Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_sysmutex.c @ 1251:86d0d01290ea
Updated Windows CE/PocketPC support...adds GAPI driver, landscape mode,
updated project files, VS2005 support, VGA mode, more device support, etc,
etc, etc.
Fixes Bugzilla #47 and #28.
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 19 Jan 2006 08:43:00 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Mutex functions using the Win32 API */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <windows.h> | |
33 | |
34 #include "SDL_error.h" | |
35 #include "SDL_mutex.h" | |
36 | |
37 | |
38 struct SDL_mutex { | |
39 HANDLE id; | |
40 }; | |
41 | |
42 /* Create a mutex */ | |
43 SDL_mutex *SDL_CreateMutex(void) | |
44 { | |
45 SDL_mutex *mutex; | |
46 | |
47 /* Allocate mutex memory */ | |
48 mutex = (SDL_mutex *)malloc(sizeof(*mutex)); | |
49 if ( mutex ) { | |
50 /* Create the mutex, with initial value signaled */ | |
51 mutex->id = CreateMutex(NULL, FALSE, NULL); | |
52 if ( ! mutex->id ) { | |
53 SDL_SetError("Couldn't create mutex"); | |
54 free(mutex); | |
55 mutex = NULL; | |
56 } | |
57 } else { | |
58 SDL_OutOfMemory(); | |
59 } | |
60 return(mutex); | |
61 } | |
62 | |
63 /* Free the mutex */ | |
64 void SDL_DestroyMutex(SDL_mutex *mutex) | |
65 { | |
66 if ( mutex ) { | |
67 if ( mutex->id ) { | |
68 CloseHandle(mutex->id); | |
69 mutex->id = 0; | |
70 } | |
71 free(mutex); | |
72 } | |
73 } | |
74 | |
75 /* Lock the mutex */ | |
76 int SDL_mutexP(SDL_mutex *mutex) | |
77 { | |
78 if ( mutex == NULL ) { | |
79 SDL_SetError("Passed a NULL mutex"); | |
80 return -1; | |
81 } | |
82 if ( WaitForSingleObject(mutex->id, INFINITE) == WAIT_FAILED ) { | |
83 SDL_SetError("Couldn't wait on mutex"); | |
84 return -1; | |
85 } | |
86 return(0); | |
87 } | |
88 | |
89 /* Unlock the mutex */ | |
90 int SDL_mutexV(SDL_mutex *mutex) | |
91 { | |
92 if ( mutex == NULL ) { | |
93 SDL_SetError("Passed a NULL mutex"); | |
94 return -1; | |
95 } | |
96 if ( ReleaseMutex(mutex->id) == FALSE ) { | |
97 SDL_SetError("Couldn't release mutex"); | |
98 return -1; | |
99 } | |
100 return(0); | |
101 } |