Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.m @ 496:864a66f028d8
Don't be fooled by unclutter - the mouse isn't really leaving our window
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Sep 2002 07:09:04 +0000 |
parents | a7129c0083f4 |
children | 217f119a19a0 |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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4 |
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5 Feel free to customize this file to suit your needs |
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6 */ |
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7 |
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8 #import "SDL.h" |
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9 #import "SDLMain.h" |
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10 #import <sys/param.h> /* for MAXPATHLEN */ |
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11 #import <unistd.h> |
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12 |
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13 /* Use this flag to determine whether we use SDLMain.nib or not */ |
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14 #define SDL_USE_NIB_FILE 0 |
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15 |
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16 /* Use this flag to determine whether we use CPS (docking) or not */ |
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17 #define SDL_USE_CPS 1 |
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18 #ifdef SDL_USE_CPS |
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19 /* Portions of CPS.h */ |
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20 typedef struct CPSProcessSerNum |
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21 { |
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22 UInt32 lo; |
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23 UInt32 hi; |
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24 } CPSProcessSerNum; |
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25 |
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26 extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); |
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27 extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); |
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28 extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); |
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29 |
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30 #endif /* SDL_USE_CPS */ |
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31 |
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32 static int gArgc; |
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33 static char **gArgv; |
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34 static BOOL gFinderLaunch; |
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35 |
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36 #if SDL_USE_NIB_FILE |
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37 /* A helper category for NSString */ |
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38 @interface NSString (ReplaceSubString) |
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39 - (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; |
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40 @end |
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41 #else |
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42 /* An internal Apple class used to setup Apple menus */ |
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43 @interface NSAppleMenuController:NSObject {} |
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44 - (void)controlMenu:(NSMenu *)aMenu; |
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45 @end |
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46 #endif |
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47 |
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48 @interface SDLApplication : NSApplication |
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49 @end |
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50 |
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51 @implementation SDLApplication |
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52 /* Invoked from the Quit menu item */ |
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53 - (void)terminate:(id)sender |
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54 { |
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55 /* Post a SDL_QUIT event */ |
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56 SDL_Event event; |
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57 event.type = SDL_QUIT; |
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58 SDL_PushEvent(&event); |
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59 } |
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60 @end |
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61 |
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62 |
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63 /* The main class of the application, the application's delegate */ |
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64 @implementation SDLMain |
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65 |
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66 /* Set the working directory to the .app's parent directory */ |
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67 - (void) setupWorkingDirectory:(BOOL)shouldChdir |
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68 { |
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69 |
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70 if (shouldChdir) |
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71 { |
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72 char parentdir[MAXPATHLEN]; |
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73 char *c; |
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74 |
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75 strncpy ( parentdir, gArgv[0], sizeof(parentdir) ); |
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76 c = (char*) parentdir; |
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77 |
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78 while (*c != '\0') /* go to end */ |
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79 c++; |
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80 |
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81 while (*c != '/') /* back up to parent */ |
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82 c--; |
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83 |
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84 *c++ = '\0'; /* cut off last part (binary name) */ |
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85 |
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86 assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */ |
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87 assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */ |
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88 } |
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89 } |
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90 |
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91 #if SDL_USE_NIB_FILE |
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92 |
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93 /* Fix menu to contain the real app name instead of "SDL App" */ |
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94 - (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName |
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95 { |
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96 NSRange aRange; |
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97 NSEnumerator *enumerator; |
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98 NSMenuItem *menuItem; |
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99 |
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100 aRange = [[aMenu title] rangeOfString:@"SDL App"]; |
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101 if (aRange.length != 0) |
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102 [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; |
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103 |
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104 enumerator = [[aMenu itemArray] objectEnumerator]; |
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105 while ((menuItem = [enumerator nextObject])) |
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106 { |
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107 aRange = [[menuItem title] rangeOfString:@"SDL App"]; |
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108 if (aRange.length != 0) |
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109 [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; |
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110 if ([menuItem hasSubmenu]) |
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111 [self fixMenu:[menuItem submenu] withAppName:appName]; |
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112 } |
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113 [ aMenu sizeToFit ]; |
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114 } |
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115 |
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116 #else |
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117 |
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118 void setupAppleMenu(void) |
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119 { |
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120 /* warning: this code is very odd */ |
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121 NSAppleMenuController *appleMenuController; |
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122 NSMenu *appleMenu; |
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123 NSMenuItem *appleMenuItem; |
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124 |
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125 appleMenuController = [[NSAppleMenuController alloc] init]; |
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126 appleMenu = [[NSMenu alloc] initWithTitle:@""]; |
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127 appleMenuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; |
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128 |
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129 [appleMenuItem setSubmenu:appleMenu]; |
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130 |
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131 /* yes, we do need to add it and then remove it -- |
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132 if you don't add it, it doesn't get displayed |
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133 if you don't remove it, you have an extra, titleless item in the menubar |
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134 when you remove it, it appears to stick around |
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135 very, very odd */ |
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136 [[NSApp mainMenu] addItem:appleMenuItem]; |
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137 [appleMenuController controlMenu:appleMenu]; |
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138 [[NSApp mainMenu] removeItem:appleMenuItem]; |
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139 [appleMenu release]; |
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140 [appleMenuItem release]; |
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141 } |
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142 |
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143 /* Create a window menu */ |
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144 void setupWindowMenu(void) |
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145 { |
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146 NSMenu *windowMenu; |
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147 NSMenuItem *windowMenuItem; |
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148 NSMenuItem *menuItem; |
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149 |
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150 |
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151 windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; |
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152 |
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153 /* "Minimize" item */ |
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154 menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; |
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155 [windowMenu addItem:menuItem]; |
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156 [menuItem release]; |
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157 |
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158 /* Put menu into the menubar */ |
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159 windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; |
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160 [windowMenuItem setSubmenu:windowMenu]; |
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161 [[NSApp mainMenu] addItem:windowMenuItem]; |
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162 |
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163 /* Tell the application object that this is now the window menu */ |
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164 [NSApp setWindowsMenu:windowMenu]; |
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165 |
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166 /* Finally give up our references to the objects */ |
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167 [windowMenu release]; |
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168 [windowMenuItem release]; |
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169 } |
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170 |
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171 /* Replacement for NSApplicationMain */ |
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172 void CustomApplicationMain (argc, argv) |
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173 { |
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174 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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175 SDLMain *sdlMain; |
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176 |
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177 /* Ensure the application object is initialised */ |
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178 [SDLApplication sharedApplication]; |
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179 |
476
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180 #ifdef SDL_USE_CPS |
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181 { |
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182 CPSProcessSerNum PSN; |
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183 /* Tell the dock about us */ |
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184 if (!CPSGetCurrentProcess(&PSN)) |
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185 if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) |
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186 if (!CPSSetFrontProcess(&PSN)) |
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187 [SDLApplication sharedApplication]; |
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188 } |
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189 #endif /* SDL_USE_CPS */ |
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190 |
221
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191 /* Set up the menubar */ |
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192 [NSApp setMainMenu:[[NSMenu alloc] init]]; |
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193 setupAppleMenu(); |
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194 setupWindowMenu(); |
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195 |
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196 /* Create SDLMain and make it the app delegate */ |
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197 sdlMain = [[SDLMain alloc] init]; |
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198 [NSApp setDelegate:sdlMain]; |
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199 |
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200 /* Start the main event loop */ |
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201 [NSApp run]; |
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202 |
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203 [sdlMain release]; |
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204 [pool release]; |
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205 } |
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206 |
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207 #endif |
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208 |
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209 /* Called when the internal event loop has just started running */ |
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210 - (void) applicationDidFinishLaunching: (NSNotification *) note |
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211 { |
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212 int status; |
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213 |
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214 /* Set the working directory to the .app's parent directory */ |
221
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215 [self setupWorkingDirectory:gFinderLaunch]; |
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216 |
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217 #if SDL_USE_NIB_FILE |
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218 /* Set the main menu to contain the real app name instead of "SDL App" */ |
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219 [self fixMenu:[NSApp mainMenu] withAppName:[[NSProcessInfo processInfo] processName]]; |
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220 #endif |
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221 |
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222 /* Hand off to main application code */ |
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223 status = SDL_main (gArgc, gArgv); |
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224 |
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225 /* We're done, thank you for playing */ |
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226 exit(status); |
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227 } |
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228 @end |
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229 |
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230 |
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231 @implementation NSString (ReplaceSubString) |
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232 |
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233 - (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString |
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234 { |
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235 unsigned int bufferSize; |
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236 unsigned int selfLen = [self length]; |
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237 unsigned int aStringLen = [aString length]; |
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238 unichar *buffer; |
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239 NSRange localRange; |
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240 NSString *result; |
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241 |
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242 bufferSize = selfLen + aStringLen - aRange.length; |
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243 buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar)); |
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244 |
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245 /* Get first part into buffer */ |
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246 localRange.location = 0; |
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247 localRange.length = aRange.location; |
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248 [self getCharacters:buffer range:localRange]; |
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249 |
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250 /* Get middle part into buffer */ |
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251 localRange.location = 0; |
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252 localRange.length = aStringLen; |
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253 [aString getCharacters:(buffer+aRange.location) range:localRange]; |
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254 |
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255 /* Get last part into buffer */ |
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256 localRange.location = aRange.location + aRange.length; |
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257 localRange.length = selfLen - localRange.location; |
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258 [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; |
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259 |
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260 /* Build output string */ |
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261 result = [NSString stringWithCharacters:buffer length:bufferSize]; |
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262 |
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263 NSDeallocateMemoryPages(buffer, bufferSize); |
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264 |
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265 return result; |
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266 } |
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267 |
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268 @end |
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269 |
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270 |
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271 |
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272 #ifdef main |
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273 # undef main |
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274 #endif |
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275 |
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276 |
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277 /* Main entry point to executable - should *not* be SDL_main! */ |
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278 int main (int argc, char **argv) |
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279 { |
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280 |
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281 /* Copy the arguments into a global variable */ |
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282 int i; |
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283 |
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284 /* This is passed if we are launched by double-clicking */ |
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285 if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { |
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286 gArgc = 1; |
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287 gFinderLaunch = YES; |
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288 } else { |
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289 gArgc = argc; |
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290 gFinderLaunch = NO; |
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291 } |
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292 gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1)); |
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293 assert (gArgv != NULL); |
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294 for (i = 0; i < gArgc; i++) |
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295 gArgv[i] = argv[i]; |
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296 gArgv[i] = NULL; |
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297 |
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298 #if SDL_USE_NIB_FILE |
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299 [SDLApplication poseAsClass:[NSApplication class]]; |
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300 NSApplicationMain (argc, argv); |
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301 #else |
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302 CustomApplicationMain (argc, argv); |
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303 #endif |
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304 return 0; |
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305 } |