annotate test/testbitmap.c @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
parents be9c9c8f6d53
children 782fd950bd46 c121d94672cb
rev   line source
0
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1
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2 /* Simple program: Test bitmap blits */
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3
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4 #include <stdio.h>
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5 #include <stdlib.h>
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6 #include <string.h>
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7
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8 #include "SDL.h"
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9 #include "picture.xbm"
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10
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11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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12 static void quit(int rc)
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13 {
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14 SDL_Quit();
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15 exit(rc);
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16 }
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17
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18 SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
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19 {
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20 SDL_Surface *bitmap;
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21 Uint8 *line;
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22
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23 /* Allocate the bitmap */
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24 bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
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25 if ( bitmap == NULL ) {
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26 fprintf(stderr, "Couldn't allocate bitmap: %s\n",
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27 SDL_GetError());
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28 return(NULL);
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29 }
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30
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31 /* Copy the pixels */
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32 line = (Uint8 *)bitmap->pixels;
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33 w = (w+7)/8;
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34 while ( h-- ) {
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35 memcpy(line, bits, w);
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36 /* X11 Bitmap images have the bits reversed */
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37 { int i, j; Uint8 *buf, byte;
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38 for ( buf=line, i=0; i<w; ++i, ++buf ) {
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39 byte = *buf;
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40 *buf = 0;
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41 for ( j=7; j>=0; --j ) {
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42 *buf |= (byte&0x01)<<j;
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43 byte >>= 1;
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44 }
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45 }
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46 }
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47 line += bitmap->pitch;
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48 bits += w;
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49 }
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50 return(bitmap);
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51 }
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52
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53 int main(int argc, char *argv[])
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54 {
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55 SDL_Surface *screen;
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56 SDL_Surface *bitmap;
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57 Uint8 video_bpp;
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58 Uint32 videoflags;
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59 Uint8 *buffer;
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60 int i, k, done;
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61 SDL_Event event;
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62 Uint16 *buffer16;
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63 Uint16 color;
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64 Uint8 gradient;
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65 SDL_Color palette[256];
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66
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67
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68 /* Initialize SDL */
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69 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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70 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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71 return(1);
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72 }
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73
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74 video_bpp = 0;
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75 videoflags = SDL_SWSURFACE;
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76 while ( argc > 1 ) {
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77 --argc;
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78 if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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79 video_bpp = atoi(argv[argc]);
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80 --argc;
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81 } else
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82 if ( strcmp(argv[argc], "-warp") == 0 ) {
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83 videoflags |= SDL_HWPALETTE;
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84 } else
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85 if ( strcmp(argv[argc], "-hw") == 0 ) {
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86 videoflags |= SDL_HWSURFACE;
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87 } else
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88 if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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89 videoflags |= SDL_FULLSCREEN;
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90 } else {
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91 fprintf(stderr,
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92 "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
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93 argv[0]);
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94 quit(1);
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95 }
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96 }
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97
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98 /* Set 640x480 video mode */
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99 if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
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100 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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101 video_bpp, SDL_GetError());
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102 quit(2);
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103 }
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104
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105 if (video_bpp==8) {
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106 /* Set a gray colormap, reverse order from white to black */
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107 for ( i=0; i<256; ++i ) {
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108 palette[i].r = 255-i;
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109 palette[i].g = 255-i;
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110 palette[i].b = 255-i;
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111 }
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112 SDL_SetColors(screen, palette, 0, 256);
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113 }
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114
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115 /* Set the surface pixels and refresh! */
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116 if ( SDL_LockSurface(screen) < 0 ) {
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117 fprintf(stderr, "Couldn't lock the display surface: %s\n",
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118 SDL_GetError());
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119 quit(2);
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120 }
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121 buffer=(Uint8 *)screen->pixels;
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122 if (screen->format->BytesPerPixel!=2) {
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123 for ( i=0; i<screen->h; ++i ) {
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124 memset(buffer,(i*255)/screen->h, screen->pitch);
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125 buffer += screen->pitch;
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126 }
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127 }
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128 else
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129 {
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130 for ( i=0; i<screen->h; ++i ) {
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131 gradient=((i*255)/screen->h);
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132 color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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133 buffer16=(Uint16*)buffer;
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134 for (k=0; k<screen->w; k++)
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135 {
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136 *(buffer16+k)=color;
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137 }
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138 buffer += screen->pitch;
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139 }
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140 }
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141 SDL_UnlockSurface(screen);
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142 SDL_UpdateRect(screen, 0, 0, 0, 0);
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143
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144 /* Load the bitmap */
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145 bitmap = LoadXBM(screen, picture_width, picture_height,
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146 (Uint8 *)picture_bits);
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147 if ( bitmap == NULL ) {
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148 quit(1);
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149 }
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150
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151 /* Wait for a keystroke */
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152 done = 0;
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153 while ( !done ) {
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154 /* Check for events */
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155 while ( SDL_PollEvent(&event) ) {
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156 switch (event.type) {
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157 case SDL_MOUSEBUTTONDOWN: {
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158 SDL_Rect dst;
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159
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160 dst.x = event.button.x - bitmap->w/2;
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161 dst.y = event.button.y - bitmap->h/2;
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162 dst.w = bitmap->w;
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163 dst.h = bitmap->h;
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164 SDL_BlitSurface(bitmap, NULL,
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165 screen, &dst);
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166 SDL_UpdateRects(screen,1,&dst);
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167 }
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168 break;
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169 case SDL_KEYDOWN:
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170 /* Any key press quits the app... */
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171 done = 1;
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172 break;
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173 case SDL_QUIT:
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174 done = 1;
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175 break;
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176 default:
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177 break;
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178 }
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179 }
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180 }
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181 SDL_FreeSurface(bitmap);
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 691
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182 SDL_Quit();
0
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183 return(0);
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184 }