annotate src/thread/win32/win_ce_semaphore.h @ 3315:87ffdad11607

Fixed bug #761 Mason Wheeler 2009-07-05 09:28:33 PDT This patch fixes two issues with SDL_CreateTextureFromSurface. 1. If no renderer is available, the function will return 0 without calling SDL_SetError. (It does this in other places as well, but it appears that in these cases, SDL_SetError was already called by a previous function call.) 2. Removal of a dead code block that checks for an impossible return value.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 26 Sep 2009 10:13:44 +0000
parents c121d94672cb
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1 /* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */
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3 typedef struct _SYNCH_HANDLE_STRUCTURE
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4 {
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5 HANDLE hEvent;
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6 HANDLE hMutex;
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7 HANDLE hSemph;
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8 LONG MaxCount;
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9 volatile LONG CurCount;
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10 LPCTSTR lpName;
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11 } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE;
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13 #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE)
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15 /* Error codes - all must have bit 29 set */
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16 #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */
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18 extern SYNCHHANDLE CreateSemaphoreCE(LPSECURITY_ATTRIBUTES, LONG, LONG,
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19 LPCTSTR);
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21 extern BOOL ReleaseSemaphoreCE(SYNCHHANDLE, LONG, LPLONG);
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22 extern DWORD WaitForSemaphoreCE(SYNCHHANDLE, DWORD);
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24 extern BOOL CloseSynchHandle(SYNCHHANDLE);
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25 /* vi: set ts=4 sw=4 expandtab: */