annotate src/video/macdsp/SDL_dspvideo.h @ 1210:8609567ea02f

Bumped windib's priority above DirectX, since both DirectDraw and DirectInput seem to be giving people issues on newer Windows and DX revisions. We'll see if this is just a temporary fix or not... :/ --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Jan 2006 23:34:06 +0000
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children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_dspvideo_h
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29 #define _SDL_dspvideo_h
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30
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31 #if TARGET_API_MAC_OSX
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32 # include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
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33 #else
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34 #include <DrawSprocket.h>
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35 #endif
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36
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37 #include "SDL_lowvideo.h"
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38
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39 /* DrawSprocket specific information */
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40 struct DSpInfo {
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41 DSpContextReference dsp_context;
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42 CGrafPtr dsp_back_buffer;
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43 int dsp_old_depth;
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44
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45 /* Flags for hw acceleration */
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46 int dsp_vram_available;
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47 int dsp_agp_available;
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48
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49
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50 };
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51 /* Old variable names */
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52 #define dsp_context (this->hidden->dspinfo->dsp_context)
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53 #define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
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54 #define dsp_old_depth (this->hidden->dspinfo->dsp_old_depth)
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55 #define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
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56 #define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)
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57
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58 #endif /* _SDL_dspvideo_h */