Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_MixAudio.3 @ 361:87624d1308f5
From: Wilbern Cobb <vedge@csoft.org>
Subject: Re: SDL 1.2.4 on FreeBSD (fwd)
X-Mailer: My Mailer 1.5 <slouken@devolution.com>
On Wed, 17 Apr 2002, Sam Lantinga wrote:
> > By the way, README.OpenBSD is outdated; nasm, semaphores and OpenGL
> > work fine; native audio has been the default in ports since post-2.9.
>
> Great, want to update README.OpenBSD?
Actually i think it can be removed, none of what it says applies now;
GNU make is no longer needed as of 3.0 either.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 18 Apr 2002 04:47:49 +0000 |
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1 .TH "SDL_MixAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_MixAudio\- Mix audio data | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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11 This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. |
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12 .PP |
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13 .RS |
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14 \fBNote: |
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15 .PP |
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16 Do not use this function for mixing together more than two streams of sample data\&. The output from repeated application of this function may be distorted by clipping, because there is no accumulator with greater range than the input (not to mention this being an inefficient way of doing it)\&. Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead\&. |
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17 .RE |
0 | 18 .SH "SEE ALSO" |
19 .PP | |
20 \fI\fBSDL_OpenAudio\fP\fR | |
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21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |