annotate src/video/SDL_blit.h @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 8d93bfecb9dc
children 90aec03bf9fd
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_blit_h
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25 #define _SDL_blit_h
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26
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27 #ifdef __MMX__
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28 #include <mmintrin.h>
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29 #endif
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30 #ifdef __3dNOW__
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31 #include <mm3dnow.h>
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32 #endif
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33 #ifdef __SSE__
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34 #include <xmmintrin.h>
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35 #endif
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36 #ifdef __SSE2__
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37 #include <emmintrin.h>
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38 #endif
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39
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40 #include "SDL_cpuinfo.h"
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41 #include "SDL_endian.h"
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42 #include "SDL_video.h"
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43
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44 /* SDL blit copy flags */
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45 #define SDL_COPY_MODULATE_COLOR 0x00000001
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46 #define SDL_COPY_MODULATE_ALPHA 0x00000002
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47 #define SDL_COPY_MASK 0x00000010
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48 #define SDL_COPY_BLEND 0x00000020
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49 #define SDL_COPY_ADD 0x00000040
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50 #define SDL_COPY_MOD 0x00000080
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51 #define SDL_COPY_COLORKEY 0x00000100
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52 #define SDL_COPY_NEAREST 0x00000200
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53 #define SDL_COPY_RLE_DESIRED 0x00001000
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54 #define SDL_COPY_RLE_COLORKEY 0x00002000
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55 #define SDL_COPY_RLE_ALPHAKEY 0x00004000
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56 #define SDL_COPY_RLE_MASK (SDL_COPY_RLE_DESIRED|SDL_COPY_RLE_COLORKEY|SDL_COPY_RLE_ALPHAKEY)
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57
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58 /* SDL blit CPU flags */
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59 #define SDL_CPU_ANY 0x00000000
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60 #define SDL_CPU_MMX 0x00000001
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61 #define SDL_CPU_3DNOW 0x00000002
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62 #define SDL_CPU_SSE 0x00000004
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63 #define SDL_CPU_SSE2 0x00000008
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64 #define SDL_CPU_ALTIVEC_PREFETCH 0x00000010
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65 #define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000020
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66
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67 typedef struct
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68 {
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69 Uint8 *src;
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70 int src_w, src_h;
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71 int src_pitch;
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72 int src_skip;
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73 Uint8 *dst;
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74 int dst_w, dst_h;
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75 int dst_pitch;
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76 int dst_skip;
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77 SDL_PixelFormat *src_fmt;
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78 SDL_PixelFormat *dst_fmt;
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79 Uint8 *table;
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80 int flags;
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81 Uint32 colorkey;
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82 Uint8 r, g, b, a;
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83 } SDL_BlitInfo;
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84
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85 typedef void (SDLCALL * SDL_BlitFunc) (SDL_BlitInfo * info);
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86
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87 typedef struct
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88 {
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89 Uint32 src_format;
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90 Uint32 dst_format;
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91 int flags;
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92 int cpu;
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93 SDL_BlitFunc func;
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94 } SDL_BlitFuncEntry;
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95
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96 /* Blit mapping definition */
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97 typedef struct SDL_BlitMap
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98 {
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99 SDL_Surface *dst;
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100 int identity;
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101 SDL_blit blit;
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102 void *data;
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103 SDL_BlitInfo info;
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104
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105 /* the version count matches the destination; mismatch indicates
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106 an invalid mapping */
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107 unsigned int format_version;
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108 } SDL_BlitMap;
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109
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110 /* Functions found in SDL_blit.c */
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111 extern int SDL_CalculateBlit(SDL_Surface * surface);
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112
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113 /* Functions found in SDL_blit_*.c */
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114 extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface);
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115 extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface);
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116 extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface);
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117 extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface);
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118
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119 /*
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120 * Useful macros for blitting routines
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121 */
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122
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123 #if defined(__GNUC__)
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124 #define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v
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125 #elif defined(_MSC_VER)
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126 #define DECLARE_ALIGNED(t,v,a) __declspec(align(a)) t v
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127 #else
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128 #define DECLARE_ALIGNED(t,v,a) t v
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129 #endif
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130
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131 #define FORMAT_EQUAL(A, B) \
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132 ((A)->BitsPerPixel == (B)->BitsPerPixel \
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133 && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))
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134
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135 /* Load pixel of the specified format from a buffer and get its R-G-B values */
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136 /* FIXME: rescale values to 0..255 here? */
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137 #define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \
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138 { \
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139 r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \
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140 g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \
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141 b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \
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142 }
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143 #define RGB_FROM_RGB565(Pixel, r, g, b) \
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144 { \
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145 r = (((Pixel&0xF800)>>11)<<3); \
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146 g = (((Pixel&0x07E0)>>5)<<2); \
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147 b = ((Pixel&0x001F)<<3); \
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148 }
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149 #define RGB_FROM_RGB555(Pixel, r, g, b) \
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150 { \
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151 r = (((Pixel&0x7C00)>>10)<<3); \
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152 g = (((Pixel&0x03E0)>>5)<<3); \
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153 b = ((Pixel&0x001F)<<3); \
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154 }
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155 #define RGB_FROM_RGB888(Pixel, r, g, b) \
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156 { \
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157 r = ((Pixel&0xFF0000)>>16); \
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158 g = ((Pixel&0xFF00)>>8); \
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159 b = (Pixel&0xFF); \
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160 }
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161 #define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \
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162 do { \
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163 switch (bpp) { \
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164 case 2: \
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165 Pixel = *((Uint16 *)(buf)); \
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166 break; \
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167 \
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168 case 3: { \
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169 Uint8 *B = (Uint8 *)(buf); \
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170 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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171 Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
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172 } else { \
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173 Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
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174 } \
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175 } \
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176 break; \
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177 \
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178 case 4: \
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179 Pixel = *((Uint32 *)(buf)); \
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180 break; \
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181 \
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182 default: \
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183 Pixel; /* stop gcc complaints */ \
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184 break; \
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185 } \
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186 } while (0)
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187
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188 #define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \
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189 do { \
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190 switch (bpp) { \
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191 case 2: \
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192 Pixel = *((Uint16 *)(buf)); \
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193 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
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194 break; \
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195 \
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196 case 3: { \
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197 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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198 r = *((buf)+fmt->Rshift/8); \
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199 g = *((buf)+fmt->Gshift/8); \
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200 b = *((buf)+fmt->Bshift/8); \
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201 } else { \
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202 r = *((buf)+2-fmt->Rshift/8); \
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203 g = *((buf)+2-fmt->Gshift/8); \
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204 b = *((buf)+2-fmt->Bshift/8); \
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205 } \
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206 } \
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207 break; \
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208 \
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209 case 4: \
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210 Pixel = *((Uint32 *)(buf)); \
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211 RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
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212 break; \
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213 \
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214 default: \
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215 Pixel; /* stop gcc complaints */ \
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216 break; \
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217 } \
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218 } while (0)
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219
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220 /* Assemble R-G-B values into a specified pixel format and store them */
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221 #define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \
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222 { \
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223 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
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224 ((g>>fmt->Gloss)<<fmt->Gshift)| \
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225 ((b>>fmt->Bloss)<<fmt->Bshift); \
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226 }
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227 #define RGB565_FROM_RGB(Pixel, r, g, b) \
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228 { \
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229 Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \
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230 }
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231 #define RGB555_FROM_RGB(Pixel, r, g, b) \
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232 { \
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233 Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \
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234 }
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235 #define RGB888_FROM_RGB(Pixel, r, g, b) \
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236 { \
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237 Pixel = (r<<16)|(g<<8)|b; \
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238 }
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239 #define ARGB8888_FROM_RGBA(Pixel, r, g, b, a) \
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240 { \
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241 Pixel = (a<<24)|(r<<16)|(g<<8)|b; \
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242 }
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243 #define RGBA8888_FROM_RGBA(Pixel, r, g, b, a) \
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244 { \
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245 Pixel = (r<<24)|(g<<16)|(b<<8)|a; \
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246 }
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247 #define ABGR8888_FROM_RGBA(Pixel, r, g, b, a) \
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248 { \
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249 Pixel = (a<<24)|(b<<16)|(g<<8)|r; \
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250 }
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251 #define BGRA8888_FROM_RGBA(Pixel, r, g, b, a) \
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252 { \
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253 Pixel = (b<<24)|(g<<16)|(r<<8)|a; \
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254 }
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255 #define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \
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256 { \
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257 switch (bpp) { \
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258 case 2: { \
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259 Uint16 Pixel; \
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260 \
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261 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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262 *((Uint16 *)(buf)) = Pixel; \
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263 } \
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264 break; \
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265 \
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266 case 3: { \
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267 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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268 *((buf)+fmt->Rshift/8) = r; \
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269 *((buf)+fmt->Gshift/8) = g; \
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270 *((buf)+fmt->Bshift/8) = b; \
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271 } else { \
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272 *((buf)+2-fmt->Rshift/8) = r; \
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273 *((buf)+2-fmt->Gshift/8) = g; \
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274 *((buf)+2-fmt->Bshift/8) = b; \
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275 } \
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276 } \
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277 break; \
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278 \
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279 case 4: { \
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280 Uint32 Pixel; \
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281 \
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282 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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283 *((Uint32 *)(buf)) = Pixel; \
0
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284 } \
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285 break; \
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286 } \
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287 }
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288 #define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \
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289 { \
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290 switch (bpp) { \
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291 case 2: { \
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292 Uint16 *bufp; \
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293 Uint16 Pixel; \
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294 \
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295 bufp = (Uint16 *)buf; \
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296 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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297 *bufp = Pixel | (*bufp & Amask); \
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298 } \
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299 break; \
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300 \
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301 case 3: { \
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302 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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303 *((buf)+fmt->Rshift/8) = r; \
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304 *((buf)+fmt->Gshift/8) = g; \
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305 *((buf)+fmt->Bshift/8) = b; \
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306 } else { \
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307 *((buf)+2-fmt->Rshift/8) = r; \
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308 *((buf)+2-fmt->Gshift/8) = g; \
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309 *((buf)+2-fmt->Bshift/8) = b; \
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310 } \
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311 } \
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312 break; \
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313 \
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314 case 4: { \
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315 Uint32 *bufp; \
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316 Uint32 Pixel; \
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317 \
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318 bufp = (Uint32 *)buf; \
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319 PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \
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320 *bufp = Pixel | (*bufp & Amask); \
0
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321 } \
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322 break; \
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323 } \
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324 }
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325
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326 /* FIXME: Should we rescale alpha into 0..255 here? */
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327 #define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \
0
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328 { \
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329 r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
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330 g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
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331 b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
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332 a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
0
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333 }
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334 #define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \
0
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335 { \
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336 r = (Pixel&fmt->Rmask)>>fmt->Rshift; \
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337 g = (Pixel&fmt->Gmask)>>fmt->Gshift; \
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338 b = (Pixel&fmt->Bmask)>>fmt->Bshift; \
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339 a = (Pixel&fmt->Amask)>>fmt->Ashift; \
0
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340 }
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341 #define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \
0
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342 { \
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343 r = (Pixel>>24); \
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344 g = ((Pixel>>16)&0xFF); \
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345 b = ((Pixel>>8)&0xFF); \
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346 a = (Pixel&0xFF); \
0
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347 }
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348 #define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \
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349 { \
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350 r = ((Pixel>>16)&0xFF); \
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351 g = ((Pixel>>8)&0xFF); \
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352 b = (Pixel&0xFF); \
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353 a = (Pixel>>24); \
0
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354 }
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355 #define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \
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356 { \
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357 r = (Pixel&0xFF); \
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358 g = ((Pixel>>8)&0xFF); \
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359 b = ((Pixel>>16)&0xFF); \
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360 a = (Pixel>>24); \
0
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361 }
3054
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362 #define RGBA_FROM_BGRA8888(Pixel, r, g, b, a) \
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diff changeset
363 { \
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364 r = ((Pixel>>8)&0xFF); \
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365 g = ((Pixel>>16)&0xFF); \
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366 b = (Pixel>>24); \
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367 a = (Pixel&0xFF); \
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368 }
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369 #define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \
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370 do { \
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371 switch (bpp) { \
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372 case 2: \
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373 Pixel = *((Uint16 *)(buf)); \
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374 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
0
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375 break; \
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376 \
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377 case 3: { \
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378 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
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379 r = *((buf)+fmt->Rshift/8); \
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diff changeset
380 g = *((buf)+fmt->Gshift/8); \
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381 b = *((buf)+fmt->Bshift/8); \
0
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382 } else { \
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383 r = *((buf)+2-fmt->Rshift/8); \
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384 g = *((buf)+2-fmt->Gshift/8); \
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385 b = *((buf)+2-fmt->Bshift/8); \
0
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386 } \
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387 a = 0xFF; \
0
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diff changeset
388 } \
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389 break; \
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diff changeset
390 \
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391 case 4: \
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diff changeset
392 Pixel = *((Uint32 *)(buf)); \
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diff changeset
393 RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
0
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diff changeset
394 break; \
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diff changeset
395 \
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396 default: \
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diff changeset
397 Pixel; /* stop gcc complaints */ \
0
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398 break; \
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399 } \
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diff changeset
400 } while (0)
0
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diff changeset
401
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diff changeset
402 /* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
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diff changeset
403 #define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
0
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diff changeset
404 { \
1162
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diff changeset
405 Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
0
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diff changeset
406 ((g>>fmt->Gloss)<<fmt->Gshift)| \
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parents:
diff changeset
407 ((b>>fmt->Bloss)<<fmt->Bshift)| \
535
917cc5c56176 Fixed alpha blending bug (thanks Glenn!)
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parents: 297
diff changeset
408 ((a>>fmt->Aloss)<<fmt->Ashift); \
0
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parents:
diff changeset
409 }
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410 #define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
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parents:
diff changeset
411 { \
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parents:
diff changeset
412 switch (bpp) { \
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diff changeset
413 case 2: { \
1162
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diff changeset
414 Uint16 Pixel; \
0
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diff changeset
415 \
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diff changeset
416 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
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diff changeset
417 *((Uint16 *)(buf)) = Pixel; \
0
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parents:
diff changeset
418 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 break; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 \
2824
4dba7aa7ea77 Added slow but complete blit fallback
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
421 case 3: { \
4dba7aa7ea77 Added slow but complete blit fallback
Sam Lantinga <slouken@libsdl.org>
parents: 2267
diff changeset
422 if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 *((buf)+fmt->Rshift/8) = r; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 *((buf)+fmt->Gshift/8) = g; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 *((buf)+fmt->Bshift/8) = b; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 } else { \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 *((buf)+2-fmt->Rshift/8) = r; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 *((buf)+2-fmt->Gshift/8) = g; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 *((buf)+2-fmt->Bshift/8) = b; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 break; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 case 4: { \
1162
2651158f59b8 Enable altivec blitters on PowerPC Linux, and some fixes for recent
Ryan C. Gordon <icculus@icculus.org>
parents: 1047
diff changeset
435 Uint32 Pixel; \
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 \
1162
2651158f59b8 Enable altivec blitters on PowerPC Linux, and some fixes for recent
Ryan C. Gordon <icculus@icculus.org>
parents: 1047
diff changeset
437 PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a); \
2651158f59b8 Enable altivec blitters on PowerPC Linux, and some fixes for recent
Ryan C. Gordon <icculus@icculus.org>
parents: 1047
diff changeset
438 *((Uint32 *)(buf)) = Pixel; \
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 break; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443
1162
2651158f59b8 Enable altivec blitters on PowerPC Linux, and some fixes for recent
Ryan C. Gordon <icculus@icculus.org>
parents: 1047
diff changeset
444 /* Blend the RGB values of two Pixels based on a source alpha value */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 do { \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 dR = (((sR-dR)*(A))>>8)+dR; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 dG = (((sG-dG)*(A))>>8)+dG; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 dB = (((sB-dB)*(A))>>8)+dB; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 } while(0)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451
1162
2651158f59b8 Enable altivec blitters on PowerPC Linux, and some fixes for recent
Ryan C. Gordon <icculus@icculus.org>
parents: 1047
diff changeset
452 /* Blend the RGB values of two Pixels based on a source alpha value */
1047
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
453 #define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB) \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
454 do { \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
455 unsigned tR, tG, tB, tA; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
456 tA = 255 - sA; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
457 tR = 1 + (sR * sA) + (dR * tA); \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
458 dR = (tR + (tR >> 8)) >> 8; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
459 tG = 1 + (sG * sA) + (dG * tA); \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
460 dG = (tG + (tG >> 8)) >> 8; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
461 tB = 1 + (sB * sA) + (dB * tA); \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
462 dB = (tB + (tB >> 8)) >> 8; \
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
463 } while(0)
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
464
ffaaf7ecf685 Altivec-optimized blitters!
Ryan C. Gordon <icculus@icculus.org>
parents: 769
diff changeset
465
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 /* This is a very useful loop for optimizing blitters */
553
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
467 #if defined(_MSC_VER) && (_MSC_VER == 1300)
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
468 /* There's a bug in the Visual C++ 7 optimizer when compiling this code */
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
469 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 #define USE_DUFFS_LOOP
553
417f8709e648 There's a bug in the VC7 optimizer relating to the duff loop optimization
Sam Lantinga <slouken@libsdl.org>
parents: 535
diff changeset
471 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 #ifdef USE_DUFFS_LOOP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 /* 8-times unrolled loop */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 #define DUFFS_LOOP8(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 { int n = (width+7)/8; \
91
e85e03f195b4 From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
477 switch (width & 7) { \
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 case 0: do { pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 case 7: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 case 6: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 case 5: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 case 4: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 case 3: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 case 2: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 case 1: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 } while ( --n > 0 ); \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 /* 4-times unrolled loop */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 #define DUFFS_LOOP4(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 { int n = (width+3)/4; \
91
e85e03f195b4 From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
493 switch (width & 3) { \
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 case 0: do { pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 case 3: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 case 2: pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 case 1: pixel_copy_increment; \
3035
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
498 } while (--n > 0); \
689
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
499 } \
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
500 }
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
501
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 /* Use the 8-times version of the loop by default */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 #define DUFFS_LOOP(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 DUFFS_LOOP8(pixel_copy_increment, width)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505
3035
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
506 /* Special version of Duff's device for even more optimization */
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
507 #define DUFFS_LOOP_124(pixel_copy_increment1, \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
508 pixel_copy_increment2, \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
509 pixel_copy_increment4, width) \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
510 { int n = width; \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
511 if (n & 1) { \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
512 pixel_copy_increment1; n -= 1; \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
513 } \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
514 if (n & 2) { \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
515 pixel_copy_increment2; n -= 2; \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
516 } \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
517 if (n) { \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
518 n = (n+7)/ 8; \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
519 switch (n & 4) { \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
520 case 0: do { pixel_copy_increment4; \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
521 case 4: pixel_copy_increment4; \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
522 } while (--n > 0); \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
523 } \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
524 } \
689
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
525 }
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
526
3035
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
527 #else
689
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
528
5bb080d35049 Date: Tue, 19 Aug 2003 17:57:00 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 553
diff changeset
529 /* Don't use Duff's device to unroll loops */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 #define DUFFS_LOOP(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 { int n; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 for ( n=width; n > 0; --n ) { \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 pixel_copy_increment; \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 } \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 #define DUFFS_LOOP8(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 DUFFS_LOOP(pixel_copy_increment, width)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 #define DUFFS_LOOP4(pixel_copy_increment, width) \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 DUFFS_LOOP(pixel_copy_increment, width)
3035
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
540 #define DUFFS_LOOP_124(pixel_copy_increment1, \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
541 pixel_copy_increment2, \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
542 pixel_copy_increment4, width) \
ff602fdfdedc Removed Rafal Bursig's MMX RLE code, at his request.
Sam Lantinga <slouken@libsdl.org>
parents: 2899
diff changeset
543 DUFFS_LOOP(pixel_copy_increment1, width)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 #endif /* USE_DUFFS_LOOP */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 /* Prevent Visual C++ 6.0 from printing out stupid warnings */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 #if defined(_MSC_VER) && (_MSC_VER >= 600)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 #pragma warning(disable: 4550)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 #endif /* _SDL_blit_h */
2898
e40448bc7727 Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
553
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
554 /* vi: set ts=4 sw=4 expandtab: */