Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoaopengl.m @ 1936:83946ee0ff1f
Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jul 2006 06:22:42 +0000 |
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children | 420716272158 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 |
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26 /* NSOpenGL implementation of SDL OpenGL support */ |
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27 |
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28 #if SDL_VIDEO_OPENGL |
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29 #include <OpenGL/CGLTypes.h> |
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30 |
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31 #include "SDL_loadso.h" |
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32 #include "SDL_opengl.h" |
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33 |
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34 |
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35 #define DEFAULT_OPENGL_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
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36 |
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37 /* This is implemented in Mac OS X 10.3 and above */ |
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38 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3 |
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39 @implementation NSOpenGLContext(CGLContextAccess) |
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40 - (CGLContextObj)CGLContextObj; |
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41 { |
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42 return _contextAuxiliary; |
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43 } |
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44 @end |
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45 #endif /* < 10.3 */ |
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46 |
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47 int |
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48 Cocoa_GL_LoadLibrary(_THIS, const char *path) |
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49 { |
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50 if (_this->gl_config.driver_loaded) { |
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51 if (path) { |
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52 SDL_SetError("OpenGL library already loaded"); |
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53 return -1; |
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54 } else { |
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55 ++_this->gl_config.driver_loaded; |
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56 return 0; |
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57 } |
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58 } |
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59 if (path == NULL) { |
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60 path = DEFAULT_OPENGL_PATH; |
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61 } |
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62 _this->gl_config.dll_handle = SDL_LoadObject(path); |
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63 if (!_this->gl_config.dll_handle) { |
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64 return -1; |
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65 } |
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66 SDL_strlcpy(_this->gl_config.driver_path, path, |
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67 SDL_arraysize(_this->gl_config.driver_path)); |
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68 _this->gl_config.driver_loaded = 1; |
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69 return 0; |
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70 } |
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71 |
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72 void * |
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73 Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
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74 { |
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75 return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
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76 } |
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77 |
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78 static void |
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79 Cocoa_GL_UnloadLibrary(_THIS) |
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80 { |
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81 if (_this->gl_config.driver_loaded > 0) { |
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82 if (--_this->gl_config.driver_loaded > 0) { |
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83 return; |
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84 } |
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85 SDL_UnloadObject(_this->gl_config.dll_handle); |
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86 _this->gl_config.dll_handle = NULL; |
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87 } |
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88 } |
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89 |
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90 static void |
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91 Cocoa_GL_Shutdown(_THIS) |
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92 { |
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93 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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94 return; |
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95 } |
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96 |
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97 Cocoa_GL_UnloadLibrary(_this); |
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98 |
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99 SDL_free(_this->gl_data); |
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100 _this->gl_data = NULL; |
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101 } |
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102 |
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103 static int |
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104 Cocoa_GL_Initialize(_THIS) |
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105 { |
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106 if (_this->gl_data) { |
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107 ++_this->gl_data->initialized; |
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108 return 0; |
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109 } |
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110 |
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111 _this->gl_data = |
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112 (struct SDL_GLDriverData *) SDL_calloc(1, |
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113 sizeof(struct |
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114 SDL_GLDriverData)); |
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115 if (!_this->gl_data) { |
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116 SDL_OutOfMemory(); |
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117 return -1; |
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118 } |
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119 _this->gl_data->initialized = 1; |
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120 |
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121 if (Cocoa_GL_LoadLibrary(_this, NULL) < 0) { |
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122 return -1; |
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123 } |
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124 return 0; |
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125 } |
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126 |
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127 int |
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128 Cocoa_GL_SetupWindow(_THIS, SDL_Window * window) |
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129 { |
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130 if (Cocoa_GL_Initialize(_this) < 0) { |
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131 return -1; |
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132 } |
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133 return 0; |
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134 } |
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135 |
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136 void |
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137 Cocoa_GL_CleanupWindow(_THIS, SDL_Window * window) |
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138 { |
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139 Cocoa_GL_Shutdown(_this); |
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140 } |
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141 |
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142 SDL_GLContext |
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143 Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
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144 { |
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145 NSAutoreleasePool *pool; |
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146 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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147 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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148 NSOpenGLPixelFormatAttribute attr[32]; |
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149 NSOpenGLPixelFormat *fmt; |
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150 NSOpenGLContext *nscontext; |
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151 int i = 0; |
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152 |
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153 pool = [[NSAutoreleasePool alloc] init]; |
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154 |
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155 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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156 attr[i++] = NSOpenGLPFAFullScreen; |
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157 } |
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158 |
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159 attr[i++] = NSOpenGLPFAColorSize; |
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160 attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
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161 |
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162 attr[i++] = NSOpenGLPFADepthSize; |
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163 attr[i++] = _this->gl_config.depth_size; |
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164 |
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165 if (_this->gl_config.double_buffer) { |
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166 attr[i++] = NSOpenGLPFADoubleBuffer; |
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167 } |
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168 |
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169 if (_this->gl_config.stereo) { |
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170 attr[i++] = NSOpenGLPFAStereo; |
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171 } |
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172 |
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173 if (_this->gl_config.stencil_size) { |
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174 attr[i++] = NSOpenGLPFAStencilSize; |
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175 attr[i++] = _this->gl_config.stencil_size; |
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176 } |
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177 |
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178 if ((_this->gl_config.accum_red_size + |
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179 _this->gl_config.accum_green_size + |
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180 _this->gl_config.accum_blue_size + |
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181 _this->gl_config.accum_alpha_size) > 0) { |
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182 attr[i++] = NSOpenGLPFAAccumSize; |
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183 attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
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184 } |
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185 |
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186 if (_this->gl_config.multisamplebuffers) { |
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187 attr[i++] = NSOpenGLPFASampleBuffers; |
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188 attr[i++] = _this->gl_config.multisamplebuffers; |
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189 } |
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190 |
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191 if (_this->gl_config.multisamplesamples) { |
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192 attr[i++] = NSOpenGLPFASamples; |
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193 attr[i++] = _this->gl_config.multisamplesamples; |
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194 attr[i++] = NSOpenGLPFANoRecovery; |
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195 } |
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196 |
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197 if (_this->gl_config.accelerated > 0) { |
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198 attr[i++] = NSOpenGLPFAAccelerated; |
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199 } |
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200 |
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201 attr[i++] = NSOpenGLPFAScreenMask; |
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202 attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
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203 attr[i] = 0; |
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204 |
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205 fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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206 if (fmt == nil) { |
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207 SDL_SetError ("Failed creating OpenGL pixel format"); |
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208 [pool release]; |
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209 return NULL; |
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210 } |
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211 |
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212 nscontext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
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213 |
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214 [fmt release]; |
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215 |
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216 if (nscontext == nil) { |
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217 SDL_SetError ("Failed creating OpenGL context"); |
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218 [pool release]; |
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219 return NULL; |
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220 } |
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221 |
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222 /* |
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223 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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224 * "You are blowing a couple of the internal OpenGL function caches. This |
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225 * appears to be happening in the VAO case. You can tell OpenGL to up |
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226 * the cache size by issuing the following calls right after you create |
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227 * the OpenGL context. The default cache size is 16." --ryan. |
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228 */ |
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229 |
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230 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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231 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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232 #endif |
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233 |
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234 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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235 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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236 #endif |
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237 |
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238 { |
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239 long cache_max = 64; |
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240 CGLContextObj ctx = [nscontext CGLContextObj]; |
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241 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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242 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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243 } |
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244 |
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245 /* End Wisdom from Apple Engineer section. --ryan. */ |
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246 |
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247 /* FIXME: should this go somewhere else? */ |
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248 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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249 [nscontext setFullScreen]; |
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250 } |
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251 |
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252 [pool release]; |
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253 return nscontext; |
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|
254 } |
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255 |
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|
256 int |
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257 Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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258 { |
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259 NSAutoreleasePool *pool; |
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260 |
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261 pool = [[NSAutoreleasePool alloc] init]; |
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262 |
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263 if (context) { |
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264 SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata; |
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265 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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266 |
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267 [nscontext setView:[windowdata->window contentView]]; |
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268 [nscontext makeCurrentContext]; |
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269 } else { |
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270 [NSOpenGLContext clearCurrentContext]; |
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271 } |
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272 |
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273 [pool release]; |
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274 return 0; |
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275 } |
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276 |
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277 int |
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278 Cocoa_GL_SetSwapInterval(_THIS, int interval) |
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279 { |
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280 NSAutoreleasePool *pool; |
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281 NSOpenGLContext *nscontext; |
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282 long value; |
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283 int status; |
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284 |
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285 pool = [[NSAutoreleasePool alloc] init]; |
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286 |
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287 nscontext = [NSOpenGLContext currentContext]; |
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288 if (nscontext != nil) { |
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289 value = interval; |
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290 [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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291 status = 0; |
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292 } else { |
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293 SDL_SetError("No current OpenGL context"); |
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294 status = -1; |
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295 } |
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296 |
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297 [pool release]; |
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298 return status; |
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299 } |
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300 |
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301 int |
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302 Cocoa_GL_GetSwapInterval(_THIS) |
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303 { |
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304 NSAutoreleasePool *pool; |
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305 NSOpenGLContext *nscontext; |
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306 long value; |
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307 int status; |
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308 |
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309 pool = [[NSAutoreleasePool alloc] init]; |
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310 |
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311 nscontext = [NSOpenGLContext currentContext]; |
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312 if (nscontext != nil) { |
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313 [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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314 status = (int)value; |
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315 } else { |
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316 SDL_SetError("No current OpenGL context"); |
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317 status = -1; |
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318 } |
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319 |
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320 [pool release]; |
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321 return status; |
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322 } |
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323 |
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324 void |
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325 Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
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326 { |
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327 NSAutoreleasePool *pool; |
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328 NSOpenGLContext *nscontext; |
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329 |
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330 pool = [[NSAutoreleasePool alloc] init]; |
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331 |
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332 /* FIXME: Do we need to get the context for the window? */ |
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333 nscontext = [NSOpenGLContext currentContext]; |
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334 if (nscontext != nil) { |
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335 [nscontext flushBuffer]; |
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336 } |
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337 |
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338 [pool release]; |
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339 } |
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340 |
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341 void |
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342 Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
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343 { |
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344 NSAutoreleasePool *pool; |
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345 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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346 |
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347 pool = [[NSAutoreleasePool alloc] init]; |
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348 |
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349 [nscontext clearDrawable]; |
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350 [nscontext release]; |
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351 |
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352 [pool release]; |
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353 } |
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354 |
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355 #endif /* SDL_VIDEO_OPENGL */ |
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356 |
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357 /* vi: set ts=4 sw=4 expandtab: */ |