changeset
535 VALIGN="top"
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536 >SDL_FreeWAV</TD
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537 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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538 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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539 ALIGN="center"
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parents:
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540 VALIGN="top"
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541 ><A
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542 HREF="audio.html"
803
355632dca928 Updated SDL HTML documentation
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543 ACCESSKEY="U"
0
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544 >Up</A
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545 ></TD
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546 ><TD
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547 WIDTH="33%"
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548 ALIGN="right"
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549 VALIGN="top"
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550 >SDL_BuildAudioCVT</TD
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551 ></TR
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552 ></TABLE
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553 ></DIV
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554 ></BODY
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555 ></HTML
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556 >