Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_DisplayFormatAlpha.3 @ 738:82b85b731fe3
Date: Mon, 10 Nov 2003 19:57:56 +0100
From: Stephane Marchesin <stephane.marchesin@wanadoo.fr>
Subject: [SDL] SDL and gcc >= 3.3.1 fix
Lately, I upgraded my gcc compiler and could trigger the error described
in this thread :
http://www.libsdl.org/pipermail/sdl/2003-September/056163.html
SDL_RLEaccel.c: In function `RLEClipBlit':
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
The attached patch fixes this issue, and is smaller than the previous
one, as I was able to trigger the issue, so I could narrow it.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Nov 2003 20:21:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_DisplayFormatAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_DisplayFormatAlpha\- Convert a surface to the display format | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR | |
12 .PP | |
13 If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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14 .PP |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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15 This function can be used to convert a colourkey to an alpha channel, if the \fBSDL_SRCCOLORKEY\fP flag is set on the surface\&. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere\&. |
0 | 16 .SH "RETURN VALUE" |
17 .PP | |
18 If the conversion fails or runs out of memory, it returns \fBNULL\fR | |
19 .SH "SEE ALSO" | |
20 .PP | |
21 \fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |