annotate docs.html @ 4068:86746036a6d6 SDL-1.2

I think this fixes bug #454
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Jul 2007 14:05:31 +0000
parents 3e380b8247aa
children fd1cbe7a706c
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1 <HTML>
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2 <HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
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3 <BODY BGCOLOR="#FFEBCD" TEXT="#000000">
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4
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5 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
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6 <P>
511
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7 This source is stable, and is fully tested on all supported platforms.<br>
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8 Please send bug reports or questions to the SDL mailing list:<br>
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9 <a href="http://www.libsdl.org/mailing-list.php"
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10 >http://www.libsdl.org/mailing-list.php</a><br>
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11 The latest stable release may be found on the
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12 <a href="http://www.libsdl.org/">SDL website</A>.
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13 </P>
0
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14
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15 <H2> <A HREF="docs/index.html">API Documentation</A> </H2>
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16
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17 <H2> SDL 1.2.12 Release Notes </H2>
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18 <P>
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19 SDL 1.2.12 is a minor bug fix release.
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20 </P>
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21
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22 <H3> General Notes </H3>
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23
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24 <BLOCKQUOTE>
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25 <P>
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26 Added support for the PulseAudio sound server: http://www.pulseaudio.org/
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27 </P>
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28 <P>
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29 Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling of the screensaver on Mac OS X, Windows, and X11.
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30 </P>
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31 <P>
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32 Fixed buffer overrun crash when resampling audio rates.
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33 </P>
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34 <P>
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35 Fixed audio bug where converting to mono was doubling the volume.
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36 </P>
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37 <P>
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38 Fixed off-by-one error in the C implementation of SDL_revcpy()
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39 </P>
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40 <P>
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41 Fixed compiling with Sun Studio.
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42 </P>
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43 <P>
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44 Support for AmigaOS has been removed from the main SDL code.
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45 </P>
3968
ae0be7edf7d0 Removed EPOC port...it's being replaced by an updated Symbian port with the
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46 <P>
ae0be7edf7d0 Removed EPOC port...it's being replaced by an updated Symbian port with the
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47 Support for Nokia 9210 "EPOC" driver has been removed from the main SDL code.
ae0be7edf7d0 Removed EPOC port...it's being replaced by an updated Symbian port with the
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48 </P>
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49 <P>
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50 Unofficial support for the S60/SymbianOS platform has been added.
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51 </P>
3976
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52 <P>
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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53 Unofficial support for the Nintendo DS platform has been added.
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54 </P>
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55 <P>
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56 Reenabled MMX assembly for YUV overlay processing (GNU C Compiler only).
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57 </P>
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58 </BLOCKQUOTE>
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59
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60 <H3> Unix Notes </H3>
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61
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62 <BLOCKQUOTE>
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63 <P>
4021
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64 Fixed detection of X11 DGA mouse support.
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65 </P>
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66 <P>
3994
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67 Improved XIM support for asian character sets.
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68 </P>
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69 <P>
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70 The GFX_Display has been added to the X11 window information in SDL_syswm.h.
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71 </P>
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72 <P>
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73 Fixed PAGE_SIZE compile error in the fbcon video driver on newer Linux kernels.
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74 </P>
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75 <P>
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76 Fixed hang or crash at startup if aRts can't access the hardware.
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77 </P>
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78 <P>
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79 Fixed relative mouse mode when the cursor starts outside the X11 window.
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80 </P>
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81 <P>
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82 Fixed accidental free of stack memory in X11 mouse acceleration code.
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83 </P>
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84 <P>
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85 Closed minor memory leak in XME code.
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86 </P>
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87 <P>
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88 Fixed TEXTRELs in the library to resolve some PIC issues.
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89 </P>
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90 </BLOCKQUOTE>
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91
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92 <H3> Windows Notes </H3>
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93
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94 <BLOCKQUOTE>
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95 <P>
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96 The GDI video driver makes better use of the palette in 8-bit modes.
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97 </P>
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98 <P>
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99 The windib driver now supports more mouse buttons with WM_XBUTTON events.
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100 </P>
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101 <P>
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102 Added support for UTF-8 window titles on Windows.
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103 </P>
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104 <P>
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105 Fixed joystick detection on Windows.
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106 </P>
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107 <P>
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108 Improved performance with Win32 file I/O.
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109 </P>
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110 <P>
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111 Fixed HBITMAP leak in GAPI driver.
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112 </P>
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113 </BLOCKQUOTE>
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114
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115 <H3> Mac OS X Notes </H3>
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116
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117 <BLOCKQUOTE>
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118 <P>
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119 Added support for multi-axis controllers like 3Dconnxion's SpaceNavigator on Mac OS X.
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120 </P>
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121 <P>
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122 Fixed YUV overlay crash inside Quicktime on Intel Mac OS X.
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123 </P>
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124 <P>
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125 Fixed blitting alignment in Altivec alpha blit functions.
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126 </P>
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127 <P>
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128 Keys F13, F14, and F15 are now usable on Apple keyboards under Mac OS X.
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129 </P>
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130 <P>
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131 Fixed joystick calibration code on Mac OS X.
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132 </P>
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133 <P>
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134 Fixed mouse jitter when multiple motion events are queued up in Mac OS X.
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135 </P>
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136 </BLOCKQUOTE>
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137
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138 <H3> Mac OS Classic Notes </H3>
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139
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140 <BLOCKQUOTE>
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141 <P>
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142 Added support for gamma ramps to both toolbox and DrawSprocket video drivers.
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143 </P>
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144 </BLOCKQUOTE>
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145
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146 <H3> BeOS Notes </H3>
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147
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148 <BLOCKQUOTE>
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149 <P>
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150 Implemented mouse grabbing and mouse relative mode on BeOS.
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151 </P>
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152 </BLOCKQUOTE>
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153
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154 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
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155
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156 <H2> SDL 1.2.11 Release Notes </H2>
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157 <P>
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158 SDL 1.2.11 is a minor bug fix release.
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159 </P>
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160
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161 <H3> Unix Notes </H3>
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162
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163 <BLOCKQUOTE>
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164 <P>
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165 Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
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166 </P>
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167 <P>
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168 Fixed building SDL with Xinerama disabled.
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169 </P>
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170 <P>
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171 Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
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172 </P>
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173 <P>
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174 Added pkgconfig configuration support.
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175 </P>
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176 </BLOCKQUOTE>
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177
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178 <H3> Windows Notes </H3>
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179
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180 <BLOCKQUOTE>
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181 <P>
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182 Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
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183 </P>
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184 <P>
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185 The Win32 window positioning code works properly for windows with menus.
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186 </P>
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187 <P>
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188 DirectSound audio quality has been improved on certain sound cards.
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189 </P>
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190 <P>
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191 Fixed 5.1 audio channel ordering on Windows and Mac OS X.
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192 </P>
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193 <P>
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194 Plugged a couple of minor memory leaks in the windib video driver.
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195 </P>
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196 <P>
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197 Fixed type collision with stdint.h when building with gcc on Win32.
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198 </P>
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199 <P>
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200 Fixed building with the Digital Mars Compiler on Win32.
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201 </P>
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202 </BLOCKQUOTE>
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203
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204 <H3> Mac OS X Notes </H3>
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205
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206 <BLOCKQUOTE>
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207 <P>
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208 The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
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209 </P>
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210 </BLOCKQUOTE>
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211
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212 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
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213
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214 <H2> SDL 1.2.10 Release Notes </H2>
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215 <P>
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216 SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
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217 </P>
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218 <H3> API enhancements </H3>
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219 <UL>
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220 <LI>
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221 If SDL_OpenAudio() is passed zero for the desired format
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222 fields, the following environment variables will be used
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223 to fill them in:
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224 <pre><code>
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225 SDL_AUDIO_FREQUENCY
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226 SDL_AUDIO_FORMAT
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227 SDL_AUDIO_CHANNELS
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228 SDL_AUDIO_SAMPLES
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229 </code></pre>
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230 If an environment variable is not specified, it will be set
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231 to a reasonable default value.
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232 <LI>
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233 SDL_SetVideoMode() now accepts 0 for width or height and will use
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234 the current video mode (or the desktop mode if no mode has been set.)
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235 <LI>
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236 Added current_w and current_h to the SDL_VideoInfo structure,
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237 which is set to the desktop resolution during video intialization,
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238 and then set to the current resolution when a video mode is set.
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239 <LI>
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240 SDL_GL_LoadLibrary() will load the system default OpenGL library
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241 if it is passed NULL as a parameter.
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242 <LI>
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243 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
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244 <LI>
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245 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
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246 <LI>
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247 SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
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248 <LI>
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249 Added SDL_GetKeyRepeat() to query the key repeat settings.
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250 <LI>
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251 Added the "dummy" audio driver, which can be used to emulate audio
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252 output without a sound card.
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253 <LI>
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254 Added SDL_config.h, with defaults for various build environments.
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255 </UL>
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256
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257 <H3> General Notes </H3>
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258
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259 <BLOCKQUOTE>
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260 <P>
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261 The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>!
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262 <P>
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263 The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>.
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264 <P>
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265 SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org.
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266 <P>
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267 SDL is licensed under version 2.1 of the GNU Lesser General Public License.
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268 <P>
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269 The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment. See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
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270 <P>
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271 SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A>
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272 <P>
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273 Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
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274 </BLOCKQUOTE>
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275
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276 <H3> Unix Notes </H3>
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277
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278 <BLOCKQUOTE>
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279 <P>
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280 The X11 libraries are dynamically loaded at runtime by default. This allows the distributed version of SDL to run on systems without X11 libraries installed.
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281 <P>
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282 The XiG XME extension code is now included in the X11 video driver by default.
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283 <P>
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284 XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers. You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
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285 <P>
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286 Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes. Note that changing the video modes only works on screen 0.
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287 <P>
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288 XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
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289 <P>
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290 SDL windows are no longer transparent in X11 compositing systems like XGL.
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291 <P>
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292 The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
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293 <P>
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294 The X11 input driver now uses XIM to handle international input.
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295 <P>
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296 The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers. This behavior will be formalized and selectable in SDL 1.3.
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297 <P>
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298 Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
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299 <P>
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300 The DGA video driver now waits for pending blits involving surfaces before they are freed. This prevents display oddities when using SDL_DisplayFormat() to convert many images.
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301 <P>
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302 The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
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303 <P>
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304 The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
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305 <P>
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306 The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
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307 <P>
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308 The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
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309 <P>
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310 The SVGAlib video driver now has support for banked (non-linear) video modes.
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311 <P>
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312 A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg. See the file README.wscons in the SDL source distribution for details.
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313 <P>
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314 Many patches have been incorporated from *BSD ports.
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315 </BLOCKQUOTE>
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316
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317 <H3> Windows Notes </H3>
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318
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319 <BLOCKQUOTE>
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320 <P>
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321 The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
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322 <P>
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323 SDL has been ported to 64-bit Windows.
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324 <P>
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325 Dmitry Yakimov contributed a GAPI video driver for Windows CE.
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326 <P>
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327 The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3.
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328 <P>
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329 Dialog boxes are now shown when SDL is in windowed OpenGL mode.
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330 <P>
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331 The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
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332 <P>
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333 An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
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334 <P>
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335 Window positions are retained when switching between fullscreen and windowed modes.
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336 <P>
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337 ToUnicode() is used, when available, for improved handling of international keyboard input.
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338 <P>
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339 The PrtScrn is now treated normally with both key down and key up events.
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340 <P>
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341 Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
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342 <P>
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343 Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
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344 <P>
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345 An MCI error when playing the last track on a CD-ROM has been fixed.
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346 <P>
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347 OpenWatcom projects for building SDL have been provided by Marc Peter.
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348 </BLOCKQUOTE>
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349
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350 <H3> Mac OS X Notes </H3>
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351
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352 <BLOCKQUOTE>
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353 <P>
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354 SDL now supports building Universal binaries, both through Xcode projects and when using configure/make. See README.MacOSX in the SDL source archive for details.
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355 <P>
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356 The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
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357 <P>
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358 Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
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359 <P>
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360 Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
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361 </BLOCKQUOTE>
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362
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363 <H3> OS/2 Notes </H3>
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364
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365 <BLOCKQUOTE>
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366 <P>
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367 Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle. See the file README.OS2 in the SDL source distribution for details.
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368 </BLOCKQUOTE>
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369
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370 <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
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371
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372 </BODY>
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373 </HTML>