Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetClipRect.3 @ 4339:819270e2f893 SDL-1.2
Don't call it "ALSA 0.9 PCM audio" anymore, since we moved to the stable API.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 15 Oct 2009 05:29:49 +0000 |
parents | 1238da4a7112 |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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1 .TH "SDL_SetClipRect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_SetClipRect \- Sets the clipping rectangle for a surface\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_SetClipRect\fP\fR(\fBSDL_Surface *surface, SDL_Rect *rect\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Sets the clipping rectangle for a surface\&. When this surface is the destination of a blit, only the area within the clip rectangle will be drawn into\&. | |
12 .PP | |
13 The rectangle pointed to by \fBrect\fR will be clipped to the edges of the surface so that the clip rectangle for a surface can never fall outside the edges of the surface\&. | |
14 .PP | |
15 If \fBrect\fR is \fBNULL\fP the clipping rectangle will be set to the full size of the surface\&. | |
16 .SH "SEE ALSO" | |
17 .PP | |
18 \fI\fBSDL_GetClipRect\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Surface\fR\fR | |
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19 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |