Mercurial > sdl-ios-xcode
annotate src/video/photon/SDL_ph_image_c.h @ 1210:8609567ea02f
Bumped windib's priority above DirectX, since both DirectDraw and DirectInput
seem to be giving people issues on newer Windows and DX revisions. We'll see
if this is just a temporary fix or not... :/
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 01 Jan 2006 23:34:06 +0000 |
parents | 30168104389f |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 #ifndef __SDL_PH_IMAGE_H__ |
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24 #define __SDL_PH_IMAGE_H__ |
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25 |
0 | 26 #ifdef SAVE_RCSID |
27 static char rcsid = | |
28 "@(#) $Id$"; | |
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29 #endif /* SAVE_RCSID */ |
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31 #include "SDL_events_c.h" |
0 | 32 #include "SDL_ph_video.h" |
33 | |
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34 struct private_hwdata |
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35 { |
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36 PdOffscreenContext_t* offscreenctx; |
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37 PdOSCCreateLockParams_t crlockparam; |
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38 PdOSCLockParams_t lockparam; |
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39 Uint32 colorkey; |
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40 }; |
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41 |
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42 extern int ph_SetupImage(_THIS, SDL_Surface* screen); |
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43 extern void ph_DestroyImage(_THIS, SDL_Surface* screen); |
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44 extern int ph_SetupUpdateFunction(_THIS, SDL_Surface* screen, Uint32 flags); |
0 | 45 |
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46 extern int ph_AllocHWSurface(_THIS, SDL_Surface* surface); |
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47 extern void ph_FreeHWSurface(_THIS, SDL_Surface* surface); |
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48 extern int ph_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); |
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49 extern int ph_FillHWRect(_THIS, SDL_Surface* surface, SDL_Rect* rect, Uint32 color); |
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50 extern int ph_LockHWSurface(_THIS, SDL_Surface* surface); |
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51 extern void ph_UnlockHWSurface(_THIS, SDL_Surface* surface); |
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52 extern int ph_FlipHWSurface(_THIS, SDL_Surface* surface); |
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53 extern int ph_SetHWColorKey(_THIS, SDL_Surface* surface, Uint32 key); |
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54 extern int ph_SetHWAlpha(_THIS, SDL_Surface* surface, Uint8 alpha); |
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55 extern int ph_HWAccelBlit(SDL_Surface* src, SDL_Rect *srcrect, SDL_Surface* dst, SDL_Rect* dstrect); |
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56 extern int ph_UpdateHWInfo(_THIS); |
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58 extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect* rects); |
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59 extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect* rects); |
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60 extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect* rects); |
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61 extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect* rects); |
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62 |
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63 #endif /* __SDL_PH_IMAGE_H__ */ |