Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsrender.c @ 2691:87cfb5fde5db gsoc2008_nds
Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 16 Aug 2008 11:05:50 +0000 |
parents | ca01c20274c0 |
children | cd8978f47849 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include <stdio.h> |
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24 #include <stdlib.h> |
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25 #include <nds.h> |
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26 #include <nds/arm9/video.h> |
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27 #include <nds/arm9/sprite.h> |
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28 #include <nds/arm9/trig_lut.h> |
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29 |
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30 #include "SDL_config.h" |
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31 |
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32 #include "SDL_video.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_yuv_sw_c.h" |
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35 #include "../SDL_renderer_sw.h" |
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36 |
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37 #define TRACE |
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38 //#define TRACE printf |
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39 |
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40 /* NDS sprite-related functions */ |
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41 #define SPRITE_DMA_CHANNEL 3 |
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42 #define SPRITE_ANGLE_MASK 0x01FF |
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43 |
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44 void |
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45 NDS_OAM_Update(tOAM *oam) |
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46 { |
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47 DC_FlushAll(); |
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48 dmaCopyHalfWords(SPRITE_DMA_CHANNEL, oam->spriteBuffer, OAM, |
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49 SPRITE_COUNT * sizeof(SpriteEntry)); |
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50 } |
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51 |
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52 void |
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53 NDS_OAM_RotateSprite(SpriteRotation *spriteRotation, u16 angle) |
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54 { |
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55 s16 s = SIN[angle & SPRITE_ANGLE_MASK] >> 4; |
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56 s16 c = COS[angle & SPRITE_ANGLE_MASK] >> 4; |
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57 |
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58 spriteRotation->hdx = c; |
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59 spriteRotation->hdy = s; |
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60 spriteRotation->vdx = -s; |
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61 spriteRotation->vdy = c; |
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62 } |
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63 |
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64 void |
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65 NDS_OAM_Init(tOAM *oam) |
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66 { |
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67 int i; |
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68 for(i = 0; i < SPRITE_COUNT; i++) { |
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69 oam->spriteBuffer[i].attribute[0] = ATTR0_DISABLED; |
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70 oam->spriteBuffer[i].attribute[1] = 0; |
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71 oam->spriteBuffer[i].attribute[2] = 0; |
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72 } |
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73 for(i = 0; i < MATRIX_COUNT; i++) { |
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74 NDS_OAM_RotateSprite(&(oam->matrixBuffer[i]), 0); |
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75 } |
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76 swiWaitForVBlank(); |
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77 NDS_OAM_Update(oam); |
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78 } |
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79 |
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80 void |
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81 NDS_OAM_HideSprite(SpriteEntry *spriteEntry) |
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82 { |
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83 spriteEntry->isRotoscale = 0; |
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84 spriteEntry->isHidden = 1; |
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85 } |
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86 |
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87 void |
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88 NDS_OAM_ShowSprite(SpriteEntry *spriteEntry, int affine, int double_bound) |
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89 { |
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90 if (affine) { |
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91 spriteEntry->isRotoscale = 1; |
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92 spriteEntry->rsDouble = double_bound; |
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93 } else { |
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94 spriteEntry->isHidden = 0; |
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95 } |
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96 } |
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97 |
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98 |
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99 /* SDL NDS renderer implementation */ |
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100 |
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101 static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags); |
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102 static int NDS_ActivateRenderer(SDL_Renderer * renderer); |
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103 static int NDS_DisplayModeChanged(SDL_Renderer * renderer); |
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104 static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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105 static int NDS_QueryTexturePixels(SDL_Renderer * renderer, |
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106 SDL_Texture * texture, void **pixels, |
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107 int *pitch); |
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108 static int NDS_SetTexturePalette(SDL_Renderer * renderer, |
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109 SDL_Texture * texture, |
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110 const SDL_Color * colors, int firstcolor, |
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111 int ncolors); |
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112 static int NDS_GetTexturePalette(SDL_Renderer * renderer, |
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113 SDL_Texture * texture, SDL_Color * colors, |
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114 int firstcolor, int ncolors); |
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115 static int NDS_SetTextureColorMod(SDL_Renderer * renderer, |
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116 SDL_Texture * texture); |
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117 static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer, |
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118 SDL_Texture * texture); |
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119 static int NDS_SetTextureBlendMode(SDL_Renderer * renderer, |
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120 SDL_Texture * texture); |
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121 static int NDS_SetTextureScaleMode(SDL_Renderer * renderer, |
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122 SDL_Texture * texture); |
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123 static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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124 const SDL_Rect * rect, const void *pixels, |
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125 int pitch); |
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126 static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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127 const SDL_Rect * rect, int markDirty, void **pixels, |
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128 int *pitch); |
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129 static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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130 static void NDS_DirtyTexture(SDL_Renderer * renderer, |
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131 SDL_Texture * texture, int numrects, |
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132 const SDL_Rect * rects); |
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133 static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, |
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134 Uint8 b, Uint8 a, const SDL_Rect * rect); |
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135 static int NDS_RenderCopy(SDL_Renderer * renderer, |
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136 SDL_Texture * texture, |
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137 const SDL_Rect * srcrect, |
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138 const SDL_Rect * dstrect); |
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139 static void NDS_RenderPresent(SDL_Renderer * renderer); |
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140 static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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141 static void NDS_DestroyRenderer(SDL_Renderer * renderer); |
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142 |
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143 |
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144 SDL_RenderDriver NDS_RenderDriver = { |
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145 NDS_CreateRenderer, |
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146 { "nds", /* char* name */ |
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147 (SDL_RENDERER_SINGLEBUFFER | |
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148 SDL_RENDERER_ACCELERATED | |
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149 SDL_RENDERER_PRESENTDISCARD | |
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150 SDL_RENDERER_PRESENTVSYNC), /* u32 flags */ |
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151 (SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */ |
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152 (SDL_TEXTUREBLENDMODE_MASK), /* u32 blend_modes */ |
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153 (SDL_TEXTURESCALEMODE_FAST), /* u32 scale_modes */ |
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154 3, /* u32 num_texture_formats */ |
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155 { |
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156 SDL_PIXELFORMAT_INDEX8, |
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157 SDL_PIXELFORMAT_ABGR1555, |
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158 SDL_PIXELFORMAT_BGR555, |
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159 }, /* u32 texture_formats[20] */ |
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160 (256), /* int max_texture_width */ |
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161 (256), /* int max_texture_height */ |
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162 } |
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163 }; |
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164 |
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165 typedef struct |
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166 { |
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167 bg_attribute *bg; /* backgrounds */ |
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168 tOAM oam_copy; /* sprites */ |
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169 u8 bg_taken[4]; |
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170 int sub; |
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171 } NDS_RenderData; |
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172 |
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173 typedef struct |
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174 { |
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175 enum { NDSTX_BG, NDSTX_SPR } type; /* represented in a bg or sprite. */ |
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176 int hw_index; /* sprite: index in the OAM. bg: 2 or 3. */ |
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177 struct |
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178 { |
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179 int hdx, hdy, vdx, vdy; /* affine transformation, used for scaling. */ |
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180 int pitch, bpp; /* some useful info */ |
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181 } dim; |
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182 u16 *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */ |
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183 u16 *vram_palette; /* where the palette data is stored if it's indexed.*/ |
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184 /*int size;*/ |
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185 } NDS_TextureData; |
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186 |
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187 |
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188 |
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189 SDL_Renderer * |
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190 NDS_CreateRenderer(SDL_Window * window, Uint32 flags) |
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191 { |
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192 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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193 SDL_DisplayMode *displayMode = &display->current_mode; |
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194 SDL_Renderer *renderer; |
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195 NDS_RenderData *data; |
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196 int i, n; |
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197 int bpp; |
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198 Uint32 Rmask, Gmask, Bmask, Amask; |
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199 |
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200 TRACE("+NDS_CreateRenderer\n"); |
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201 if (!SDL_PixelFormatEnumToMasks(displayMode->format, &bpp, |
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202 &Rmask, &Gmask, &Bmask, &Amask)) { |
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203 SDL_SetError("Unknown display format"); |
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204 return NULL; |
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205 } |
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206 switch(displayMode->format) { |
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207 case SDL_PIXELFORMAT_INDEX8: |
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208 case SDL_PIXELFORMAT_ABGR1555: |
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209 case SDL_PIXELFORMAT_BGR555: |
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210 /* okay */ |
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211 break; |
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212 default: |
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213 printf("DEBUG: wrong display format!\n"); |
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214 break; |
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215 } |
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216 |
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217 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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218 if (!renderer) { |
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219 SDL_OutOfMemory(); |
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220 return NULL; |
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221 } |
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222 |
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223 data = (NDS_RenderData *) SDL_malloc(sizeof(*data)); |
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224 if (!data) { |
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225 NDS_DestroyRenderer(renderer); |
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226 SDL_OutOfMemory(); |
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227 return NULL; |
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228 } |
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229 SDL_zerop(data); |
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230 |
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231 renderer->RenderFill = NDS_RenderFill; |
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232 renderer->RenderCopy = NDS_RenderCopy; |
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233 renderer->RenderPresent = NDS_RenderPresent; |
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234 renderer->DestroyRenderer = NDS_DestroyRenderer; |
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235 renderer->info.name = NDS_RenderDriver.info.name; |
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236 renderer->info.flags = 0; |
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237 renderer->window = window->id; |
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238 renderer->driverdata = data; |
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239 renderer->CreateTexture = NDS_CreateTexture; |
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240 renderer->QueryTexturePixels = NDS_QueryTexturePixels; |
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241 renderer->SetTexturePalette = NDS_SetTexturePalette; |
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242 renderer->GetTexturePalette = NDS_GetTexturePalette; |
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243 renderer->SetTextureColorMod = NDS_SetTextureColorMod; |
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244 renderer->SetTextureAlphaMod = NDS_SetTextureAlphaMod; |
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245 renderer->SetTextureBlendMode = NDS_SetTextureBlendMode; |
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246 renderer->SetTextureScaleMode = NDS_SetTextureScaleMode; |
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247 renderer->UpdateTexture = NDS_UpdateTexture; |
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248 renderer->LockTexture = NDS_LockTexture; |
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249 renderer->UnlockTexture = NDS_UnlockTexture; |
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250 renderer->DirtyTexture = NDS_DirtyTexture; |
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251 renderer->DestroyTexture = NDS_DestroyTexture; |
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252 |
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253 renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes; |
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254 renderer->info.blend_modes = NDS_RenderDriver.info.blend_modes; |
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255 renderer->info.scale_modes = NDS_RenderDriver.info.scale_modes; |
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256 renderer->info.num_texture_formats = |
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257 NDS_RenderDriver.info.num_texture_formats; |
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258 SDL_memcpy(renderer->info.texture_formats, |
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259 NDS_RenderDriver.info.texture_formats, |
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260 sizeof(renderer->info.texture_formats)); |
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261 renderer->info.max_texture_width = |
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262 NDS_RenderDriver.info.max_texture_width; |
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263 renderer->info.max_texture_height = |
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264 NDS_RenderDriver.info.max_texture_height; |
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265 |
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266 data->sub = 0; /* TODO: this is hard-coded to the "main" screen. |
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267 figure out how to detect whether to set it to |
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268 "sub" screen. window->id, perhaps? */ |
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269 if(!data->sub) { |
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270 data->bg = &BACKGROUND; |
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271 } else { |
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272 data->bg = &BACKGROUND_SUB; |
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273 } |
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274 data->bg_taken[2] = data->bg_taken[3] = 0; |
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275 NDS_OAM_Init(&(data->oam_copy)); /* init sprites. */ |
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276 |
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277 TRACE("-NDS_CreateRenderer\n"); |
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278 printf("renderer is %x\n", (u32)(renderer->UpdateTexture)); |
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279 return renderer; |
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280 } |
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281 |
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282 static int |
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283 NDS_ActivateRenderer(SDL_Renderer * renderer) |
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284 { |
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285 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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286 TRACE("!NDS_ActivateRenderer\n"); |
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287 return 0; |
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288 } |
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289 |
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290 static int |
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291 NDS_DisplayModeChanged(SDL_Renderer * renderer) |
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292 { |
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293 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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294 TRACE("!NDS_DisplayModeChanged\n"); |
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295 return 0; |
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296 } |
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297 |
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298 static int |
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299 NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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300 { |
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301 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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302 NDS_TextureData *txdat = NULL; |
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303 int i; |
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304 int bpp; |
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305 Uint32 Rmask, Gmask, Bmask, Amask; |
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306 |
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307 TRACE("+NDS_CreateTexture\n"); |
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308 if (!SDL_PixelFormatEnumToMasks |
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309 (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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310 SDL_SetError("Unknown texture format"); |
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311 return -1; |
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312 } |
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313 |
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314 /* conditional statements on w/h to place it as bg/sprite |
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315 depending on which one it fits. */ |
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316 if(texture->w <= 64 && texture->h <= 64) { |
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317 /* TODO: implement sprites similar to how BG's are. |
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318 they have a similar affine transformation matrix |
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319 (hdx,hdy,vdx,vdy) as the backgrounds, so it should |
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320 be similar enough to handle with the same driverdata. */ |
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321 printf("Tried to make a sprite.\n"); |
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322 txdat->type = NDSTX_SPR; |
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|
323 } else if(texture->w <= 256 && texture->h <= 256) { |
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324 int whichbg = -1, base = 0; |
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325 if(!data->bg_taken[2]) { |
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326 whichbg = 2; |
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327 data->bg->bg2_rotation.xdx = 0x100; |
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328 data->bg->bg2_rotation.xdy = 0; |
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329 data->bg->bg2_rotation.ydx = 0; |
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330 data->bg->bg2_rotation.ydy = 0x100; |
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331 data->bg->bg2_rotation.centerX = 0; |
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332 data->bg->bg2_rotation.centerY = 0; |
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333 } else if(!data->bg_taken[3]) { |
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334 whichbg = 3; |
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335 data->bg->bg3_rotation.xdx = 0x100; |
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336 data->bg->bg3_rotation.xdy = 0; |
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337 data->bg->bg3_rotation.ydx = 0; |
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338 data->bg->bg3_rotation.ydy = 0x100; |
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339 data->bg->bg3_rotation.centerX = 0; |
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340 data->bg->bg3_rotation.centerY = 0; |
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341 base = 4; |
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342 } |
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343 if(whichbg >= 0) { |
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344 texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData)); |
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345 txdat = (NDS_TextureData*)texture->driverdata; |
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346 if(!txdat) { |
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347 SDL_OutOfMemory(); |
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348 return -1; |
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349 } |
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350 |
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351 /* TODO: maybe this should be in RenderPresent or RenderCopy |
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352 instead, copying from a malloc'd system RAM pixel buffer. */ |
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353 /* this is hard-coded to being 256x256 for now. */ |
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354 data->bg->control[whichbg] = (bpp == 8) ? |
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355 BG_BMP8_256x256 : BG_BMP16_256x256; |
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356 |
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357 data->bg->control[whichbg] |= BG_BMP_BASE(base); |
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358 |
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359 data->bg->scroll[whichbg].x = 0; |
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360 data->bg->scroll[whichbg].y = 0; |
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361 |
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362 txdat->type = NDSTX_BG; |
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363 txdat->hw_index = whichbg; |
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364 txdat->dim.hdx = 0x100; txdat->dim.hdy = 0; |
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365 txdat->dim.vdx = 0; txdat->dim.vdy = 0x100; |
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366 txdat->dim.pitch = 256 * ((bpp+1)/8); |
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367 txdat->dim.bpp = bpp; |
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368 txdat->vram_pixels = (u16*)(data->sub ? |
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369 BG_BMP_RAM_SUB(base) : BG_BMP_RAM(base)); |
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370 |
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|
371 /* TESTING PURPOSES ONLY!!! |
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372 shows that the texture is set up properly on the screen. */ |
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373 for(i = 0; i < 256*192; ++i) { |
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374 txdat->vram_pixels[i] = RGB15(31,31,0)|0x8000; |
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375 } |
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376 printf("--one... two...\n"); |
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377 for(i = 0; i < 120; ++i) { |
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|
378 swiWaitForVBlank(); |
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379 } |
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380 for(i = 0; i < 256*192; ++i) { |
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|
381 txdat->vram_pixels[i] = 0; |
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382 } |
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383 /*txdat->size = txdat->dim.pitch * texture->h;*/ |
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384 } else { |
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|
385 SDL_SetError("Out of NDS backgrounds."); |
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|
386 printf("ran out.\n"); |
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|
387 } |
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|
388 } else { |
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|
389 SDL_SetError("Texture too big for NDS hardware."); |
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|
390 } |
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|
391 |
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|
392 TRACE("-NDS_CreateTexture\n"); |
2678
3895761db26a
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|
393 if (!texture->driverdata) { |
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|
394 SDL_SetError("Couldn't create NDS render driver data."); |
2678
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|
395 return -1; |
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|
396 } |
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changeset
|
397 |
2678
3895761db26a
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|
398 return 0; |
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|
399 } |
3895761db26a
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|
400 |
3895761db26a
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diff
changeset
|
401 static int |
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|
402 NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
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|
403 void **pixels, int *pitch) |
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|
404 { |
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changeset
|
405 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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|
406 TRACE("+NDS_QueryTexturePixels\n"); |
ca01c20274c0
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407 *pixels = txdat->vram_pixels; |
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|
408 *pitch = txdat->dim.pitch; |
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|
409 TRACE("-NDS_QueryTexturePixels\n"); |
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|
410 return 0; |
2678
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|
411 } |
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|
412 |
3895761db26a
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changeset
|
413 static int |
2685
2190b873ff00
Making room for test prog's
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2683
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|
414 NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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Making room for test prog's
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|
415 const SDL_Rect * rect, const void *pixels, int pitch) |
2190b873ff00
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416 { |
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417 NDS_TextureData *txdat; |
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418 Uint8 *src, *dst; |
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419 int row; size_t length; |
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|
420 TRACE("+NDS_UpdateTexture\n"); |
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421 if(!texture) { printf("OH BOY!!!\n"); return -1; } |
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|
422 txdat = (NDS_TextureData *) texture->driverdata; |
2688
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423 |
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424 src = (Uint8 *) pixels; |
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changeset
|
425 dst = |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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426 (Uint8 *) txdat->vram_pixels + rect->y * txdat->dim.pitch + |
2691
87cfb5fde5db
Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)
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|
427 rect->x * ((txdat->dim.bpp+1)/8); |
87cfb5fde5db
Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)
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|
428 length = rect->w * ((txdat->dim.bpp+1)/8); |
2688
71c56e900f8b
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|
429 for (row = 0; row < rect->h; ++row) { |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
430 SDL_memcpy(dst, src, length); |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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diff
changeset
|
431 src += pitch; |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
432 dst += txdat->dim.pitch; |
2685
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433 } |
2688
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|
434 |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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|
435 TRACE("-NDS_UpdateTexture\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
436 return 0; |
2685
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|
437 } |
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|
438 |
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|
439 static int |
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440 NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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441 const SDL_Rect * rect, int markDirty, void **pixels, |
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442 int *pitch) |
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443 { |
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|
444 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
445 int i; |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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|
446 TRACE("+NDS_LockTexture\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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diff
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|
447 if (markDirty) { |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
448 printf("wanted to mark dirty\n"); |
71c56e900f8b
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|
449 /* TODO: figure out how to handle this! */ |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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450 /*SDL_AddDirtyRect(&txdat->dirty, rect);*/ |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
451 } |
2685
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|
452 |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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|
453 *pixels = (void *) ((u8 *)txdat->vram_pixels + rect->y |
2691
87cfb5fde5db
Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)
Darren Alton <dalton@stevens.edu>
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changeset
|
454 * txdat->dim.pitch + rect->x * ((txdat->dim.bpp+1)/8)); |
2688
71c56e900f8b
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|
455 *pitch = txdat->dim.pitch; |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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changeset
|
456 TRACE("-NDS_LockTexture\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
457 return 0; |
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|
458 } |
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|
459 |
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changeset
|
460 static void |
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|
461 NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
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462 { |
2690
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|
463 TRACE("+NDS_UnlockTexture\n"); |
2688
71c56e900f8b
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changeset
|
464 /* TODO: should I be doing something here, somehow, now that the pixels |
71c56e900f8b
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|
465 should have been "written" between LockTexture and this? */ |
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ca01c20274c0
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|
466 TRACE("-NDS_UnlockTexture\n"); |
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467 } |
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|
468 |
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|
469 static void |
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470 NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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|
471 int numrects, const SDL_Rect * rects) |
2688
71c56e900f8b
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|
472 { |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
473 /* stub */ |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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|
474 TRACE("!NDS_DirtyTexture\n"); |
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|
475 } |
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|
476 |
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changeset
|
477 static int |
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|
478 NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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479 Uint8 a, const SDL_Rect * rect) |
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|
480 { |
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|
481 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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|
482 SDL_Rect real_rect = *rect; |
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changeset
|
483 u16 color; |
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changeset
|
484 int i, j; |
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diff
changeset
|
485 |
2690
ca01c20274c0
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changeset
|
486 TRACE("+NDS_RenderFill\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
487 color = RGB8(r,g,b); /* <-- macro in libnds that makes an ARGB1555 pixel */ |
2685
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|
488 /* TODO: make a single-color sprite and stretch it. |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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changeset
|
489 calculate the "HDX" width modifier of the sprite by: |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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changeset
|
490 let S be the actual sprite's width (like, 32 pixels for example) |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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changeset
|
491 let R be the rectangle's width (maybe 50 pixels) |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
492 HDX = (R<<8) / S; |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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|
493 (it's fixed point, hence the bit shift. same goes for vertical. |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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changeset
|
494 be sure to use 32-bit int's for the bit shift before the division!) |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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changeset
|
495 */ |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
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changeset
|
496 |
2690
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More work and some bugfixes on the graphics driver.
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|
497 TRACE("-NDS_RenderFill\n"); |
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498 return 0; |
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|
499 } |
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|
500 |
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|
501 static int |
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|
502 NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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503 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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504 { |
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505 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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506 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
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5166b19b6808
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|
507 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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|
508 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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509 int i; |
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510 int bpp = SDL_BYTESPERPIXEL(texture->format); |
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|
511 int pitch = txdat->dim.pitch; |
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|
512 |
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|
513 TRACE("+NDS_RenderCopy\n"); |
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514 if(txdat->type == NDSTX_BG) { |
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515 bg_rotation *tmpbg = (txdat->hw_index == 2) ? |
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516 &(data->bg->bg2_rotation) : &(data->bg->bg3_rotation); |
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|
517 tmpbg->xdx = txdat->dim.hdx; |
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|
518 tmpbg->xdy = txdat->dim.hdy; |
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|
519 tmpbg->ydx = txdat->dim.vdx; |
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|
520 tmpbg->ydy = txdat->dim.vdy; |
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|
521 tmpbg->centerX = 0; |
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522 tmpbg->centerY = 0; |
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|
523 } else { |
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|
524 /* sprites not implemented yet */ |
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|
525 printf("tried to RenderCopy a sprite.\n"); |
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|
526 } |
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|
527 TRACE("-NDS_RenderCopy\n"); |
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|
528 |
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|
529 return 0; |
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|
530 } |
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|
531 |
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|
532 |
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|
533 static void |
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|
534 NDS_RenderPresent(SDL_Renderer * renderer) |
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|
535 { |
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|
536 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
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|
537 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
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|
538 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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|
539 int i; |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
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parents:
2688
diff
changeset
|
540 TRACE("+NDS_RenderPresent\n"); |
2685
2190b873ff00
Making room for test prog's
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diff
changeset
|
541 |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
542 { |
2687
5166b19b6808
renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.
Darren Alton <dalton@stevens.edu>
parents:
2685
diff
changeset
|
543 SDL_Texture * tx = display->textures[i]; |
5166b19b6808
renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.
Darren Alton <dalton@stevens.edu>
parents:
2685
diff
changeset
|
544 NDS_TextureData * txdat = (NDS_TextureData*)tx->driverdata; |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
545 /* Send the data to the display TODO : |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
546 shouldn't it already be there at this point? from lock/unlock |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
547 giving it the direct address in VRAM of the bg's. |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
548 I guess set the BG's and sprites "visible" flags here, |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
549 if applicable. */ |
2687
5166b19b6808
renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.
Darren Alton <dalton@stevens.edu>
parents:
2685
diff
changeset
|
550 } |
5166b19b6808
renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering.
Darren Alton <dalton@stevens.edu>
parents:
2685
diff
changeset
|
551 |
2685
2190b873ff00
Making room for test prog's
Darren Alton <dalton@stevens.edu>
parents:
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diff
changeset
|
552 /* vsync for NDS */ |
2190b873ff00
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Darren Alton <dalton@stevens.edu>
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2683
diff
changeset
|
553 if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) { |
2190b873ff00
Making room for test prog's
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parents:
2683
diff
changeset
|
554 swiWaitForVBlank(); |
2190b873ff00
Making room for test prog's
Darren Alton <dalton@stevens.edu>
parents:
2683
diff
changeset
|
555 } |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
556 TRACE("-NDS_RenderPresent\n"); |
2685
2190b873ff00
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diff
changeset
|
557 } |
2190b873ff00
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diff
changeset
|
558 |
2190b873ff00
Making room for test prog's
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diff
changeset
|
559 static void |
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diff
changeset
|
560 NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
2190b873ff00
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Darren Alton <dalton@stevens.edu>
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diff
changeset
|
561 { |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
562 TRACE("+NDS_DestroyTexture\n"); |
2685
2190b873ff00
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diff
changeset
|
563 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
2190b873ff00
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diff
changeset
|
564 SDL_SetError("Unsupported texture format"); |
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diff
changeset
|
565 } else { |
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diff
changeset
|
566 /* free anything else allocated for texture */ |
2190b873ff00
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diff
changeset
|
567 NDS_TextureData *txdat = texture->driverdata; |
2190b873ff00
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diff
changeset
|
568 /*SDL_FreeDirtyRects(&txdat->dirty);*/ |
2190b873ff00
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parents:
2683
diff
changeset
|
569 SDL_free(txdat); |
2190b873ff00
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Darren Alton <dalton@stevens.edu>
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diff
changeset
|
570 } |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
571 TRACE("-NDS_DestroyTexture\n"); |
2685
2190b873ff00
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diff
changeset
|
572 } |
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diff
changeset
|
573 |
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diff
changeset
|
574 static void |
2190b873ff00
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diff
changeset
|
575 NDS_DestroyRenderer(SDL_Renderer * renderer) |
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diff
changeset
|
576 { |
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diff
changeset
|
577 NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata; |
2190b873ff00
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changeset
|
578 /*SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
2190b873ff00
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diff
changeset
|
579 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);*/ |
2190b873ff00
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parents:
2683
diff
changeset
|
580 int i; |
2190b873ff00
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parents:
2683
diff
changeset
|
581 |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
582 TRACE("+NDS_DestroyRenderer\n"); |
2685
2190b873ff00
Making room for test prog's
Darren Alton <dalton@stevens.edu>
parents:
2683
diff
changeset
|
583 if (data) { |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
584 /* TODO: free anything else relevant. */ |
2685
2190b873ff00
Making room for test prog's
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diff
changeset
|
585 /*for (i = 0; i < SDL_arraysize(data->texture); ++i) { |
2190b873ff00
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parents:
2683
diff
changeset
|
586 if (data->texture[i]) { |
2190b873ff00
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parents:
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diff
changeset
|
587 DestroyTexture(data->renderer, data->texture[i]); |
2190b873ff00
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parents:
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diff
changeset
|
588 } |
2190b873ff00
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diff
changeset
|
589 } |
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diff
changeset
|
590 if (data->surface.format) { |
2190b873ff00
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parents:
2683
diff
changeset
|
591 SDL_SetSurfacePalette(&data->surface, NULL); |
2190b873ff00
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diff
changeset
|
592 SDL_FreeFormat(data->surface.format); |
2190b873ff00
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parents:
2683
diff
changeset
|
593 } |
2190b873ff00
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2683
diff
changeset
|
594 if (display->palette) { |
2190b873ff00
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parents:
2683
diff
changeset
|
595 SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, |
2190b873ff00
Making room for test prog's
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parents:
2683
diff
changeset
|
596 data); |
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2683
diff
changeset
|
597 } |
2190b873ff00
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diff
changeset
|
598 SDL_FreeDirtyRects(&data->dirty);*/ |
2190b873ff00
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parents:
2683
diff
changeset
|
599 SDL_free(data); |
2190b873ff00
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parents:
2683
diff
changeset
|
600 } |
2190b873ff00
Making room for test prog's
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parents:
2683
diff
changeset
|
601 SDL_free(renderer); |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
602 TRACE("-NDS_DestroyRenderer\n"); |
2685
2190b873ff00
Making room for test prog's
Darren Alton <dalton@stevens.edu>
parents:
2683
diff
changeset
|
603 } |
2190b873ff00
Making room for test prog's
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2683
diff
changeset
|
604 |
2190b873ff00
Making room for test prog's
Darren Alton <dalton@stevens.edu>
parents:
2683
diff
changeset
|
605 static int |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
606 NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
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2677
diff
changeset
|
607 const SDL_Color * colors, int firstcolor, int ncolors) |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
608 { |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
609 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
610 TRACE("+NDS_SetTexturePalette\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
611 /* set 8-bit modes in the background control registers |
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
612 for backgrounds, BGn_CR |= BG_256_COLOR */ |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
613 TRACE("-NDS_SetTexturePalette\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
614 return 0; |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
615 } |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
616 |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
617 static int |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
618 NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
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diff
changeset
|
619 SDL_Color * colors, int firstcolor, int ncolors) |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
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2677
diff
changeset
|
620 { |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
621 TRACE("+NDS_GetTexturePalette\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
622 NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata; |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
623 TRACE("-NDS_GetTexturePalette\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
624 return 0; |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
625 } |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
626 |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
627 static int |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
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parents:
2677
diff
changeset
|
628 NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
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parents:
2677
diff
changeset
|
629 { |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
630 TRACE("!NDS_SetTextureColorMod\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
631 /* stub! */ |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
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parents:
2677
diff
changeset
|
632 return 0; |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
633 } |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
634 |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
635 static int |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
636 NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
637 { |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
638 TRACE("!NDS_SetTextureAlphaMod\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
639 /* stub! */ |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
640 return 0; |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
641 } |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
642 |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
643 static int |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
644 NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
645 { |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
646 TRACE("!NDS_SetTextureBlendMode\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
647 /* stub! */ |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
648 return 0; |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
649 } |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
650 |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
651 static int |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
652 NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
653 { |
2690
ca01c20274c0
More work and some bugfixes on the graphics driver.
Darren Alton <dalton@stevens.edu>
parents:
2688
diff
changeset
|
654 TRACE("!NDS_SetTextureScaleMode\n"); |
2688
71c56e900f8b
Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well
Darren Alton <dalton@stevens.edu>
parents:
2687
diff
changeset
|
655 /* stub! (note: NDS hardware scaling is nearest neighbor.) */ |
2678
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
656 return 0; |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
657 } |
3895761db26a
Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver
Darren Alton <dalton@stevens.edu>
parents:
2677
diff
changeset
|
658 |
2670
6e4669f4db49
Fix for the previous commit: actually 'svn add'ed some files.
Darren Alton <dalton@stevens.edu>
parents:
diff
changeset
|
659 /* vi: set ts=4 sw=4 expandtab: */ |