annotate INSTALL @ 4099:822f9624f984 SDL-1.2

Brian Fisher fixed bug #513 If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with the windib video backend, then when exiting fullscreen the desktop resolution is not restored The reason this is, is because the windib backend restores the desktop resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the last request was for fullscreen by checking the original flags on the video surface. However, if the bits per pixel requested is different than current surface, the video surface is recreated and the original video flags are lost. So the check to see if we were exiting fullscreen fails. below is a patch to SDL_dibvideo.c that solves the problem by using the original flags in all cases. thanks!
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 08:00:30 +0000
parents 0a45995a7fc3
children 00e7c6b7eb03
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 To compile and install SDL:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 1. Run './configure; make; make install'
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5
866
0a45995a7fc3 Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 533
diff changeset
6 If you are compiling for Windows using gcc, read the FAQ at:
0a45995a7fc3 Date: Tue, 2 Mar 2004 11:34:54 +0100
Sam Lantinga <slouken@libsdl.org>
parents: 533
diff changeset
7 http://www.libsdl.org/faq.php?action=listentries&category=4#42
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 If you are compiling using Visual C++ on Win32, you should read
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 the file VisualC.html
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 2. Look at the example programs in ./test, and check out the HTML
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 documentation in ./docs to see how to use the SDL library.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 3. Join the SDL developer mailing list by sending E-mail to
253
b23d3c5a32f3 Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
16 sdl-request@libsdl.org
b23d3c5a32f3 Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
17 and put "subscribe" in the subject of the message.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
253
b23d3c5a32f3 Updated mailing list information
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
19 Or alternatively you can use the web interface:
533
263e4884f70d *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 253
diff changeset
20 http://www.libsdl.org/mailing-list.php
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
21
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
22 That's it!
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23 Sam Lantinga <slouken@libsdl.org>