Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzGL.m @ 983:7f08bd66f1ca
Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)
Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)
If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.
Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.
Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.
Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:
if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)
With Aaron's outstanding help, we have collectively
tested:
windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL
under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).
We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Nov 2004 00:57:47 +0000 |
parents | c3c8739f7844 |
children | 72c6c3e5bb85 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_QuartzVideo.h" |
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24 |
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25 /* |
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26 * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple: |
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27 * |
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28 * http://developer.apple.com/opengl/extensions.html#GL_ARB_multisample |
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29 * |
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30 * ...but it isn't in the system headers, according to Sam: |
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31 * |
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32 * http://www.libsdl.org/pipermail/sdl/2003-December/058335.html |
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33 * |
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34 * These are normally enums and not #defines in the system headers. |
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35 * |
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36 * --ryan. |
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37 */ |
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38 #if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020) |
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39 #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55) |
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40 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56) |
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41 #endif |
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42 |
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43 |
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44 @implementation NSOpenGLContext (CGLContextAccess) |
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45 - (CGLContextObj) cglContext; |
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46 { |
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47 return _contextAuxiliary; |
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48 } |
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49 @end |
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50 |
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51 /* OpenGL helper functions (used internally) */ |
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52 |
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53 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) { |
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54 |
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55 NSOpenGLPixelFormatAttribute attr[32]; |
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56 NSOpenGLPixelFormat *fmt; |
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57 int i = 0; |
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58 int colorBits = bpp; |
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59 |
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60 if ( flags & SDL_FULLSCREEN ) { |
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61 |
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62 attr[i++] = NSOpenGLPFAFullScreen; |
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63 } |
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64 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */ |
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65 else if ( colorBits != device_bpp ) { |
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66 |
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67 colorBits = device_bpp; |
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68 } |
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69 |
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70 attr[i++] = NSOpenGLPFAColorSize; |
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71 attr[i++] = colorBits; |
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72 |
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73 attr[i++] = NSOpenGLPFADepthSize; |
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74 attr[i++] = this->gl_config.depth_size; |
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75 |
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76 if ( this->gl_config.double_buffer ) { |
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77 attr[i++] = NSOpenGLPFADoubleBuffer; |
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78 } |
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79 |
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80 if ( this->gl_config.stereo ) { |
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81 attr[i++] = NSOpenGLPFAStereo; |
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82 } |
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83 |
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84 if ( this->gl_config.stencil_size != 0 ) { |
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85 attr[i++] = NSOpenGLPFAStencilSize; |
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86 attr[i++] = this->gl_config.stencil_size; |
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87 } |
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88 |
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89 if ( (this->gl_config.accum_red_size + |
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90 this->gl_config.accum_green_size + |
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91 this->gl_config.accum_blue_size + |
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92 this->gl_config.accum_alpha_size) > 0 ) { |
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93 attr[i++] = NSOpenGLPFAAccumSize; |
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94 attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; |
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95 } |
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96 |
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97 if ( this->gl_config.multisamplebuffers != 0 ) { |
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98 attr[i++] = NSOpenGLPFASampleBuffers; |
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99 attr[i++] = this->gl_config.multisamplebuffers; |
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100 } |
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101 |
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102 if ( this->gl_config.multisamplesamples != 0 ) { |
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103 attr[i++] = NSOpenGLPFASamples; |
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104 attr[i++] = this->gl_config.multisamplesamples; |
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105 attr[i++] = NSOpenGLPFANoRecovery; |
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Sam Lantinga <slouken@libsdl.org>
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106 attr[i++] = (NSOpenGLPixelFormatAttribute)nil; |
761
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107 } |
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108 |
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109 attr[i++] = NSOpenGLPFAScreenMask; |
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110 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id); |
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111 attr[i] = 0; |
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112 |
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113 fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ]; |
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114 if (fmt == nil) { |
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115 SDL_SetError ("Failed creating OpenGL pixel format"); |
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116 return 0; |
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117 } |
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118 |
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119 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt |
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120 shareContext:nil]; |
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121 |
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122 if (gl_context == nil) { |
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123 SDL_SetError ("Failed creating OpenGL context"); |
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124 return 0; |
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125 } |
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126 |
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127 /* |
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128 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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129 * "You are blowing a couple of the internal OpenGL function caches. This |
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130 * appears to be happening in the VAO case. You can tell OpenGL to up |
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131 * the cache size by issuing the following calls right after you create |
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132 * the OpenGL context. The default cache size is 16." --ryan. |
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133 */ |
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134 |
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135 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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136 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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137 #endif |
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138 |
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139 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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140 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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141 #endif |
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142 |
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143 { |
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144 long cache_max = 64; |
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145 CGLContextObj ctx = [ gl_context cglContext ]; |
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146 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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147 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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148 } |
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149 |
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150 /* End Wisdom from Apple Engineer section. --ryan. */ |
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151 |
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152 /* Convince SDL that the GL "driver" is loaded */ |
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153 this->gl_config.driver_loaded = 1; |
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154 |
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155 [ fmt release ]; |
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156 |
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157 return 1; |
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158 } |
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159 |
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160 void QZ_TearDownOpenGL (_THIS) { |
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161 |
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162 [ NSOpenGLContext clearCurrentContext ]; |
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163 [ gl_context clearDrawable ]; |
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164 [ gl_context release ]; |
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165 } |
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166 |
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167 |
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168 /* SDL OpenGL functions */ |
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169 |
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170 int QZ_GL_LoadLibrary (_THIS, const char *location) { |
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171 this->gl_config.driver_loaded = 1; |
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172 return 1; |
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173 } |
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174 |
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175 void* QZ_GL_GetProcAddress (_THIS, const char *proc) { |
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176 |
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177 /* We may want to cache the bundleRef at some point */ |
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178 CFBundleRef bundle; |
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179 CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault, |
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180 CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true); |
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181 |
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182 CFStringRef functionName = CFStringCreateWithCString |
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183 (kCFAllocatorDefault, proc, kCFStringEncodingASCII); |
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184 |
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185 void *function; |
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186 |
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187 bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL); |
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188 assert (bundle != NULL); |
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189 |
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190 function = CFBundleGetFunctionPointerForName (bundle, functionName); |
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191 |
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192 CFRelease ( bundleURL ); |
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193 CFRelease ( functionName ); |
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194 CFRelease ( bundle ); |
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195 |
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196 return function; |
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197 } |
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198 |
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199 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) { |
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200 |
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201 GLenum attr = 0; |
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202 |
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203 QZ_GL_MakeCurrent (this); |
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204 |
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205 switch (attrib) { |
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206 case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break; |
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207 case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break; |
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208 case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break; |
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209 case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break; |
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210 case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break; |
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211 case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break; |
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212 case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break; |
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213 case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break; |
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214 case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break; |
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215 case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break; |
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216 case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break; |
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217 case SDL_GL_STEREO: attr = GL_STEREO; break; |
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218 case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break; |
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219 case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break; |
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220 case SDL_GL_BUFFER_SIZE: |
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221 { |
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222 GLint bits = 0; |
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223 GLint component; |
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224 |
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225 /* there doesn't seem to be a single flag in OpenGL for this! */ |
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226 glGetIntegerv (GL_RED_BITS, &component); bits += component; |
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227 glGetIntegerv (GL_GREEN_BITS,&component); bits += component; |
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228 glGetIntegerv (GL_BLUE_BITS, &component); bits += component; |
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229 glGetIntegerv (GL_ALPHA_BITS, &component); bits += component; |
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230 |
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231 *value = bits; |
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232 } |
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233 return 0; |
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234 } |
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235 |
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236 glGetIntegerv (attr, (GLint *)value); |
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237 return 0; |
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238 } |
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239 |
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240 int QZ_GL_MakeCurrent (_THIS) { |
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241 [ gl_context makeCurrentContext ]; |
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242 return 0; |
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243 } |
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244 |
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245 void QZ_GL_SwapBuffers (_THIS) { |
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246 [ gl_context flushBuffer ]; |
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247 } |