Mercurial > sdl-ios-xcode
annotate src/thread/os2/SDL_syscond.c @ 4113:82dab719502e SDL-1.2
Fixed bug #464
Added X1/X2 button constants
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Dec 2007 06:08:17 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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1190 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2006 Sam Lantinga |
1190 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
1190 | 7 License as published by the Free Software Foundation; either |
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Sam Lantinga <slouken@libsdl.org>
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8 version 2.1 of the License, or (at your option) any later version. |
1190 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
1190 | 14 |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
1190 | 18 |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
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Sam Lantinga <slouken@libsdl.org>
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22 #include "SDL_config.h" |
1190 | 23 |
24 /* An implementation of condition variables using semaphores and mutexes */ | |
25 /* | |
26 This implementation borrows heavily from the BeOS condition variable | |
27 implementation, written by Christopher Tate and Owen Smith. Thanks! | |
28 */ | |
29 | |
30 #include "SDL_thread.h" | |
31 | |
32 struct SDL_cond | |
33 { | |
34 SDL_mutex *lock; | |
35 int waiting; | |
36 int signals; | |
37 SDL_sem *wait_sem; | |
38 SDL_sem *wait_done; | |
39 }; | |
40 | |
41 /* Create a condition variable */ | |
42 DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void) | |
43 { | |
44 SDL_cond *cond; | |
45 | |
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46 cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); |
1190 | 47 if ( cond ) { |
48 cond->lock = SDL_CreateMutex(); | |
49 cond->wait_sem = SDL_CreateSemaphore(0); | |
50 cond->wait_done = SDL_CreateSemaphore(0); | |
51 cond->waiting = cond->signals = 0; | |
52 if ( ! cond->lock || ! cond->wait_sem || ! cond->wait_done ) { | |
53 SDL_DestroyCond(cond); | |
54 cond = NULL; | |
55 } | |
56 } else { | |
57 SDL_OutOfMemory(); | |
58 } | |
59 return(cond); | |
60 } | |
61 | |
62 /* Destroy a condition variable */ | |
63 DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond) | |
64 { | |
65 if ( cond ) { | |
66 if ( cond->wait_sem ) { | |
67 SDL_DestroySemaphore(cond->wait_sem); | |
68 } | |
69 if ( cond->wait_done ) { | |
70 SDL_DestroySemaphore(cond->wait_done); | |
71 } | |
72 if ( cond->lock ) { | |
73 SDL_DestroyMutex(cond->lock); | |
74 } | |
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Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
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75 SDL_free(cond); |
1190 | 76 } |
77 } | |
78 | |
79 /* Restart one of the threads that are waiting on the condition variable */ | |
80 DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond) | |
81 { | |
82 if ( ! cond ) { | |
83 SDL_SetError("Passed a NULL condition variable"); | |
84 return -1; | |
85 } | |
86 | |
87 /* If there are waiting threads not already signalled, then | |
88 signal the condition and wait for the thread to respond. | |
89 */ | |
90 SDL_LockMutex(cond->lock); | |
91 if ( cond->waiting > cond->signals ) { | |
92 ++cond->signals; | |
93 SDL_SemPost(cond->wait_sem); | |
94 SDL_UnlockMutex(cond->lock); | |
95 SDL_SemWait(cond->wait_done); | |
96 } else { | |
97 SDL_UnlockMutex(cond->lock); | |
98 } | |
99 | |
100 return 0; | |
101 } | |
102 | |
103 /* Restart all threads that are waiting on the condition variable */ | |
104 DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond) | |
105 { | |
106 if ( ! cond ) { | |
107 SDL_SetError("Passed a NULL condition variable"); | |
108 return -1; | |
109 } | |
110 | |
111 /* If there are waiting threads not already signalled, then | |
112 signal the condition and wait for the thread to respond. | |
113 */ | |
114 SDL_LockMutex(cond->lock); | |
115 if ( cond->waiting > cond->signals ) { | |
116 int i, num_waiting; | |
117 | |
118 num_waiting = (cond->waiting - cond->signals); | |
119 cond->signals = cond->waiting; | |
120 for ( i=0; i<num_waiting; ++i ) { | |
121 SDL_SemPost(cond->wait_sem); | |
122 } | |
123 /* Now all released threads are blocked here, waiting for us. | |
124 Collect them all (and win fabulous prizes!) :-) | |
125 */ | |
126 SDL_UnlockMutex(cond->lock); | |
127 for ( i=0; i<num_waiting; ++i ) { | |
128 SDL_SemWait(cond->wait_done); | |
129 } | |
130 } else { | |
131 SDL_UnlockMutex(cond->lock); | |
132 } | |
133 | |
134 return 0; | |
135 } | |
136 | |
137 /* Wait on the condition variable for at most 'ms' milliseconds. | |
138 The mutex must be locked before entering this function! | |
139 The mutex is unlocked during the wait, and locked again after the wait. | |
140 | |
141 Typical use: | |
142 | |
143 Thread A: | |
144 SDL_LockMutex(lock); | |
145 while ( ! condition ) { | |
146 SDL_CondWait(cond); | |
147 } | |
148 SDL_UnlockMutex(lock); | |
149 | |
150 Thread B: | |
151 SDL_LockMutex(lock); | |
152 ... | |
153 condition = true; | |
154 ... | |
155 SDL_UnlockMutex(lock); | |
156 */ | |
157 DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) | |
158 { | |
159 int retval; | |
160 | |
161 if ( ! cond ) { | |
162 SDL_SetError("Passed a NULL condition variable"); | |
163 return -1; | |
164 } | |
165 | |
166 /* Obtain the protection mutex, and increment the number of waiters. | |
167 This allows the signal mechanism to only perform a signal if there | |
168 are waiting threads. | |
169 */ | |
170 SDL_LockMutex(cond->lock); | |
171 ++cond->waiting; | |
172 SDL_UnlockMutex(cond->lock); | |
173 | |
174 /* Unlock the mutex, as is required by condition variable semantics */ | |
175 SDL_UnlockMutex(mutex); | |
176 | |
177 /* Wait for a signal */ | |
178 if ( ms == SDL_MUTEX_MAXWAIT ) { | |
179 retval = SDL_SemWait(cond->wait_sem); | |
180 } else { | |
181 retval = SDL_SemWaitTimeout(cond->wait_sem, ms); | |
182 } | |
183 | |
184 /* Let the signaler know we have completed the wait, otherwise | |
185 the signaler can race ahead and get the condition semaphore | |
186 if we are stopped between the mutex unlock and semaphore wait, | |
187 giving a deadlock. See the following URL for details: | |
188 http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html | |
189 */ | |
190 SDL_LockMutex(cond->lock); | |
191 if ( cond->signals > 0 ) { | |
192 /* If we timed out, we need to eat a condition signal */ | |
193 if ( retval > 0 ) { | |
194 SDL_SemWait(cond->wait_sem); | |
195 } | |
196 /* We always notify the signal thread that we are done */ | |
197 SDL_SemPost(cond->wait_done); | |
198 | |
199 /* Signal handshake complete */ | |
200 --cond->signals; | |
201 } | |
202 --cond->waiting; | |
203 SDL_UnlockMutex(cond->lock); | |
204 | |
205 /* Lock the mutex, as is required by condition variable semantics */ | |
206 SDL_LockMutex(mutex); | |
207 | |
208 return retval; | |
209 } | |
210 | |
211 /* Wait on the condition variable forever */ | |
212 DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) | |
213 { | |
214 return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); | |
215 } |