annotate docs/html/sdlsavebmp.html @ 3958:85b6fb6a5e3c SDL-1.2

Actually, this is a better fix...clear the error state once if everything we need loaded; it's more efficient, and works even if the last unnecessary xrandr symbol failed to load. Otherwise, leave the original loadso error, so the end user can find out what symbol failed.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 08:00:10 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_SaveBMP</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_LoadBMP"
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17 HREF="sdlloadbmp.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_SetColorKey"
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20 HREF="sdlsetcolorkey.html"></HEAD
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlloadbmp.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlsetcolorkey.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSAVEBMP"
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74 ></A
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75 >SDL_SaveBMP</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN2015"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_SaveBMP&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_SaveBMP</B
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108 ></CODE
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109 >(SDL_Surface *surface, const char *file);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Saves the <SPAN
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124 CLASS="STRUCTNAME"
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125 >SDL_Surface</SPAN
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126 > <TT
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127 CLASS="PARAMETER"
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128 ><I
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129 >surface</I
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130 ></TT
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131 > as a Windows BMP file named <TT
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132 CLASS="PARAMETER"
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133 ><I
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134 >file</I
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135 ></TT
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136 >.</P
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137 ></DIV
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138 ><DIV
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139 CLASS="REFSECT1"
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140 ><A
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141 NAME="AEN2031"
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142 ></A
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143 ><H2
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144 >Return Value</H2
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145 ><P
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146 >Returns <SPAN
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147 CLASS="RETURNVALUE"
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148 >0</SPAN
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149 > if successful or
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150 <SPAN
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151 CLASS="RETURNVALUE"
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152 >-1</SPAN
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153 >
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154 if there was an error.</P
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155 ></DIV
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156 ><DIV
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157 CLASS="REFSECT1"
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158 ><A
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159 NAME="AEN2036"
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160 ></A
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161 ><H2
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162 >See Also</H2
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163 ><P
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164 ><A
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165 HREF="sdlloadbmp.html"
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166 ><TT
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167 CLASS="FUNCTION"
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168 >SDL_LoadBMP</TT
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169 ></A
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170 ></P
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171 ></DIV
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172 ><DIV
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173 CLASS="NAVFOOTER"
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174 ><HR
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175 ALIGN="LEFT"
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176 WIDTH="100%"><TABLE
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177 SUMMARY="Footer navigation table"
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178 WIDTH="100%"
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179 BORDER="0"
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180 CELLPADDING="0"
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181 CELLSPACING="0"
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182 ><TR
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183 ><TD
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184 WIDTH="33%"
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185 ALIGN="left"
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186 VALIGN="top"
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187 ><A
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188 HREF="sdlloadbmp.html"
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189 ACCESSKEY="P"
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190 >Prev</A
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191 ></TD
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192 ><TD
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193 WIDTH="34%"
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194 ALIGN="center"
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195 VALIGN="top"
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196 ><A
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197 HREF="index.html"
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198 ACCESSKEY="H"
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199 >Home</A
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200 ></TD
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201 ><TD
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202 WIDTH="33%"
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203 ALIGN="right"
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204 VALIGN="top"
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205 ><A
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206 HREF="sdlsetcolorkey.html"
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207 ACCESSKEY="N"
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208 >Next</A
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209 ></TD
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210 ></TR
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211 ><TR
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212 ><TD
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213 WIDTH="33%"
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214 ALIGN="left"
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215 VALIGN="top"
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216 >SDL_LoadBMP</TD
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217 ><TD
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218 WIDTH="34%"
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219 ALIGN="center"
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220 VALIGN="top"
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221 ><A
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222 HREF="video.html"
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223 ACCESSKEY="U"
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224 >Up</A
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225 ></TD
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226 ><TD
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227 WIDTH="33%"
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228 ALIGN="right"
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229 VALIGN="top"
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230 >SDL_SetColorKey</TD
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231 ></TR
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232 ></TABLE
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233 ></DIV
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234 ></BODY
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235 ></HTML
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236 >