Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_amigamouse.c @ 946:8520712f8ef0
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 14:54:49 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include "SDL_error.h" | |
29 #include "SDL_mouse.h" | |
30 #include "SDL_events_c.h" | |
31 #include "SDL_cursor_c.h" | |
32 #include "SDL_amigamouse_c.h" | |
33 | |
34 | |
35 /* The implementation dependent data for the window manager cursor */ | |
36 | |
37 typedef void * WMCursor; | |
38 | |
39 void amiga_FreeWMCursor(_THIS, WMcursor *cursor) | |
40 { | |
41 } | |
42 | |
43 WMcursor *amiga_CreateWMCursor(_THIS, | |
44 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) | |
45 { | |
46 return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true | |
47 } | |
48 | |
49 int amiga_ShowWMCursor(_THIS, WMcursor *cursor) | |
50 { | |
51 /* Don't do anything if the display is gone */ | |
52 if ( SDL_Display == NULL) { | |
53 return(0); | |
54 } | |
55 | |
56 /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */ | |
57 | |
58 if ( SDL_Window ) { | |
59 SDL_Lock_EventThread(); | |
60 if ( cursor == NULL ) { | |
61 if ( SDL_BlankCursor != NULL ) { | |
62 // Hide cursor HERE | |
63 SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0); | |
64 } | |
65 } else { | |
66 // Show cursor | |
67 ClearPointer(SDL_Window); | |
68 } | |
69 SDL_Unlock_EventThread(); | |
70 } | |
71 return(1); | |
72 } | |
73 | |
74 void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y) | |
75 { | |
76 /* FIXME: Not implemented */ | |
77 } | |
78 | |
79 /* Check to see if we need to enter or leave mouse relative mode */ | |
80 void amiga_CheckMouseMode(_THIS) | |
81 { | |
82 /* If the mouse is hidden and input is grabbed, we use relative mode */ | |
83 #if 0 | |
84 SDL_Lock_EventThread(); | |
85 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && | |
86 (this->input_grab != SDL_GRAB_OFF) ) { | |
87 mouse_relative = 1; | |
88 X11_EnableDGAMouse(this); | |
89 if ( ! (using_dga & DGA_MOUSE) ) { | |
90 char *use_mouse_accel; | |
91 | |
92 SDL_GetMouseState(&mouse_last.x, &mouse_last.y); | |
93 /* Use as raw mouse mickeys as possible */ | |
94 XGetPointerControl(SDL_Display, | |
95 &mouse_accel.numerator, | |
96 &mouse_accel.denominator, | |
97 &mouse_accel.threshold); | |
98 use_mouse_accel = getenv("SDL_VIDEO_X11_MOUSEACCEL"); | |
99 if ( use_mouse_accel ) { | |
100 SetMouseAccel(this, use_mouse_accel); | |
101 } | |
102 } | |
103 } else { | |
104 if ( mouse_relative ) { | |
105 if ( using_dga & DGA_MOUSE ) { | |
106 X11_DisableDGAMouse(this); | |
107 } else { | |
108 XChangePointerControl(SDL_Display, True, True, | |
109 mouse_accel.numerator, | |
110 mouse_accel.denominator, | |
111 mouse_accel.threshold); | |
112 } | |
113 mouse_relative = 0; | |
114 } | |
115 } | |
116 SDL_Unlock_EventThread(); | |
117 #endif | |
118 } |