Mercurial > sdl-ios-xcode
annotate src/SDL_fatal.c @ 1345:7f32b9bede06
Fixes for Visual C++ 6.0
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 18:36:54 +0000 |
parents | 450721ad5436 |
children | d910939febfa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* General fatal signal handling code for SDL */ | |
24 | |
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25 #include "SDL_config.h" |
0 | 26 |
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27 #ifdef HAVE_SIGNAL_H |
0 | 28 |
29 #include <signal.h> | |
30 | |
31 #include "SDL.h" | |
32 #include "SDL_fatal.h" | |
33 | |
34 /* This installs some signal handlers for the more common fatal signals, | |
35 so that if the programmer is lazy, the app doesn't die so horribly if | |
36 the program crashes. | |
37 */ | |
38 | |
39 static void SDL_Parachute(int sig) | |
40 { | |
41 signal(sig, SIG_DFL); | |
42 SDL_Quit(); | |
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43 raise(sig); |
0 | 44 } |
45 | |
46 static int SDL_fatal_signals[] = { | |
47 SIGSEGV, | |
48 #ifdef SIGBUS | |
49 SIGBUS, | |
50 #endif | |
51 #ifdef SIGFPE | |
52 SIGFPE, | |
53 #endif | |
54 #ifdef SIGQUIT | |
55 SIGQUIT, | |
56 #endif | |
57 0 | |
58 }; | |
59 | |
60 void SDL_InstallParachute(void) | |
61 { | |
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62 /* Set a handler for any fatal signal not already handled */ |
0 | 63 int i; |
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64 #ifdef HAVE_SIGACTION |
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65 struct sigaction action; |
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66 |
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67 for ( i=0; SDL_fatal_signals[i]; ++i ) { |
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68 sigaction(SDL_fatal_signals[i], NULL, &action); |
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69 if ( action.sa_handler == SIG_DFL ) { |
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70 action.sa_handler = SDL_Parachute; |
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71 sigaction(SDL_fatal_signals[i], &action, NULL); |
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72 } |
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73 } |
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74 #ifdef SIGALRM |
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75 /* Set SIGALRM to be ignored -- necessary on Solaris */ |
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76 sigaction(SIGALRM, NULL, &action); |
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77 if ( action.sa_handler == SIG_DFL ) { |
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78 action.sa_handler = SIG_IGN; |
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79 sigaction(SIGALRM, &action, NULL); |
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80 } |
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81 #endif |
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82 #else |
0 | 83 void (*ohandler)(int); |
84 | |
85 for ( i=0; SDL_fatal_signals[i]; ++i ) { | |
86 ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); | |
87 if ( ohandler != SIG_DFL ) { | |
88 signal(SDL_fatal_signals[i], ohandler); | |
89 } | |
90 } | |
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91 #endif /* HAVE_SIGACTION */ |
0 | 92 return; |
93 } | |
94 | |
95 void SDL_UninstallParachute(void) | |
96 { | |
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97 /* Remove a handler for any fatal signal handled */ |
0 | 98 int i; |
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99 #ifdef HAVE_SIGACTION |
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100 struct sigaction action; |
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101 |
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102 for ( i=0; SDL_fatal_signals[i]; ++i ) { |
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103 sigaction(SDL_fatal_signals[i], NULL, &action); |
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104 if ( action.sa_handler == SDL_Parachute ) { |
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105 action.sa_handler = SIG_DFL; |
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106 sigaction(SDL_fatal_signals[i], &action, NULL); |
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107 } |
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108 } |
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109 #else |
0 | 110 void (*ohandler)(int); |
111 | |
112 for ( i=0; SDL_fatal_signals[i]; ++i ) { | |
113 ohandler = signal(SDL_fatal_signals[i], SIG_DFL); | |
114 if ( ohandler != SDL_Parachute ) { | |
115 signal(SDL_fatal_signals[i], ohandler); | |
116 } | |
117 } | |
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118 #endif /* HAVE_SIGACTION */ |
0 | 119 } |
120 | |
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121 #else |
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122 |
450721ad5436
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123 /* No signals on this platform, nothing to do.. */ |
450721ad5436
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parents:
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124 |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
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125 void SDL_InstallParachute(void) |
450721ad5436
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126 { |
450721ad5436
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127 return; |
450721ad5436
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parents:
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128 } |
450721ad5436
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129 |
450721ad5436
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130 void SDL_UninstallParachute(void) |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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131 { |
450721ad5436
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132 return; |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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133 } |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents:
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134 |
450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
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parents:
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135 #endif /* HAVE_SIGNAL_H */ |