Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 089a77aebb7d |
children | 6338b7f2d024 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 int total_mice = 0; /* total mouse count */ |
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39 HANDLE *mice = NULL; /* the handles to the detected mice */ |
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40 HCTX *g_hCtx = NULL; /* handles to tablet contexts */ |
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41 int tablet = -1; /* we're assuming that there is no tablet */ |
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42 |
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43 /* WIN32 driver bootstrap functions */ |
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44 |
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45 static int |
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46 WIN_Available(void) |
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47 { |
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48 return (1); |
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49 } |
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50 |
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51 static void |
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52 WIN_DeleteDevice(SDL_VideoDevice * device) |
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53 { |
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54 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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55 |
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56 SDL_UnregisterApp(); |
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57 #if SDL_VIDEO_RENDER_D3D |
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58 if (data->d3d) { |
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59 IDirect3D9_Release(data->d3d); |
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60 FreeLibrary(data->d3dDLL); |
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61 } |
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62 #endif |
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63 if (data->wintabDLL) { |
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64 FreeLibrary(data->wintabDLL); |
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65 } |
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66 SDL_free(device->driverdata); |
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67 SDL_free(device); |
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68 } |
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69 |
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70 static SDL_VideoDevice * |
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71 WIN_CreateDevice(int devindex) |
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72 { |
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73 SDL_VideoDevice *device; |
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74 SDL_VideoData *data; |
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75 |
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76 SDL_RegisterApp(NULL, 0, NULL); |
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77 |
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78 /* Initialize all variables that we clean on shutdown */ |
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79 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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80 if (device) { |
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81 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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82 } |
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83 if (!device || !data) { |
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84 SDL_OutOfMemory(); |
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85 if (device) { |
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86 SDL_free(device); |
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87 } |
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88 return NULL; |
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89 } |
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90 device->driverdata = data; |
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91 |
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92 #if SDL_VIDEO_RENDER_D3D |
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93 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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94 if (data->d3dDLL) { |
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95 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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96 |
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97 D3DCreate = |
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98 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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99 "Direct3DCreate9"); |
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100 if (D3DCreate) { |
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101 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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102 } |
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103 if (!data->d3d) { |
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104 FreeLibrary(data->d3dDLL); |
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105 data->d3dDLL = NULL; |
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106 } |
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107 } |
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108 #endif /* SDL_VIDEO_RENDER_D3D */ |
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109 |
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110 data->wintabDLL = LoadLibrary(TEXT("WINTAB32.DLL")); |
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111 if (data->wintabDLL) { |
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112 #define PROCNAME(X) #X |
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113 data->WTInfoA = |
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114 (UINT(*)(UINT, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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115 PROCNAME(WTInfoA)); |
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116 data->WTOpenA = |
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117 (HCTX(*)(HWND, LPLOGCONTEXTA, BOOL)) GetProcAddress(data-> |
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118 wintabDLL, |
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119 PROCNAME |
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120 (WTOpenA)); |
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121 data->WTPacket = |
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122 (int (*)(HCTX, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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123 PROCNAME(WTPacket)); |
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124 data->WTClose = |
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125 (BOOL(*)(HCTX)) GetProcAddress(data->wintabDLL, |
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126 PROCNAME(WTClose)); |
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127 #undef PROCNAME |
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128 |
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129 if (!data->WTInfoA || !data->WTOpenA || !data->WTPacket |
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130 || !data->WTClose) { |
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131 FreeLibrary(data->wintabDLL); |
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132 data->wintabDLL = NULL; |
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133 } |
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134 } |
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135 |
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136 /* Set the function pointers */ |
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137 device->VideoInit = WIN_VideoInit; |
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138 device->VideoQuit = WIN_VideoQuit; |
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139 device->GetDisplayModes = WIN_GetDisplayModes; |
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140 device->SetDisplayMode = WIN_SetDisplayMode; |
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141 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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142 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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143 device->PumpEvents = WIN_PumpEvents; |
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144 |
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145 #undef CreateWindow |
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146 device->CreateWindow = WIN_CreateWindow; |
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147 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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148 device->SetWindowTitle = WIN_SetWindowTitle; |
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149 device->SetWindowIcon = WIN_SetWindowIcon; |
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150 device->SetWindowPosition = WIN_SetWindowPosition; |
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151 device->SetWindowSize = WIN_SetWindowSize; |
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152 device->ShowWindow = WIN_ShowWindow; |
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153 device->HideWindow = WIN_HideWindow; |
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154 device->RaiseWindow = WIN_RaiseWindow; |
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155 device->MaximizeWindow = WIN_MaximizeWindow; |
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156 device->MinimizeWindow = WIN_MinimizeWindow; |
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157 device->RestoreWindow = WIN_RestoreWindow; |
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158 device->SetWindowGrab = WIN_SetWindowGrab; |
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159 device->DestroyWindow = WIN_DestroyWindow; |
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160 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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161 #ifdef SDL_VIDEO_OPENGL_WGL |
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162 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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163 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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164 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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165 device->GL_CreateContext = WIN_GL_CreateContext; |
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166 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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167 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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168 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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169 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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170 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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171 #endif |
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172 |
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173 device->free = WIN_DeleteDevice; |
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174 |
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175 return device; |
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176 } |
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177 |
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178 VideoBootStrap WIN32_bootstrap = { |
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179 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
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180 }; |
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181 |
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182 |
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183 int |
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184 WIN_VideoInit(_THIS) |
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185 { |
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186 WIN_InitModes(_this); |
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187 |
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Prefer the D3D renderer over GDI, at least for testing.
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188 #if SDL_VIDEO_RENDER_D3D |
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189 D3D_AddRenderDriver(_this); |
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190 #endif |
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191 #if SDL_VIDEO_RENDER_GDI |
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192 GDI_AddRenderDriver(_this); |
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193 #endif |
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194 |
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195 g_hCtx = SDL_malloc(sizeof(HCTX)); |
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196 WIN_InitKeyboard(_this); |
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197 WIN_InitMouse(_this); |
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198 |
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199 return 0; |
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200 } |
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201 |
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202 void |
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203 WIN_VideoQuit(_THIS) |
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204 { |
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205 WIN_QuitModes(_this); |
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206 WIN_QuitKeyboard(_this); |
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207 WIN_QuitMouse(_this); |
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208 SDL_free(g_hCtx); |
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209 } |
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210 |
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211 /* vim: set ts=4 sw=4 expandtab: */ |