Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WM_SetIcon.3 @ 4339:819270e2f893 SDL-1.2
Don't call it "ALSA 0.9 PCM audio" anymore, since we moved to the stable API.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 15 Oct 2009 05:29:49 +0000 |
parents | 1238da4a7112 |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_WM_SetIcon \- Sets the icon for the display window\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
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11 Sets the icon for the display window\&. Win32 icons must be 32x32\&. |
0 | 12 .PP |
13 This function must be called before the first call to \fISDL_SetVideoMode\fR\&. | |
14 .PP | |
15 It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. | |
16 .PP | |
17 If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. | |
18 .SH "EXAMPLE" | |
19 .PP | |
20 .nf | |
21 \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR | |
22 .fi | |
23 .PP | |
24 .SH "SEE ALSO" | |
25 .PP | |
26 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR | |
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Debian patch: f230_manpages.diff
Sam Lantinga <slouken@libsdl.org>
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27 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02 |