annotate INSTALL @ 4105:84882a89ca50 SDL-1.2

Date: Thu, 27 Dec 2007 07:38:25 +0000 From: John Bartholomew Subject: [SDL] SDL Semaphore implementation broken on Windows? Hi, Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them. In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take. I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it). I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances). However, assuming this is the cause of my problems, there is a very simple fix: Windows provides InterlockedIncrement() and InterlockedDecrement() functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count); This is using SDL v1.2.12, built with VC++ 2008 Express, running on a Core 2 duo processor.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 22:05:17 +0000
parents 0a45995a7fc3
children 00e7c6b7eb03
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 To compile and install SDL:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 1. Run './configure; make; make install'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5
866
0a45995a7fc3 Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 533
diff changeset
6 If you are compiling for Windows using gcc, read the FAQ at:
0a45995a7fc3 Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 533
diff changeset
7 http://www.libsdl.org/faq.php?action=listentries&category=4#42
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 If you are compiling using Visual C++ on Win32, you should read
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 the file VisualC.html
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 2. Look at the example programs in ./test, and check out the HTML
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 documentation in ./docs to see how to use the SDL library.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 3. Join the SDL developer mailing list by sending E-mail to
253
b23d3c5a32f3 Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
16 sdl-request@libsdl.org
b23d3c5a32f3 Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
17 and put "subscribe" in the subject of the message.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
253
b23d3c5a32f3 Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
19 Or alternatively you can use the web interface:
533
263e4884f70d *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 253
diff changeset
20 http://www.libsdl.org/mailing-list.php
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22 That's it!
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 Sam Lantinga <slouken@libsdl.org>