Mercurial > sdl-ios-xcode
annotate src/audio/mme/SDL_mmeaudio.h @ 4099:822f9624f984 SDL-1.2
Brian Fisher fixed bug #513
If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with
the windib video backend, then when exiting fullscreen the desktop resolution
is not restored
The reason this is, is because the windib backend restores the desktop
resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the
last request was for fullscreen by checking the original flags on the video
surface. However, if the bits per pixel requested is different than current
surface, the video surface is recreated and the original video flags are lost.
So the check to see if we were exiting fullscreen fails.
below is a patch to SDL_dibvideo.c that solves the problem by using the
original flags in all cases.
thanks!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 28 Dec 2007 08:00:30 +0000 |
parents | d910939febfa |
children | 782fd950bd46 a1b03ba2fcd0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Allow access to a raw mixing buffer */ |
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25 |
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26 #ifndef _SDL_lowaudio_h |
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27 #define _SDL_lowaudio_h |
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28 |
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29 #include "../SDL_sysaudio.h" |
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30 |
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31 /* Hidden "this" pointer for the video functions */ |
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32 #define _THIS SDL_AudioDevice *this |
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33 #define NUM_BUFFERS 2 |
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34 |
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35 struct SharedMem { |
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36 HWAVEOUT sound; |
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37 WAVEHDR wHdr[NUM_BUFFERS]; |
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38 PCMWAVEFORMAT wFmt; |
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39 }; |
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40 |
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41 struct SDL_PrivateAudioData { |
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42 Uint8 *mixbuf; /* The raw allocated mixing buffer */ |
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43 struct SharedMem *shm; |
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44 int next_buffer; |
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45 }; |
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46 |
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47 #define shm (this->hidden->shm) |
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48 #define mixbuf (this->hidden->mixbuf) |
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49 #define next_buffer (this->hidden->next_buffer) |
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50 /* Old variable names */ |
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51 #endif /* _SDL_lowaudio_h */ |