Mercurial > sdl-ios-xcode
annotate TODO @ 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | f12379c41042 |
children | 0a53c90a37f9 c121d94672cb |
rev | line source |
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0 | 1 |
2 Wish list for the 1.3 development branch: | |
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Sam Lantinga <slouken@libsdl.org>
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3 http://bugzilla.libsdl.org/ |
0 | 4 |
5 * Add mousewheel events (new unified event architecture?) | |
6 * DirectInput joystick support needs to be implemented | |
7 * Be able to enumerate and select available audio and video drivers | |
1621 | 8 * Fullscreen video mode support for Mac OS X |
0 | 9 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) |
10 * Shaped windows, windows without borders | |
11 * Multiple windows, multiple display support | |
12 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
13 * Add a timestamp to events | |
14 * Add audio input API | |
2
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Sam Lantinga <slouken@lokigames.com>
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15 * Add hardware accelerated scaled blit |
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Sam Lantinga <slouken@lokigames.com>
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16 * Add hardware accelerated alpha blits |
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Sam Lantinga <slouken@lokigames.com>
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17 * Redesign blitting architecture to allow blit plugins |
0 | 18 |
19 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
20 int and evaluate all the rest of the datatypes. This is the only place | |
21 we should do it though, since the 1.2 series should not break binary | |
22 compatibility in this way. | |
150 | 23 |
24 Requests: | |
25 * PCM and CDROM volume control (deprecated, but possible) |