annotate include/SDL_loadso.h @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 99210400e8b9
children d3baf5ac4e37
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_loadso.h
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25 *
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26 * System dependent library loading routines
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27 *
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28 * Some things to keep in mind:
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29 * - These functions only work on C function names. Other languages may
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30 * have name mangling and intrinsic language support that varies from
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31 * compiler to compiler.
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32 * - Make sure you declare your function pointers with the same calling
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33 * convention as the actual library function. Your code will crash
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34 * mysteriously if you do not do this.
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35 * - Avoid namespace collisions. If you load a symbol from the library,
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36 * it is not defined whether or not it goes into the global symbol
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37 * namespace for the application. If it does and it conflicts with
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38 * symbols in your code or other shared libraries, you will not get
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39 * the results you expect. :)
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40 */
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41
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42 #ifndef _SDL_loadso_h
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43 #define _SDL_loadso_h
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44
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45 #include "SDL_stdinc.h"
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46 #include "SDL_error.h"
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47
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48 #include "begin_code.h"
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49 /* Set up for C function definitions, even when using C++ */
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50 #ifdef __cplusplus
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51 /* *INDENT-OFF* */
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52 extern "C" {
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53 /* *INDENT-ON* */
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54 #endif
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56 /* This function dynamically loads a shared object and returns a pointer
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57 * to the object handle (or NULL if there was an error).
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58 * The 'sofile' parameter is a system dependent name of the object file.
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59 */
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60 extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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62 /* Given an object handle, this function looks up the address of the
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63 * named function in the shared object and returns it. This address
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64 * is no longer valid after calling SDL_UnloadObject().
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65 */
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66 extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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67 const char *name);
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68
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69 /* Unload a shared object from memory */
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70 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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72 /* Ends C function definitions when using C++ */
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73 #ifdef __cplusplus
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74 /* *INDENT-OFF* */
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75 }
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76 /* *INDENT-ON* */
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77 #endif
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78 #include "close_code.h"
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80 #endif /* _SDL_loadso_h */
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82 /* vi: set ts=4 sw=4 expandtab: */