Mercurial > sdl-ios-xcode
annotate src/video/vgl/SDL_vglvideo.h @ 496:864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Sep 2002 07:09:04 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #ifndef _SDL_vglvideo_h |
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29 #define _SDL_vglvideo_h |
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30 |
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31 #include <sys/fbio.h> |
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32 #include <sys/consio.h> |
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33 #include <vgl.h> |
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34 |
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35 #include "SDL_mouse.h" |
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36 #include "SDL_mutex.h" |
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37 #include "SDL_sysvideo.h" |
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38 |
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39 /* Hidden "this" pointer for the video functions */ |
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40 #define _THIS SDL_VideoDevice *this |
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41 |
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42 typedef struct { |
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43 int ModeId; |
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44 int Depth; |
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45 int Rmask; |
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46 int Gmask; |
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47 int Bmask; |
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48 VGLBitmap ModeInfo; |
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49 } VGLMode; |
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50 |
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51 /* Private display data */ |
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52 struct SDL_PrivateVideoData { |
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53 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
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54 int SDL_nummodes[NUM_MODELISTS]; |
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55 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
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56 SDL_mutex *hw_lock; |
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57 VGLMode *VGLCurMode; |
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58 int flip_page; |
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59 byte *flip_address[2]; |
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60 }; |
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61 /* Old variable names */ |
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62 #define SDL_nummodes (this->hidden->SDL_nummodes) |
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63 #define SDL_modelist (this->hidden->SDL_modelist) |
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64 #define hw_lock (this->hidden->hw_lock) |
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65 #define VGLCurMode (this->hidden->VGLCurMode) |
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66 #define flip_page (this->hidden->flip_page) |
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67 #define flip_address (this->hidden->flip_address) |
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68 |
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69 #endif /* _SDL_vglvideo_h */ |