annotate docs/html/sdlsurface.html @ 432:80a35d43a58f

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author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Aug 2002 23:08:41 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Surface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_PixelFormat"
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17 HREF="sdlpixelformat.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_VideoInfo"
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20 HREF="sdlvideoinfo.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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34 CELLSPACING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlpixelformat.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlvideoinfo.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLSURFACE"
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71 >SDL_Surface</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN2879"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
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81 ><DIV
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82 CLASS="REFSECT1"
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83 ><A
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84 NAME="AEN2882"
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85 ></A
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86 ><H2
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87 >Structure Definition</H2
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88 ><PRE
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89 CLASS="PROGRAMLISTING"
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90 >typedef struct SDL_Surface {
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91 Uint32 flags; /* Read-only */
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92 SDL_PixelFormat *format; /* Read-only */
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93 int w, h; /* Read-only */
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94 Uint16 pitch; /* Read-only */
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95 void *pixels; /* Read-write */
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96
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97 /* clipping information */
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98 SDL_Rect clip_rect; /* Read-only */
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99
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100 /* Reference count -- used when freeing surface */
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101 int refcount; /* Read-mostly */
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103 /* This structure also contains private fields not shown here */
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104 } SDL_Surface;</PRE
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105 ></DIV
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106 ><DIV
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107 CLASS="REFSECT1"
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108 ><A
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109 NAME="AEN2885"
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110 ></A
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111 ><H2
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112 >Structure Data</H2
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113 ><DIV
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114 CLASS="INFORMALTABLE"
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115 ><A
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116 NAME="AEN2887"
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117 ></A
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118 ><P
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119 ></P
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120 ><TABLE
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121 BORDER="0"
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122 CLASS="CALSTABLE"
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123 ><TBODY
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124 ><TR
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125 ><TD
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126 ALIGN="LEFT"
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127 VALIGN="TOP"
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128 ><TT
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129 CLASS="STRUCTFIELD"
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130 ><I
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131 >flags</I
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132 ></TT
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133 ></TD
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134 ><TD
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135 ALIGN="LEFT"
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136 VALIGN="TOP"
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137 >Surface flags</TD
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138 ></TR
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139 ><TR
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140 ><TD
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141 ALIGN="LEFT"
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142 VALIGN="TOP"
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143 ><TT
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144 CLASS="STRUCTFIELD"
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145 ><I
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146 >format</I
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147 ></TT
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148 ></TD
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149 ><TD
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150 ALIGN="LEFT"
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151 VALIGN="TOP"
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152 >Pixel <A
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153 HREF="sdlpixelformat.html"
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154 >format</A
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155 ></TD
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156 ></TR
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157 ><TR
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158 ><TD
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159 ALIGN="LEFT"
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160 VALIGN="TOP"
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161 ><TT
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162 CLASS="STRUCTFIELD"
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163 ><I
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164 >w, h</I
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165 ></TT
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166 ></TD
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167 ><TD
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168 ALIGN="LEFT"
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169 VALIGN="TOP"
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170 >Width and height of the surface</TD
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171 ></TR
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172 ><TR
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173 ><TD
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174 ALIGN="LEFT"
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175 VALIGN="TOP"
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176 ><TT
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177 CLASS="STRUCTFIELD"
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178 ><I
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179 >pitch</I
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180 ></TT
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181 ></TD
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182 ><TD
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183 ALIGN="LEFT"
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184 VALIGN="TOP"
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185 >Length of a surface scanline in bytes</TD
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186 ></TR
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187 ><TR
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 ><TT
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192 CLASS="STRUCTFIELD"
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193 ><I
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194 >pixels</I
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195 ></TT
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196 ></TD
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197 ><TD
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198 ALIGN="LEFT"
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199 VALIGN="TOP"
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200 >Pointer to the actual pixel data</TD
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201 ></TR
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202 ><TR
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203 ><TD
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204 ALIGN="LEFT"
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205 VALIGN="TOP"
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206 ><TT
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207 CLASS="STRUCTFIELD"
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208 ><I
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209 >clip_rect</I
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210 ></TT
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211 ></TD
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212 ><TD
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213 ALIGN="LEFT"
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214 VALIGN="TOP"
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215 >surface clip <A
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216 HREF="sdlrect.html"
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217 >rectangle</A
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218 ></TD
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219 ></TR
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220 ></TBODY
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221 ></TABLE
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222 ><P
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223 ></P
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224 ></DIV
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225 ></DIV
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226 ><DIV
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227 CLASS="REFSECT1"
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228 ><A
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229 NAME="AEN2916"
0
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230 ></A
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231 ><H2
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232 >Description</H2
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233 ><P
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234 ><SPAN
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235 CLASS="STRUCTNAME"
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236 >SDL_Surface</SPAN
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237 >'s represent areas of "graphical"
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238 memory, memory that can be drawn to. The video framebuffer is returned
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239 as a <SPAN
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240 CLASS="STRUCTNAME"
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241 >SDL_Surface</SPAN
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242 > by
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243 <A
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244 HREF="sdlsetvideomode.html"
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245 ><TT
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246 CLASS="FUNCTION"
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247 >SDL_SetVideoMode</TT
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248 ></A
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249 >
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250 and <A
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251 HREF="sdlgetvideosurface.html"
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252 ><TT
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253 CLASS="FUNCTION"
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254 >SDL_GetVideoSurface</TT
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255 ></A
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256 >.
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257 Most of the fields should be pretty obvious.
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258 <TT
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259 CLASS="STRUCTFIELD"
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260 ><I
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261 >w</I
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262 ></TT
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263 > and <TT
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264 CLASS="STRUCTFIELD"
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265 ><I
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266 >h</I
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267 ></TT
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268 > are the
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269 width and height of the surface in pixels.
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270 <TT
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271 CLASS="STRUCTFIELD"
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272 ><I
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273 >pixels</I
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274 ></TT
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275 > is a pointer to the actual pixel data,
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276 the surface should be <A
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277 HREF="sdllocksurface.html"
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278 >locked</A
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279 >
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280 before accessing this field. The <TT
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281 CLASS="STRUCTFIELD"
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282 ><I
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283 >clip_rect</I
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284 ></TT
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285 > field
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286 is the clipping rectangle as set by
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287 <A
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288 HREF="sdlsetcliprect.html"
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289 ><TT
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290 CLASS="FUNCTION"
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291 >SDL_SetClipRect</TT
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292 ></A
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293 >.</P
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294 ><P
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295 >The following are supported in the
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296 <TT
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297 CLASS="STRUCTFIELD"
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298 ><I
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299 >flags</I
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300 ></TT
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301 > field.</P
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302 ><DIV
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303 CLASS="INFORMALTABLE"
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304 ><A
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305 NAME="AEN2934"
0
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306 ></A
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307 ><P
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308 ></P
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309 ><TABLE
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310 BORDER="1"
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311 CLASS="CALSTABLE"
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312 ><TBODY
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313 ><TR
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314 ><TD
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315 ALIGN="LEFT"
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316 VALIGN="TOP"
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317 ><TT
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318 CLASS="LITERAL"
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319 >SDL_SWSURFACE</TT
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320 ></TD
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321 ><TD
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322 ALIGN="LEFT"
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323 VALIGN="TOP"
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324 >Surface is stored in system memory</TD
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325 ></TR
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326 ><TR
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327 ><TD
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328 ALIGN="LEFT"
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329 VALIGN="TOP"
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330 ><TT
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331 CLASS="LITERAL"
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332 >SDL_HWSURFACE</TT
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333 ></TD
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334 ><TD
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335 ALIGN="LEFT"
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336 VALIGN="TOP"
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337 >Surface is stored in video memory</TD
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338 ></TR
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339 ><TR
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340 ><TD
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341 ALIGN="LEFT"
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342 VALIGN="TOP"
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343 ><TT
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344 CLASS="LITERAL"
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345 >SDL_ASYNCBLIT</TT
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346 ></TD
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347 ><TD
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348 ALIGN="LEFT"
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349 VALIGN="TOP"
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350 >Surface uses asynchronous blits if possible</TD
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351 ></TR
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352 ><TR
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353 ><TD
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354 ALIGN="LEFT"
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355 VALIGN="TOP"
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356 ><TT
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357 CLASS="LITERAL"
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358 >SDL_ANYFORMAT</TT
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359 ></TD
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360 ><TD
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361 ALIGN="LEFT"
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362 VALIGN="TOP"
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363 >Allows any pixel-format (Display surface)</TD
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364 ></TR
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365 ><TR
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366 ><TD
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367 ALIGN="LEFT"
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368 VALIGN="TOP"
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369 ><TT
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370 CLASS="LITERAL"
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371 >SDL_HWPALETTE</TT
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372 ></TD
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373 ><TD
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374 ALIGN="LEFT"
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375 VALIGN="TOP"
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376 >Surface has exclusive palette</TD
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377 ></TR
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378 ><TR
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379 ><TD
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380 ALIGN="LEFT"
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381 VALIGN="TOP"
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382 ><TT
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383 CLASS="LITERAL"
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384 >SDL_DOUBLEBUF</TT
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385 ></TD
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386 ><TD
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387 ALIGN="LEFT"
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388 VALIGN="TOP"
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389 >Surface is double buffered (Display surface)</TD
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390 ></TR
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391 ><TR
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392 ><TD
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393 ALIGN="LEFT"
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394 VALIGN="TOP"
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395 ><TT
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396 CLASS="LITERAL"
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397 >SDL_FULLSCREEN</TT
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398 ></TD
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399 ><TD
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400 ALIGN="LEFT"
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401 VALIGN="TOP"
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402 >Surface is full screen (Display Surface)</TD
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403 ></TR
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404 ><TR
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405 ><TD
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406 ALIGN="LEFT"
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407 VALIGN="TOP"
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408 ><TT
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409 CLASS="LITERAL"
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410 >SDL_OPENGL</TT
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411 ></TD
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412 ><TD
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413 ALIGN="LEFT"
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414 VALIGN="TOP"
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415 >Surface has an OpenGL context (Display Surface)</TD
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416 ></TR
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417 ><TR
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418 ><TD
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419 ALIGN="LEFT"
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420 VALIGN="TOP"
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421 ><TT
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422 CLASS="LITERAL"
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423 >SDL_OPENGLBLIT</TT
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424 ></TD
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425 ><TD
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426 ALIGN="LEFT"
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427 VALIGN="TOP"
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428 >Surface supports OpenGL blitting (Display Surface)</TD
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429 ></TR
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430 ><TR
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431 ><TD
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432 ALIGN="LEFT"
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433 VALIGN="TOP"
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434 ><TT
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435 CLASS="LITERAL"
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436 >SDL_RESIZABLE</TT
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437 ></TD
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438 ><TD
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439 ALIGN="LEFT"
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440 VALIGN="TOP"
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441 >Surface is resizable (Display Surface)</TD
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442 ></TR
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443 ><TR
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444 ><TD
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445 ALIGN="LEFT"
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446 VALIGN="TOP"
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447 ><TT
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448 CLASS="LITERAL"
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449 >SDL_HWACCEL</TT
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450 ></TD
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451 ><TD
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452 ALIGN="LEFT"
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453 VALIGN="TOP"
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454 >Surface blit uses hardware acceleration</TD
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455 ></TR
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456 ><TR
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457 ><TD
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458 ALIGN="LEFT"
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459 VALIGN="TOP"
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460 ><TT
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461 CLASS="LITERAL"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
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462 >SDL_SRCCOLORKEY</TT
0
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463 ></TD
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464 ><TD
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465 ALIGN="LEFT"
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466 VALIGN="TOP"
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467 >Surface use colorkey blitting</TD
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468 ></TR
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469 ><TR
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470 ><TD
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471 ALIGN="LEFT"
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472 VALIGN="TOP"
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473 ><TT
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474 CLASS="LITERAL"
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475 >SDL_RLEACCEL</TT
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476 ></TD
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477 ><TD
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478 ALIGN="LEFT"
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479 VALIGN="TOP"
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480 >Colorkey blitting is accelerated with RLE</TD
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481 ></TR
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482 ><TR
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483 ><TD
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484 ALIGN="LEFT"
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485 VALIGN="TOP"
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486 ><TT
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487 CLASS="LITERAL"
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488 >SDL_SRCALPHA</TT
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489 ></TD
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490 ><TD
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491 ALIGN="LEFT"
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492 VALIGN="TOP"
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493 >Surface blit uses alpha blending</TD
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494 ></TR
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parents:
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495 ><TR
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496 ><TD
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497 ALIGN="LEFT"
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498 VALIGN="TOP"
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499 ><TT
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500 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
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501 >SDL_PREALLOC</TT
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502 ></TD
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503 ><TD
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504 ALIGN="LEFT"
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505 VALIGN="TOP"
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506 >Surface uses preallocated memory</TD
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507 ></TR
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diff changeset
508 ></TBODY
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509 ></TABLE
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Sam Lantinga <slouken@lokigames.com>
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510 ><P
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511 ></P
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512 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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513 ></DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
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514 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 CLASS="REFSECT1"
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516 ><A
181
e5bc29de3f0a Updated from the SDL Documentation Project
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diff changeset
517 NAME="AEN2997"
0
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518 ></A
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519 ><H2
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520 >See Also</H2
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521 ><P
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522 ><A
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Sam Lantinga <slouken@lokigames.com>
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523 HREF="sdlpixelformat.html"
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parents:
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524 ><SPAN
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parents:
diff changeset
525 CLASS="STRUCTNAME"
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526 >SDL_PixelFormat</SPAN
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527 ></A
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Sam Lantinga <slouken@lokigames.com>
parents:
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528 ></P
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529 ></DIV
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530 ><DIV
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Sam Lantinga <slouken@lokigames.com>
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531 CLASS="NAVFOOTER"
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parents:
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532 ><HR
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533 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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534 WIDTH="100%"><TABLE
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535 WIDTH="100%"
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Sam Lantinga <slouken@lokigames.com>
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diff changeset
536 BORDER="0"
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537 CELLPADDING="0"
74212992fb08 Initial revision
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538 CELLSPACING="0"
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539 ><TR
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540 ><TD
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541 WIDTH="33%"
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parents:
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542 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 HREF="sdlpixelformat.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
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546 >Prev</A
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Sam Lantinga <slouken@lokigames.com>
parents:
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547 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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548 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 WIDTH="34%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 >Home</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 ALIGN="right"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 HREF="sdlvideoinfo.html"
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Sam Lantinga <slouken@lokigames.com>
parents:
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562 >Next</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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564 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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570 >SDL_PixelFormat</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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571 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 WIDTH="34%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 HREF="video.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 >Up</A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 ALIGN="right"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 VALIGN="top"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 >SDL_VideoInfo</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 ></TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 ></BODY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 ></HTML
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 >