Mercurial > sdl-ios-xcode
annotate test/testgl2.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 91e601d9df8b |
children | 7f684f249ec9 |
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1 #include <stdlib.h> |
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2 #include <stdio.h> |
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3 #include <string.h> |
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4 #include <math.h> |
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5 |
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6 #include "common.h" |
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7 |
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8 #ifdef __MACOS__ |
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9 #define HAVE_OPENGL |
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10 #endif |
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11 |
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12 #ifdef HAVE_OPENGL |
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13 |
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14 #include "SDL_opengl.h" |
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15 |
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16 /* Undefine this if you want a flat cube instead of a rainbow cube */ |
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17 #define SHADED_CUBE |
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18 |
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19 static CommonState *state; |
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20 static SDL_GLContext context; |
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21 |
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22 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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23 static void |
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24 quit(int rc) |
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25 { |
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26 if (context) { |
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27 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
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28 SDL_GL_DeleteContext(context); |
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29 } |
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30 CommonQuit(state); |
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31 exit(rc); |
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32 } |
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33 |
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34 static void |
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35 Render() |
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36 { |
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37 static float color[8][3] = { |
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38 {1.0, 1.0, 0.0}, |
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39 {1.0, 0.0, 0.0}, |
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40 {0.0, 0.0, 0.0}, |
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41 {0.0, 1.0, 0.0}, |
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42 {0.0, 1.0, 1.0}, |
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43 {1.0, 1.0, 1.0}, |
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44 {1.0, 0.0, 1.0}, |
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45 {0.0, 0.0, 1.0} |
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46 }; |
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47 static float cube[8][3] = { |
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48 {0.5, 0.5, -0.5}, |
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49 {0.5, -0.5, -0.5}, |
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50 {-0.5, -0.5, -0.5}, |
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51 {-0.5, 0.5, -0.5}, |
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52 {-0.5, 0.5, 0.5}, |
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53 {0.5, 0.5, 0.5}, |
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54 {0.5, -0.5, 0.5}, |
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55 {-0.5, -0.5, 0.5} |
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56 }; |
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57 |
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58 /* Do our drawing, too. */ |
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59 glClearColor(0.0, 0.0, 0.0, 1.0); |
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60 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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61 |
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62 glBegin(GL_QUADS); |
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63 |
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64 #ifdef SHADED_CUBE |
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65 glColor3fv(color[0]); |
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66 glVertex3fv(cube[0]); |
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67 glColor3fv(color[1]); |
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68 glVertex3fv(cube[1]); |
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69 glColor3fv(color[2]); |
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70 glVertex3fv(cube[2]); |
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71 glColor3fv(color[3]); |
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72 glVertex3fv(cube[3]); |
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73 |
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74 glColor3fv(color[3]); |
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75 glVertex3fv(cube[3]); |
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76 glColor3fv(color[4]); |
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77 glVertex3fv(cube[4]); |
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78 glColor3fv(color[7]); |
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79 glVertex3fv(cube[7]); |
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80 glColor3fv(color[2]); |
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81 glVertex3fv(cube[2]); |
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82 |
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83 glColor3fv(color[0]); |
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84 glVertex3fv(cube[0]); |
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85 glColor3fv(color[5]); |
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86 glVertex3fv(cube[5]); |
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87 glColor3fv(color[6]); |
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88 glVertex3fv(cube[6]); |
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89 glColor3fv(color[1]); |
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90 glVertex3fv(cube[1]); |
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91 |
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92 glColor3fv(color[5]); |
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93 glVertex3fv(cube[5]); |
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94 glColor3fv(color[4]); |
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95 glVertex3fv(cube[4]); |
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96 glColor3fv(color[7]); |
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97 glVertex3fv(cube[7]); |
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98 glColor3fv(color[6]); |
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99 glVertex3fv(cube[6]); |
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100 |
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101 glColor3fv(color[5]); |
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102 glVertex3fv(cube[5]); |
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103 glColor3fv(color[0]); |
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104 glVertex3fv(cube[0]); |
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105 glColor3fv(color[3]); |
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106 glVertex3fv(cube[3]); |
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107 glColor3fv(color[4]); |
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108 glVertex3fv(cube[4]); |
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109 |
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110 glColor3fv(color[6]); |
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111 glVertex3fv(cube[6]); |
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112 glColor3fv(color[1]); |
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113 glVertex3fv(cube[1]); |
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|
114 glColor3fv(color[2]); |
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|
115 glVertex3fv(cube[2]); |
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116 glColor3fv(color[7]); |
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|
117 glVertex3fv(cube[7]); |
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|
118 #else /* flat cube */ |
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|
119 glColor3f(1.0, 0.0, 0.0); |
a228436a2404
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|
120 glVertex3fv(cube[0]); |
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121 glVertex3fv(cube[1]); |
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122 glVertex3fv(cube[2]); |
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|
123 glVertex3fv(cube[3]); |
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124 |
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125 glColor3f(0.0, 1.0, 0.0); |
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126 glVertex3fv(cube[3]); |
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127 glVertex3fv(cube[4]); |
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|
128 glVertex3fv(cube[7]); |
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129 glVertex3fv(cube[2]); |
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130 |
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131 glColor3f(0.0, 0.0, 1.0); |
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132 glVertex3fv(cube[0]); |
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133 glVertex3fv(cube[5]); |
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134 glVertex3fv(cube[6]); |
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|
135 glVertex3fv(cube[1]); |
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136 |
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137 glColor3f(0.0, 1.0, 1.0); |
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138 glVertex3fv(cube[5]); |
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139 glVertex3fv(cube[4]); |
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|
140 glVertex3fv(cube[7]); |
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141 glVertex3fv(cube[6]); |
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142 |
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143 glColor3f(1.0, 1.0, 0.0); |
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144 glVertex3fv(cube[5]); |
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145 glVertex3fv(cube[0]); |
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146 glVertex3fv(cube[3]); |
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147 glVertex3fv(cube[4]); |
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148 |
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149 glColor3f(1.0, 0.0, 1.0); |
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150 glVertex3fv(cube[6]); |
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151 glVertex3fv(cube[1]); |
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152 glVertex3fv(cube[2]); |
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153 glVertex3fv(cube[7]); |
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154 #endif /* SHADED_CUBE */ |
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155 |
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156 glEnd(); |
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157 |
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158 glMatrixMode(GL_MODELVIEW); |
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|
159 glRotatef(5.0, 1.0, 1.0, 1.0); |
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160 } |
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161 |
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|
162 int |
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163 main(int argc, char *argv[]) |
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164 { |
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165 int fsaa, accel; |
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166 int value; |
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167 int i, done; |
1967
01e29c3e9a29
In general, fill in pointers to structures, rather than return them.
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168 SDL_DisplayMode mode; |
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169 SDL_Event event; |
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170 Uint32 then, now, frames; |
3099
82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
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|
171 int status; |
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|
172 |
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173 /* Initialize parameters */ |
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174 fsaa = 0; |
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175 accel = 0; |
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176 |
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177 /* Initialize test framework */ |
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178 state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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179 if (!state) { |
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180 return 1; |
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|
181 } |
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182 for (i = 1; i < argc;) { |
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183 int consumed; |
1914
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|
184 |
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185 consumed = CommonArg(state, i); |
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186 if (consumed == 0) { |
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187 if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { |
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188 ++fsaa; |
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189 consumed = 1; |
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|
190 } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { |
a228436a2404
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191 ++accel; |
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192 consumed = 1; |
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193 } else { |
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194 consumed = -1; |
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195 } |
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196 } |
a228436a2404
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197 if (consumed < 0) { |
1985
8055185ae4ed
Added source color and alpha modulation support.
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198 fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], |
1915
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199 CommonUsage(state)); |
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200 quit(1); |
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|
201 } |
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202 i += consumed; |
1914
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|
203 } |
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|
204 |
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|
205 /* Set OpenGL parameters */ |
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206 state->window_flags |= SDL_WINDOW_OPENGL; |
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|
207 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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208 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
a228436a2404
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|
209 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
1914
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|
210 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
051df511279c
Added a test program framework for easy initialization.
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|
211 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
212 if (fsaa) { |
051df511279c
Added a test program framework for easy initialization.
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|
213 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); |
051df511279c
Added a test program framework for easy initialization.
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|
214 SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); |
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Added a test program framework for easy initialization.
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215 } |
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Added a test program framework for easy initialization.
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|
216 if (accel) { |
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|
217 SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
051df511279c
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218 } |
1915
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219 if (!CommonInit(state)) { |
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220 quit(2); |
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|
221 } |
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222 |
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223 /* Create OpenGL context */ |
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224 context = SDL_GL_CreateContext(state->windows[0]); |
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225 if (!context) { |
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226 fprintf(stderr, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
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227 quit(2); |
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|
228 } |
a228436a2404
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|
229 |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
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1936
diff
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|
230 if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
1914
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Added a test program framework for easy initialization.
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diff
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|
231 SDL_GL_SetSwapInterval(1); |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
232 } else { |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
233 SDL_GL_SetSwapInterval(0); |
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234 } |
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235 |
1967
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In general, fill in pointers to structures, rather than return them.
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236 SDL_GetCurrentDisplayMode(&mode); |
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237 printf("Screen BPP: %d\n", SDL_BITSPERPIXEL(mode.format)); |
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238 printf("\n"); |
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239 printf("Vendor : %s\n", glGetString(GL_VENDOR)); |
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240 printf("Renderer : %s\n", glGetString(GL_RENDERER)); |
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241 printf("Version : %s\n", glGetString(GL_VERSION)); |
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242 printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); |
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243 printf("\n"); |
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244 |
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245 status=SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
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246 if (!status) { |
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247 printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
82e60908fab1
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248 } else { |
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249 printf("Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); |
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250 } |
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251 status=SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
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252 if (!status) { |
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253 printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
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254 } else { |
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255 printf("Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); |
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256 } |
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257 status=SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
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258 if (!status) { |
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259 printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
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260 } else { |
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261 printf("Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); |
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262 } |
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263 status=SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
82e60908fab1
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264 if (!status) { |
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265 printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
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266 } else { |
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267 printf("Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); |
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268 } |
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269 if (fsaa) { |
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270 status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
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271 if (!status) { |
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272 printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
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273 } else { |
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274 printf("Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", SDL_GetError()); |
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275 } |
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276 status=SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
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277 if (!status) { |
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278 printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value); |
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279 } else { |
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280 printf("Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", SDL_GetError()); |
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281 } |
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282 } |
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283 if (accel) { |
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284 status=SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
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285 if (!status) |
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286 { |
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287 printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); |
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288 } else { |
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289 printf("Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", SDL_GetError()); |
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290 } |
1914
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291 } |
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292 |
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293 /* Set rendering settings */ |
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294 glMatrixMode(GL_PROJECTION); |
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295 glLoadIdentity(); |
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296 glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
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297 glMatrixMode(GL_MODELVIEW); |
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298 glLoadIdentity(); |
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299 glEnable(GL_DEPTH_TEST); |
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300 glDepthFunc(GL_LESS); |
051df511279c
Added a test program framework for easy initialization.
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|
301 glShadeModel(GL_SMOOTH); |
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|
302 |
1915
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303 /* Main render loop */ |
1914
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304 frames = 0; |
1915
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305 then = SDL_GetTicks(); |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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|
306 done = 0; |
1914
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|
307 while (!done) { |
1915
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Implemented multi-window OpenGL program with test framework.
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308 /* Check for events */ |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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diff
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|
309 ++frames; |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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|
310 while (SDL_PollEvent(&event)) { |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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changeset
|
311 CommonEvent(state, &event, &done); |
1914
051df511279c
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|
312 } |
1915
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313 for (i = 0; i < state->num_windows; ++i) { |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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314 int w, h; |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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315 SDL_GL_MakeCurrent(state->windows[i], context); |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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316 SDL_GetWindowSize(state->windows[i], &w, &h); |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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317 glViewport(0, 0, w, h); |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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318 Render(); |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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changeset
|
319 SDL_GL_SwapWindow(state->windows[i]); |
1914
051df511279c
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|
320 } |
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
321 } |
051df511279c
Added a test program framework for easy initialization.
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|
322 |
1915
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|
323 /* Print out some timing information */ |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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324 now = SDL_GetTicks(); |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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325 if (now > then) { |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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|
326 printf("%2.2f frames per second\n", |
a228436a2404
Implemented multi-window OpenGL program with test framework.
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327 ((double) frames * 1000) / (now - then)); |
1914
051df511279c
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|
328 } |
1915
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329 quit(0); |
2232 | 330 return 0; |
1914
051df511279c
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|
331 } |
051df511279c
Added a test program framework for easy initialization.
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|
332 |
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
333 #else /* HAVE_OPENGL */ |
051df511279c
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diff
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|
334 |
051df511279c
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changeset
|
335 int |
051df511279c
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|
336 main(int argc, char *argv[]) |
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
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|
337 { |
051df511279c
Added a test program framework for easy initialization.
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diff
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|
338 printf("No OpenGL support on this system\n"); |
051df511279c
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|
339 return 1; |
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
340 } |
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
341 |
051df511279c
Added a test program framework for easy initialization.
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parents:
diff
changeset
|
342 #endif /* HAVE_OPENGL */ |