annotate test/testsprite.c @ 983:7f08bd66f1ca

Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST) From: Eric Wing Subject: OS X Mouse inversion problem fix (again) Here's yet another patch for the OS X mouse inversion problem. This should fix the problem once and for all. I know I've said this before, but *This time for sure!* :) If you recall, my last patch broke the non-OpenGL windowed code and caused the inversion to occur there instead. Max submitted a patch that partially reverted the changes back which included the os version hack which is currently the most recent CVS. Aaron Sullivan identified and reported to the mailing list the other day, that the last partial regression of the code broke OS X 10.2. Looking over the results, I'm thinking that I was slightly more successful than I thought at unifying the code. I think I was trying to unify the code base for OpenGL and non-OpenGL windowed modes for all versions of the OS. It looks like I failed at at unifying the OpenGL and non-OpenGL code, but I did succeed at unifying the OS versions. Thus, we no longer need the hack for the OS version checks. The partial regression still included an OS check which is what broke things for < 10.3. Attached is the patch for SDL_QuartzWM.m. It basically is a half-line change that removes one of the two checks that decides if the mouse coordinates need to be inverted, i.e: if (system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) becomes this: if(SDL_VideoSurface->flags & SDL_OPENGL) With Aaron's outstanding help, we have collectively tested: windowed OpenGL windowed non-OpenGL fullscreen OpenGL fullscreen non-OpenGL under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4 (Tiger). We don't have access to 10.0 or 10.1, but since the original problem didn't materialize until 10.3, I'm hopeful that testing 10.2 is sufficient. And now that the code is uniform, I'm also hoping we'll be safe moving forward to deal with future revisions of the OS with this issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Nov 2004 00:57:47 +0000
parents b14fdadd8311
children be9c9c8f6d53
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include <stdio.h>
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4 #include <stdlib.h>
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5 #include <string.h>
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6 #include <ctype.h>
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7 #include <math.h>
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8 #include <time.h>
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9
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10 #include "SDL.h"
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11
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12 #define DEBUG_FLIP 1
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13
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14 #define NUM_SPRITES 100
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15 #define MAX_SPEED 1
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16
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17 SDL_Surface *sprite;
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18 int numsprites;
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19 SDL_Rect *sprite_rects;
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20 SDL_Rect *positions;
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21 SDL_Rect *velocities;
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22 int sprites_visible;
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23 Uint16 sprite_w, sprite_h;
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24
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25 int LoadSprite(SDL_Surface *screen, char *file)
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26 {
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27 SDL_Surface *temp;
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28
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29 /* Load the sprite image */
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30 sprite = SDL_LoadBMP(file);
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31 if ( sprite == NULL ) {
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32 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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33 return(-1);
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34 }
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35
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36 /* Set transparent pixel as the pixel at (0,0) */
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37 if ( sprite->format->palette ) {
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38 SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL),
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39 *(Uint8 *)sprite->pixels);
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40 }
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41
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42 /* Convert sprite to video format */
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43 temp = SDL_DisplayFormat(sprite);
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44 SDL_FreeSurface(sprite);
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45 if ( temp == NULL ) {
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46 fprintf(stderr, "Couldn't convert background: %s\n",
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47 SDL_GetError());
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48 return(-1);
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49 }
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50 sprite = temp;
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51
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52 /* We're ready to roll. :) */
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53 return(0);
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54 }
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55
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56 void MoveSprites(SDL_Surface *screen, Uint32 background)
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57 {
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58 int i, nupdates;
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59 SDL_Rect area, *position, *velocity;
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60
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61 nupdates = 0;
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62 /* Erase all the sprites if necessary */
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63 if ( sprites_visible ) {
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64 SDL_FillRect(screen, NULL, background);
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65 }
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66
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67 /* Move the sprite, bounce at the wall, and draw */
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68 for ( i=0; i<numsprites; ++i ) {
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69 position = &positions[i];
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70 velocity = &velocities[i];
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71 position->x += velocity->x;
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72 if ( (position->x < 0) || (position->x >= (screen->w - sprite_w)) ) {
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73 velocity->x = -velocity->x;
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74 position->x += velocity->x;
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75 }
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76 position->y += velocity->y;
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77 if ( (position->y < 0) || (position->y >= (screen->h - sprite_w)) ) {
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78 velocity->y = -velocity->y;
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79 position->y += velocity->y;
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80 }
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81
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82 /* Blit the sprite onto the screen */
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83 area = *position;
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84 SDL_BlitSurface(sprite, NULL, screen, &area);
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85 sprite_rects[nupdates++] = area;
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86 }
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87
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88 #if DEBUG_FLIP
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89 {
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90 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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91 static int t = 0;
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92
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93 Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0);
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94 SDL_Rect r;
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95 r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20);
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96 r.y = 0;
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97 r.w = 20;
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98 r.h = screen->h;
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99
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100 SDL_FillRect (screen, &r, color);
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101 t+=2;
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102 }
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103 }
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104 #endif
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105
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106 /* Update the screen! */
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107 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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108 SDL_Flip(screen);
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109 } else {
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110 SDL_UpdateRects(screen, nupdates, sprite_rects);
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111 }
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112 sprites_visible = 1;
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113 }
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114
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115 /* This is a way of telling whether or not to use hardware surfaces */
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116 Uint32 FastestFlags(Uint32 flags, int width, int height, int bpp)
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117 {
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118 const SDL_VideoInfo *info;
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119
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120 /* Hardware acceleration is only used in fullscreen mode */
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121 flags |= SDL_FULLSCREEN;
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122
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123 /* Check for various video capabilities */
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124 info = SDL_GetVideoInfo();
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125 if ( info->blit_hw_CC && info->blit_fill ) {
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126 /* We use accelerated colorkeying and color filling */
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127 flags |= SDL_HWSURFACE;
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128 }
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129 /* If we have enough video memory, and will use accelerated
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130 blits directly to it, then use page flipping.
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131 */
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132 if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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133 /* Direct hardware blitting without double-buffering
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134 causes really bad flickering.
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135 */
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136 if ( info->video_mem*1024 > (height*width*bpp/8) ) {
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137 flags |= SDL_DOUBLEBUF;
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138 } else {
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139 flags &= ~SDL_HWSURFACE;
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140 }
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141 }
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142
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143 /* Return the flags */
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144 return(flags);
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145 }
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146
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147 int main(int argc, char *argv[])
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148 {
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149 SDL_Surface *screen;
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150 Uint8 *mem;
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151 int width, height;
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152 Uint8 video_bpp;
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153 Uint32 videoflags;
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parents:
diff changeset
154 Uint32 background;
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diff changeset
155 int i, done;
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156 SDL_Event event;
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diff changeset
157 Uint32 then, now, frames;
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158
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159 /* Initialize SDL */
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diff changeset
160 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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161 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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162 exit(1);
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163 }
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164 atexit(SDL_Quit);
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165
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166 numsprites = NUM_SPRITES;
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167 videoflags = SDL_SWSURFACE|SDL_ANYFORMAT;
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168 width = 640;
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169 height = 480;
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170 video_bpp = 8;
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171 while ( argc > 1 ) {
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172 --argc;
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173 if ( strcmp(argv[argc-1], "-width") == 0 ) {
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174 width = atoi(argv[argc]);
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175 --argc;
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176 } else
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177 if ( strcmp(argv[argc-1], "-height") == 0 ) {
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178 height = atoi(argv[argc]);
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179 --argc;
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180 } else
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181 if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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182 video_bpp = atoi(argv[argc]);
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183 videoflags &= ~SDL_ANYFORMAT;
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184 --argc;
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185 } else
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186 if ( strcmp(argv[argc], "-fast") == 0 ) {
107
01fcac5d146e Fixed crash in testsprite when using the -fast option (nobody caught this?)
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parents: 0
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187 videoflags = FastestFlags(videoflags, width, height, video_bpp);
0
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188 } else
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189 if ( strcmp(argv[argc], "-hw") == 0 ) {
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190 videoflags ^= SDL_HWSURFACE;
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191 } else
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192 if ( strcmp(argv[argc], "-flip") == 0 ) {
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193 videoflags ^= SDL_DOUBLEBUF;
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194 } else
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195 if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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196 videoflags ^= SDL_FULLSCREEN;
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197 } else
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198 if ( isdigit(argv[argc][0]) ) {
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199 numsprites = atoi(argv[argc]);
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200 } else {
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201 fprintf(stderr,
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202 "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
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203 argv[0]);
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204 exit(1);
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diff changeset
205 }
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diff changeset
206 }
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207
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208 /* Set video mode */
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209 screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
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210 if ( ! screen ) {
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211 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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diff changeset
212 width, height, SDL_GetError());
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213 exit(2);
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214 }
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215
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216 /* Load the sprite */
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217 if ( LoadSprite(screen, "icon.bmp") < 0 ) {
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218 exit(1);
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parents:
diff changeset
219 }
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diff changeset
220
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diff changeset
221 /* Allocate memory for the sprite info */
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diff changeset
222 mem = (Uint8 *)malloc(4*sizeof(SDL_Rect)*numsprites);
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diff changeset
223 if ( mem == NULL ) {
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224 SDL_FreeSurface(sprite);
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225 fprintf(stderr, "Out of memory!\n");
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diff changeset
226 exit(2);
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diff changeset
227 }
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228 sprite_rects = (SDL_Rect *)mem;
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229 positions = sprite_rects;
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230 sprite_rects += numsprites;
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diff changeset
231 velocities = sprite_rects;
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diff changeset
232 sprite_rects += numsprites;
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
233 sprite_w = sprite->w;
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
234 sprite_h = sprite->h;
0
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parents:
diff changeset
235 srand(time(NULL));
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diff changeset
236 for ( i=0; i<numsprites; ++i ) {
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
237 positions[i].x = rand()%(screen->w - sprite_w);
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
238 positions[i].y = rand()%(screen->h - sprite_h);
0
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diff changeset
239 positions[i].w = sprite->w;
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diff changeset
240 positions[i].h = sprite->h;
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diff changeset
241 velocities[i].x = 0;
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diff changeset
242 velocities[i].y = 0;
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parents:
diff changeset
243 while ( ! velocities[i].x && ! velocities[i].y ) {
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diff changeset
244 velocities[i].x = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
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245 velocities[i].y = (rand()%(MAX_SPEED*2+1))-MAX_SPEED;
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parents:
diff changeset
246 }
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diff changeset
247 }
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diff changeset
248 background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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diff changeset
249
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diff changeset
250 /* Print out information about our surfaces */
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parents:
diff changeset
251 printf("Screen is at %d bits per pixel\n",screen->format->BitsPerPixel);
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diff changeset
252 if ( (screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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parents:
diff changeset
253 printf("Screen is in video memory\n");
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parents:
diff changeset
254 } else {
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parents:
diff changeset
255 printf("Screen is in system memory\n");
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parents:
diff changeset
256 }
74212992fb08 Initial revision
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parents:
diff changeset
257 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) {
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parents:
diff changeset
258 printf("Screen has double-buffering enabled\n");
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parents:
diff changeset
259 }
74212992fb08 Initial revision
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parents:
diff changeset
260 if ( (sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) {
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parents:
diff changeset
261 printf("Sprite is in video memory\n");
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parents:
diff changeset
262 } else {
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parents:
diff changeset
263 printf("Sprite is in system memory\n");
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parents:
diff changeset
264 }
74212992fb08 Initial revision
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parents:
diff changeset
265 /* Run a sample blit to trigger blit acceleration */
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parents:
diff changeset
266 { SDL_Rect dst;
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parents:
diff changeset
267 dst.x = 0;
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parents:
diff changeset
268 dst.y = 0;
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parents:
diff changeset
269 dst.w = sprite->w;
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parents:
diff changeset
270 dst.h = sprite->h;
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parents:
diff changeset
271 SDL_BlitSurface(sprite, NULL, screen, &dst);
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parents:
diff changeset
272 SDL_FillRect(screen, &dst, background);
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parents:
diff changeset
273 }
74212992fb08 Initial revision
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parents:
diff changeset
274 if ( (sprite->flags & SDL_HWACCEL) == SDL_HWACCEL ) {
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parents:
diff changeset
275 printf("Sprite blit uses hardware acceleration\n");
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parents:
diff changeset
276 }
74212992fb08 Initial revision
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parents:
diff changeset
277 if ( (sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
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parents:
diff changeset
278 printf("Sprite blit uses RLE acceleration\n");
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parents:
diff changeset
279 }
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parents:
diff changeset
280
74212992fb08 Initial revision
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parents:
diff changeset
281 /* Loop, blitting sprites and waiting for a keystroke */
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parents:
diff changeset
282 frames = 0;
74212992fb08 Initial revision
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parents:
diff changeset
283 then = SDL_GetTicks();
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parents:
diff changeset
284 done = 0;
74212992fb08 Initial revision
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parents:
diff changeset
285 sprites_visible = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
286 while ( !done ) {
74212992fb08 Initial revision
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parents:
diff changeset
287 /* Check for events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
288 ++frames;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
289 while ( SDL_PollEvent(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290 switch (event.type) {
529
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
291 case SDL_MOUSEBUTTONDOWN:
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
292 SDL_WarpMouse(screen->w/2, screen->h/2);
21409a7a5fee *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 288
diff changeset
293 break;
0
74212992fb08 Initial revision
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parents:
diff changeset
294 case SDL_KEYDOWN:
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parents:
diff changeset
295 /* Any keypress quits the app... */
74212992fb08 Initial revision
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parents:
diff changeset
296 case SDL_QUIT:
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parents:
diff changeset
297 done = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
298 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
299 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 MoveSprites(screen, background);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 SDL_FreeSurface(sprite);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 free(mem);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307
74212992fb08 Initial revision
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parents:
diff changeset
308 /* Print out some timing information */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309 now = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
310 if ( now > then ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 printf("%2.2f frames per second\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
312 ((double)frames*1000)/(now-then));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
313 }
288
2f5a6062db86 Updated for Watcom C++ and LCC compilers
Sam Lantinga <slouken@libsdl.org>
parents: 107
diff changeset
314 SDL_Quit();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
315 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
316 }