annotate src/thread/win32/SDL_syssem.c @ 4105:84882a89ca50 SDL-1.2

Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 22:05:17 +0000
parents bb6839704ed6
children a1b03ba2fcd0
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Semaphore functions using the Win32 API */
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25
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26 #define WIN32_LEAN_AND_MEAN
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27 #include <windows.h>
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28
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29 #include "SDL_thread.h"
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30 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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31 #include "win_ce_semaphore.h"
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32 #endif
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33
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34
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35 struct SDL_semaphore {
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36 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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37 SYNCHHANDLE id;
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38 #else
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39 HANDLE id;
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40 #endif
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41 Uint32 volatile count;
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42 };
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43
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44
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45 /* Create a semaphore */
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46 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
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47 {
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48 SDL_sem *sem;
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49
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50 /* Allocate sem memory */
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51 sem = (SDL_sem *)SDL_malloc(sizeof(*sem));
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52 if ( sem ) {
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53 /* Create the semaphore, with max value 32K */
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54 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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55 sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL);
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56 #else
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57 sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL);
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58 #endif
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59 sem->count = initial_value;
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60 if ( ! sem->id ) {
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61 SDL_SetError("Couldn't create semaphore");
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62 SDL_free(sem);
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63 sem = NULL;
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64 }
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65 } else {
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66 SDL_OutOfMemory();
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67 }
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68 return(sem);
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69 }
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70
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71 /* Free the semaphore */
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72 void SDL_DestroySemaphore(SDL_sem *sem)
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73 {
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74 if ( sem ) {
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75 if ( sem->id ) {
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76 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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77 CloseSynchHandle(sem->id);
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78 #else
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79 CloseHandle(sem->id);
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80 #endif
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81 sem->id = 0;
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82 }
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83 SDL_free(sem);
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84 }
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85 }
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86
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87 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
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88 {
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89 int retval;
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90 DWORD dwMilliseconds;
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91
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92 if ( ! sem ) {
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93 SDL_SetError("Passed a NULL sem");
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94 return -1;
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95 }
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96
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97 if ( timeout == SDL_MUTEX_MAXWAIT ) {
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98 dwMilliseconds = INFINITE;
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99 } else {
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100 dwMilliseconds = (DWORD)timeout;
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101 }
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102 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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103 switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) {
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104 #else
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105 switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
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106 #endif
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107 case WAIT_OBJECT_0:
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108 InterlockedDecrement(&sem->count);
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109 retval = 0;
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110 break;
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111 case WAIT_TIMEOUT:
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112 retval = SDL_MUTEX_TIMEDOUT;
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113 break;
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114 default:
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115 SDL_SetError("WaitForSingleObject() failed");
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116 retval = -1;
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117 break;
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118 }
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119 return retval;
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120 }
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121
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122 int SDL_SemTryWait(SDL_sem *sem)
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123 {
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124 return SDL_SemWaitTimeout(sem, 0);
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125 }
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126
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127 int SDL_SemWait(SDL_sem *sem)
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128 {
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129 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
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130 }
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131
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132 /* Returns the current count of the semaphore */
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133 Uint32 SDL_SemValue(SDL_sem *sem)
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134 {
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135 if ( ! sem ) {
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136 SDL_SetError("Passed a NULL sem");
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137 return 0;
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138 }
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139 return sem->count;
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140 }
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141
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142 int SDL_SemPost(SDL_sem *sem)
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143 {
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144 if ( ! sem ) {
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145 SDL_SetError("Passed a NULL sem");
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146 return -1;
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147 }
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148 /* Increase the counter in the first place, because
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149 * after a successful release the semaphore may
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150 * immediately get destroyed by another thread which
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151 * is waiting for this semaphore.
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152 */
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153 InterlockedIncrement(&sem->count);
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154 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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155 if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) {
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156 #else
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157 if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) {
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158 #endif
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159 InterlockedDecrement(&sem->count); /* restore */
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160 SDL_SetError("ReleaseSemaphore() failed");
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161 return -1;
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162 }
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163 return 0;
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164 }