annotate README @ 983:7f08bd66f1ca

Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST) From: Eric Wing Subject: OS X Mouse inversion problem fix (again) Here's yet another patch for the OS X mouse inversion problem. This should fix the problem once and for all. I know I've said this before, but *This time for sure!* :) If you recall, my last patch broke the non-OpenGL windowed code and caused the inversion to occur there instead. Max submitted a patch that partially reverted the changes back which included the os version hack which is currently the most recent CVS. Aaron Sullivan identified and reported to the mailing list the other day, that the last partial regression of the code broke OS X 10.2. Looking over the results, I'm thinking that I was slightly more successful than I thought at unifying the code. I think I was trying to unify the code base for OpenGL and non-OpenGL windowed modes for all versions of the OS. It looks like I failed at at unifying the OpenGL and non-OpenGL code, but I did succeed at unifying the OS versions. Thus, we no longer need the hack for the OS version checks. The partial regression still included an OS check which is what broke things for < 10.3. Attached is the patch for SDL_QuartzWM.m. It basically is a half-line change that removes one of the two checks that decides if the mouse coordinates need to be inverted, i.e: if (system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) becomes this: if(SDL_VideoSurface->flags & SDL_OPENGL) With Aaron's outstanding help, we have collectively tested: windowed OpenGL windowed non-OpenGL fullscreen OpenGL fullscreen non-OpenGL under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4 (Tiger). We don't have access to 10.0 or 10.1, but since the original problem didn't materialize until 10.3, I'm hopeful that testing 10.2 is sufficient. And now that the code is uniform, I'm also hoping we'll be safe moving forward to deal with future revisions of the OS with this issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Nov 2004 00:57:47 +0000
parents 61b7f5eed0e8
children ca3718c215af
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 Simple DirectMedia Layer
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 (SDL)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 Version 1.2
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 ---
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 http://www.libsdl.org/
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10
602
a24bd700f92e *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 579
diff changeset
11 This is the Simple DirectMedia Layer, a general API that provides low
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 and 2D framebuffer across multiple platforms.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 SDL is written in C, but works with C++ natively, and has bindings to
579
70fa3e489399 Added some language bindings to the README
Sam Lantinga <slouken@libsdl.org>
parents: 578
diff changeset
16 several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
70fa3e489399 Added some language bindings to the README
Sam Lantinga <slouken@libsdl.org>
parents: 578
diff changeset
17 Objective C, Perl, PHP, Pike, Python, and Ruby.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
702
61b7f5eed0e8 QNX is now officially supported! Thanks to Mike Gorchak!
Sam Lantinga <slouken@libsdl.org>
parents: 630
diff changeset
20 FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains
61b7f5eed0e8 QNX is now officially supported! Thanks to Mike Gorchak!
Sam Lantinga <slouken@libsdl.org>
parents: 630
diff changeset
21 support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
630
550bccdf04bd Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
parents: 602
diff changeset
22 RISC OS, and SymbianOS, but these are not officially supported.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
23
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
24 This library is distributed under GNU LGPL version 2, which can be
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
25 found in the file "COPYING". This license allows you to use SDL
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
26 freely in commercial programs as long as you link with the dynamic
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
27 library.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
28
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
29 The best way to learn how to use SDL is to check out the header files in
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
30 the "include" subdirectory and the programs in the "test" subdirectory.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
31 The header files and test programs are well commented and always up to date.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
32 More documentation is available in HTML format in "./docs/index.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
33
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
34 The test programs in the "test" subdirectory are in the public domain.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
35
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
36 Frequently asked questions are answered online:
369
e405cf8bf580 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 362
diff changeset
37 http://www.libsdl.org/faq.php
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
38
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
39 If you need help with the library, or just want to discuss SDL related
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
40 issues, you can join the developers mailing list:
369
e405cf8bf580 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 362
diff changeset
41 http://www.libsdl.org/mailing-list.php
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
42
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
43 Enjoy!
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
44 Sam Lantinga (slouken@libsdl.org)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
45