Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit_0.c @ 4136:8797fa6e2fb2 SDL-1.2
Fixed crash in SDL_SetGammaRamp()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 25 Jan 2008 05:48:08 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
1312
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
25 #include "SDL_blit.h" | |
26 | |
27 /* Functions to blit from bitmaps to other surfaces */ | |
28 | |
29 static void BlitBto1(SDL_BlitInfo *info) | |
30 { | |
31 int c; | |
32 int width, height; | |
33 Uint8 *src, *map, *dst; | |
34 int srcskip, dstskip; | |
35 | |
36 /* Set up some basic variables */ | |
37 width = info->d_width; | |
38 height = info->d_height; | |
39 src = info->s_pixels; | |
40 srcskip = info->s_skip; | |
41 dst = info->d_pixels; | |
42 dstskip = info->d_skip; | |
43 map = info->table; | |
44 srcskip += width-(width+7)/8; | |
45 | |
46 if ( map ) { | |
47 while ( height-- ) { | |
48 Uint8 byte = 0, bit; | |
49 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
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50 if ( (c&7) == 0 ) { |
0 | 51 byte = *src++; |
52 } | |
53 bit = (byte&0x80)>>7; | |
54 if ( 1 ) { | |
55 *dst = map[bit]; | |
56 } | |
57 dst++; | |
58 byte <<= 1; | |
59 } | |
60 src += srcskip; | |
61 dst += dstskip; | |
62 } | |
63 } else { | |
64 while ( height-- ) { | |
65 Uint8 byte = 0, bit; | |
66 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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67 if ( (c&7) == 0 ) { |
0 | 68 byte = *src++; |
69 } | |
70 bit = (byte&0x80)>>7; | |
71 if ( 1 ) { | |
72 *dst = bit; | |
73 } | |
74 dst++; | |
75 byte <<= 1; | |
76 } | |
77 src += srcskip; | |
78 dst += dstskip; | |
79 } | |
80 } | |
81 } | |
82 static void BlitBto2(SDL_BlitInfo *info) | |
83 { | |
84 int c; | |
85 int width, height; | |
86 Uint8 *src; | |
87 Uint16 *map, *dst; | |
88 int srcskip, dstskip; | |
89 | |
90 /* Set up some basic variables */ | |
91 width = info->d_width; | |
92 height = info->d_height; | |
93 src = info->s_pixels; | |
94 srcskip = info->s_skip; | |
95 dst = (Uint16 *)info->d_pixels; | |
96 dstskip = info->d_skip/2; | |
97 map = (Uint16 *)info->table; | |
98 srcskip += width-(width+7)/8; | |
99 | |
100 while ( height-- ) { | |
101 Uint8 byte = 0, bit; | |
102 for ( c=0; c<width; ++c ) { | |
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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103 if ( (c&7) == 0 ) { |
0 | 104 byte = *src++; |
105 } | |
106 bit = (byte&0x80)>>7; | |
107 if ( 1 ) { | |
108 *dst = map[bit]; | |
109 } | |
110 byte <<= 1; | |
111 dst++; | |
112 } | |
113 src += srcskip; | |
114 dst += dstskip; | |
115 } | |
116 } | |
117 static void BlitBto3(SDL_BlitInfo *info) | |
118 { | |
119 int c, o; | |
120 int width, height; | |
121 Uint8 *src, *map, *dst; | |
122 int srcskip, dstskip; | |
123 | |
124 /* Set up some basic variables */ | |
125 width = info->d_width; | |
126 height = info->d_height; | |
127 src = info->s_pixels; | |
128 srcskip = info->s_skip; | |
129 dst = info->d_pixels; | |
130 dstskip = info->d_skip; | |
131 map = info->table; | |
132 srcskip += width-(width+7)/8; | |
133 | |
134 while ( height-- ) { | |
135 Uint8 byte = 0, bit; | |
136 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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137 if ( (c&7) == 0 ) { |
0 | 138 byte = *src++; |
139 } | |
140 bit = (byte&0x80)>>7; | |
141 if ( 1 ) { | |
142 o = bit * 4; | |
143 dst[0] = map[o++]; | |
144 dst[1] = map[o++]; | |
145 dst[2] = map[o++]; | |
146 } | |
147 byte <<= 1; | |
148 dst += 3; | |
149 } | |
150 src += srcskip; | |
151 dst += dstskip; | |
152 } | |
153 } | |
154 static void BlitBto4(SDL_BlitInfo *info) | |
155 { | |
156 int width, height; | |
157 Uint8 *src; | |
158 Uint32 *map, *dst; | |
159 int srcskip, dstskip; | |
160 int c; | |
161 | |
162 /* Set up some basic variables */ | |
163 width = info->d_width; | |
164 height = info->d_height; | |
165 src = info->s_pixels; | |
166 srcskip = info->s_skip; | |
167 dst = (Uint32 *)info->d_pixels; | |
168 dstskip = info->d_skip/4; | |
169 map = (Uint32 *)info->table; | |
170 srcskip += width-(width+7)/8; | |
171 | |
172 while ( height-- ) { | |
173 Uint8 byte = 0, bit; | |
174 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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175 if ( (c&7) == 0 ) { |
0 | 176 byte = *src++; |
177 } | |
178 bit = (byte&0x80)>>7; | |
179 if ( 1 ) { | |
180 *dst = map[bit]; | |
181 } | |
182 byte <<= 1; | |
183 dst++; | |
184 } | |
185 src += srcskip; | |
186 dst += dstskip; | |
187 } | |
188 } | |
189 | |
190 static void BlitBto1Key(SDL_BlitInfo *info) | |
191 { | |
192 int width = info->d_width; | |
193 int height = info->d_height; | |
194 Uint8 *src = info->s_pixels; | |
195 Uint8 *dst = info->d_pixels; | |
196 int srcskip = info->s_skip; | |
197 int dstskip = info->d_skip; | |
198 Uint32 ckey = info->src->colorkey; | |
199 Uint8 *palmap = info->table; | |
200 int c; | |
201 | |
202 /* Set up some basic variables */ | |
203 srcskip += width-(width+7)/8; | |
204 | |
205 if ( palmap ) { | |
206 while ( height-- ) { | |
207 Uint8 byte = 0, bit; | |
208 for ( c=0; c<width; ++c ) { | |
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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209 if ( (c&7) == 0 ) { |
0 | 210 byte = *src++; |
211 } | |
212 bit = (byte&0x80)>>7; | |
213 if ( bit != ckey ) { | |
214 *dst = palmap[bit]; | |
215 } | |
216 dst++; | |
217 byte <<= 1; | |
218 } | |
219 src += srcskip; | |
220 dst += dstskip; | |
221 } | |
222 } else { | |
223 while ( height-- ) { | |
224 Uint8 byte = 0, bit; | |
225 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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226 if ( (c&7) == 0 ) { |
0 | 227 byte = *src++; |
228 } | |
229 bit = (byte&0x80)>>7; | |
230 if ( bit != ckey ) { | |
231 *dst = bit; | |
232 } | |
233 dst++; | |
234 byte <<= 1; | |
235 } | |
236 src += srcskip; | |
237 dst += dstskip; | |
238 } | |
239 } | |
240 } | |
241 | |
242 static void BlitBto2Key(SDL_BlitInfo *info) | |
243 { | |
244 int width = info->d_width; | |
245 int height = info->d_height; | |
246 Uint8 *src = info->s_pixels; | |
247 Uint16 *dstp = (Uint16 *)info->d_pixels; | |
248 int srcskip = info->s_skip; | |
249 int dstskip = info->d_skip; | |
250 Uint32 ckey = info->src->colorkey; | |
251 Uint8 *palmap = info->table; | |
252 int c; | |
253 | |
254 /* Set up some basic variables */ | |
255 srcskip += width-(width+7)/8; | |
256 dstskip /= 2; | |
257 | |
258 while ( height-- ) { | |
259 Uint8 byte = 0, bit; | |
260 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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261 if ( (c&7) == 0 ) { |
0 | 262 byte = *src++; |
263 } | |
264 bit = (byte&0x80)>>7; | |
265 if ( bit != ckey ) { | |
266 *dstp=((Uint16 *)palmap)[bit]; | |
267 } | |
268 byte <<= 1; | |
269 dstp++; | |
270 } | |
271 src += srcskip; | |
272 dstp += dstskip; | |
273 } | |
274 } | |
275 | |
276 static void BlitBto3Key(SDL_BlitInfo *info) | |
277 { | |
278 int width = info->d_width; | |
279 int height = info->d_height; | |
280 Uint8 *src = info->s_pixels; | |
281 Uint8 *dst = info->d_pixels; | |
282 int srcskip = info->s_skip; | |
283 int dstskip = info->d_skip; | |
284 Uint32 ckey = info->src->colorkey; | |
285 Uint8 *palmap = info->table; | |
286 int c; | |
287 | |
288 /* Set up some basic variables */ | |
289 srcskip += width-(width+7)/8; | |
290 | |
291 while ( height-- ) { | |
292 Uint8 byte = 0, bit; | |
293 for ( c=0; c<width; ++c ) { | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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294 if ( (c&7) == 0 ) { |
0 | 295 byte = *src++; |
296 } | |
297 bit = (byte&0x80)>>7; | |
298 if ( bit != ckey ) { | |
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299 SDL_memcpy(dst, &palmap[bit*4], 3); |
0 | 300 } |
301 byte <<= 1; | |
302 dst += 3; | |
303 } | |
304 src += srcskip; | |
305 dst += dstskip; | |
306 } | |
307 } | |
308 | |
309 static void BlitBto4Key(SDL_BlitInfo *info) | |
310 { | |
311 int width = info->d_width; | |
312 int height = info->d_height; | |
313 Uint8 *src = info->s_pixels; | |
314 Uint32 *dstp = (Uint32 *)info->d_pixels; | |
315 int srcskip = info->s_skip; | |
316 int dstskip = info->d_skip; | |
317 Uint32 ckey = info->src->colorkey; | |
318 Uint8 *palmap = info->table; | |
319 int c; | |
320 | |
321 /* Set up some basic variables */ | |
322 srcskip += width-(width+7)/8; | |
323 dstskip /= 4; | |
324 | |
325 while ( height-- ) { | |
326 Uint8 byte = 0, bit; | |
327 for ( c=0; c<width; ++c ) { | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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328 if ( (c&7) == 0 ) { |
0 | 329 byte = *src++; |
330 } | |
331 bit = (byte&0x80)>>7; | |
332 if ( bit != ckey ) { | |
333 *dstp=((Uint32 *)palmap)[bit]; | |
334 } | |
335 byte <<= 1; | |
336 dstp++; | |
337 } | |
338 src += srcskip; | |
339 dstp += dstskip; | |
340 } | |
341 } | |
342 | |
343 static void BlitBtoNAlpha(SDL_BlitInfo *info) | |
344 { | |
345 int width = info->d_width; | |
346 int height = info->d_height; | |
347 Uint8 *src = info->s_pixels; | |
348 Uint8 *dst = info->d_pixels; | |
349 int srcskip = info->s_skip; | |
350 int dstskip = info->d_skip; | |
351 const SDL_Color *srcpal = info->src->palette->colors; | |
352 SDL_PixelFormat *dstfmt = info->dst; | |
353 int dstbpp; | |
354 int c; | |
355 const int A = info->src->alpha; | |
356 | |
357 /* Set up some basic variables */ | |
358 dstbpp = dstfmt->BytesPerPixel; | |
359 srcskip += width-(width+7)/8; | |
360 | |
361 while ( height-- ) { | |
362 Uint8 byte = 0, bit; | |
363 for ( c=0; c<width; ++c ) { | |
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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364 if ( (c&7) == 0 ) { |
0 | 365 byte = *src++; |
366 } | |
367 bit = (byte&0x80)>>7; | |
368 if ( 1 ) { | |
369 Uint32 pixel; | |
370 unsigned sR, sG, sB; | |
371 unsigned dR, dG, dB; | |
372 sR = srcpal[bit].r; | |
373 sG = srcpal[bit].g; | |
374 sB = srcpal[bit].b; | |
375 DISEMBLE_RGB(dst, dstbpp, dstfmt, | |
376 pixel, dR, dG, dB); | |
377 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); | |
378 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); | |
379 } | |
380 byte <<= 1; | |
381 dst += dstbpp; | |
382 } | |
383 src += srcskip; | |
384 dst += dstskip; | |
385 } | |
386 } | |
387 | |
388 static void BlitBtoNAlphaKey(SDL_BlitInfo *info) | |
389 { | |
390 int width = info->d_width; | |
391 int height = info->d_height; | |
392 Uint8 *src = info->s_pixels; | |
393 Uint8 *dst = info->d_pixels; | |
394 int srcskip = info->s_skip; | |
395 int dstskip = info->d_skip; | |
396 SDL_PixelFormat *srcfmt = info->src; | |
397 SDL_PixelFormat *dstfmt = info->dst; | |
398 const SDL_Color *srcpal = srcfmt->palette->colors; | |
399 int dstbpp; | |
400 int c; | |
401 const int A = srcfmt->alpha; | |
402 Uint32 ckey = srcfmt->colorkey; | |
403 | |
404 /* Set up some basic variables */ | |
405 dstbpp = dstfmt->BytesPerPixel; | |
406 srcskip += width-(width+7)/8; | |
407 | |
408 while ( height-- ) { | |
409 Uint8 byte = 0, bit; | |
410 for ( c=0; c<width; ++c ) { | |
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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411 if ( (c&7) == 0 ) { |
0 | 412 byte = *src++; |
413 } | |
414 bit = (byte&0x80)>>7; | |
415 if ( bit != ckey ) { | |
416 int sR, sG, sB; | |
417 int dR, dG, dB; | |
418 Uint32 pixel; | |
419 sR = srcpal[bit].r; | |
420 sG = srcpal[bit].g; | |
421 sB = srcpal[bit].b; | |
422 DISEMBLE_RGB(dst, dstbpp, dstfmt, | |
423 pixel, dR, dG, dB); | |
424 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); | |
425 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); | |
426 } | |
427 byte <<= 1; | |
428 dst += dstbpp; | |
429 } | |
430 src += srcskip; | |
431 dst += dstskip; | |
432 } | |
433 } | |
434 | |
435 static SDL_loblit bitmap_blit[] = { | |
436 NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 | |
437 }; | |
438 | |
439 static SDL_loblit colorkey_blit[] = { | |
440 NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key | |
441 }; | |
442 | |
443 SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int blit_index) | |
444 { | |
445 int which; | |
446 | |
1058 | 447 if ( surface->format->BitsPerPixel != 1 ) { |
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448 /* We don't support sub 8-bit packed pixel modes */ |
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449 return NULL; |
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Date: Mon, 02 May 2005 04:23:16 -0500
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450 } |
0 | 451 if ( surface->map->dst->format->BitsPerPixel < 8 ) { |
452 which = 0; | |
453 } else { | |
454 which = surface->map->dst->format->BytesPerPixel; | |
455 } | |
456 switch(blit_index) { | |
457 case 0: /* copy */ | |
458 return bitmap_blit[which]; | |
459 | |
460 case 1: /* colorkey */ | |
461 return colorkey_blit[which]; | |
462 | |
463 case 2: /* alpha */ | |
464 return which >= 2 ? BlitBtoNAlpha : NULL; | |
465 | |
466 case 4: /* alpha + colorkey */ | |
467 return which >= 2 ? BlitBtoNAlphaKey : NULL; | |
468 } | |
469 return NULL; | |
470 } | |
471 |