Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzKeys.h @ 983:7f08bd66f1ca
Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)
Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)
If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.
Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.
Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.
Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:
if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)
With Aaron's outstanding help, we have collectively
tested:
windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL
under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).
We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Nov 2004 00:57:47 +0000 |
parents | af585d6efec8 |
children | d910939febfa |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* These are the Macintosh key scancode constants -- from Inside Macintosh */ |
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24 |
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25 #define QZ_ESCAPE 0x35 |
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26 #define QZ_F1 0x7A |
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27 #define QZ_F2 0x78 |
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28 #define QZ_F3 0x63 |
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29 #define QZ_F4 0x76 |
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30 #define QZ_F5 0x60 |
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31 #define QZ_F6 0x61 |
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32 #define QZ_F7 0x62 |
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33 #define QZ_F8 0x64 |
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34 #define QZ_F9 0x65 |
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35 #define QZ_F10 0x6D |
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36 #define QZ_F11 0x67 |
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37 #define QZ_F12 0x6F |
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38 #define QZ_PRINT 0x69 |
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39 #define QZ_SCROLLOCK 0x6B |
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40 #define QZ_PAUSE 0x71 |
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41 #define QZ_POWER 0x7F |
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42 #define QZ_BACKQUOTE 0x32 |
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43 #define QZ_1 0x12 |
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44 #define QZ_2 0x13 |
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45 #define QZ_3 0x14 |
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46 #define QZ_4 0x15 |
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47 #define QZ_5 0x17 |
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48 #define QZ_6 0x16 |
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49 #define QZ_7 0x1A |
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50 #define QZ_8 0x1C |
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51 #define QZ_9 0x19 |
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52 #define QZ_0 0x1D |
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53 #define QZ_MINUS 0x1B |
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54 #define QZ_EQUALS 0x18 |
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55 #define QZ_BACKSPACE 0x33 |
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56 #define QZ_INSERT 0x72 |
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57 #define QZ_HOME 0x73 |
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58 #define QZ_PAGEUP 0x74 |
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59 #define QZ_NUMLOCK 0x47 |
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60 #define QZ_KP_EQUALS 0x51 |
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61 #define QZ_KP_DIVIDE 0x4B |
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62 #define QZ_KP_MULTIPLY 0x43 |
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63 #define QZ_TAB 0x30 |
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64 #define QZ_q 0x0C |
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65 #define QZ_w 0x0D |
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66 #define QZ_e 0x0E |
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67 #define QZ_r 0x0F |
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68 #define QZ_t 0x11 |
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69 #define QZ_y 0x10 |
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70 #define QZ_u 0x20 |
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71 #define QZ_i 0x22 |
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72 #define QZ_o 0x1F |
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73 #define QZ_p 0x23 |
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74 #define QZ_LEFTBRACKET 0x21 |
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75 #define QZ_RIGHTBRACKET 0x1E |
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76 #define QZ_BACKSLASH 0x2A |
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77 #define QZ_DELETE 0x75 |
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78 #define QZ_END 0x77 |
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79 #define QZ_PAGEDOWN 0x79 |
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80 #define QZ_KP7 0x59 |
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81 #define QZ_KP8 0x5B |
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82 #define QZ_KP9 0x5C |
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83 #define QZ_KP_MINUS 0x4E |
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84 #define QZ_CAPSLOCK 0x39 |
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85 #define QZ_a 0x00 |
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86 #define QZ_s 0x01 |
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87 #define QZ_d 0x02 |
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88 #define QZ_f 0x03 |
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89 #define QZ_g 0x05 |
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90 #define QZ_h 0x04 |
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91 #define QZ_j 0x26 |
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92 #define QZ_k 0x28 |
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93 #define QZ_l 0x25 |
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94 #define QZ_SEMICOLON 0x29 |
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95 #define QZ_QUOTE 0x27 |
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96 #define QZ_RETURN 0x24 |
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97 #define QZ_KP4 0x56 |
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98 #define QZ_KP5 0x57 |
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99 #define QZ_KP6 0x58 |
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100 #define QZ_KP_PLUS 0x45 |
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101 #define QZ_LSHIFT 0x38 |
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102 #define QZ_z 0x06 |
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103 #define QZ_x 0x07 |
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104 #define QZ_c 0x08 |
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105 #define QZ_v 0x09 |
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106 #define QZ_b 0x0B |
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107 #define QZ_n 0x2D |
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108 #define QZ_m 0x2E |
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109 #define QZ_COMMA 0x2B |
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110 #define QZ_PERIOD 0x2F |
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111 #define QZ_SLASH 0x2C |
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112 #if 1 /* Panther now defines right side keys */ |
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113 #define QZ_RSHIFT 0x3C |
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114 #endif |
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115 #define QZ_UP 0x7E |
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116 #define QZ_KP1 0x53 |
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117 #define QZ_KP2 0x54 |
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118 #define QZ_KP3 0x55 |
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119 #define QZ_KP_ENTER 0x4C |
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120 #define QZ_LCTRL 0x3B |
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121 #define QZ_LALT 0x3A |
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122 #define QZ_LMETA 0x37 |
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123 #define QZ_SPACE 0x31 |
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124 #if 1 /* Panther now defines right side keys */ |
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125 #define QZ_RMETA 0x36 |
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126 #define QZ_RALT 0x3D |
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127 #define QZ_RCTRL 0x3E |
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128 #endif |
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129 #define QZ_LEFT 0x7B |
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130 #define QZ_DOWN 0x7D |
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131 #define QZ_RIGHT 0x7C |
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132 #define QZ_KP0 0x52 |
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133 #define QZ_KP_PERIOD 0x41 |
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134 |
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135 /* Wierd, these keys are on my iBook under MacOS X */ |
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136 #define QZ_IBOOK_ENTER 0x34 |
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137 #define QZ_IBOOK_LEFT 0x3B |
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138 #define QZ_IBOOK_RIGHT 0x3C |
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139 #define QZ_IBOOK_DOWN 0x3D |
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140 #define QZ_IBOOK_UP 0x3E |