annotate README.AmigaOS @ 983:7f08bd66f1ca

Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST) From: Eric Wing Subject: OS X Mouse inversion problem fix (again) Here's yet another patch for the OS X mouse inversion problem. This should fix the problem once and for all. I know I've said this before, but *This time for sure!* :) If you recall, my last patch broke the non-OpenGL windowed code and caused the inversion to occur there instead. Max submitted a patch that partially reverted the changes back which included the os version hack which is currently the most recent CVS. Aaron Sullivan identified and reported to the mailing list the other day, that the last partial regression of the code broke OS X 10.2. Looking over the results, I'm thinking that I was slightly more successful than I thought at unifying the code. I think I was trying to unify the code base for OpenGL and non-OpenGL windowed modes for all versions of the OS. It looks like I failed at at unifying the OpenGL and non-OpenGL code, but I did succeed at unifying the OS versions. Thus, we no longer need the hack for the OS version checks. The partial regression still included an OS check which is what broke things for < 10.3. Attached is the patch for SDL_QuartzWM.m. It basically is a half-line change that removes one of the two checks that decides if the mouse coordinates need to be inverted, i.e: if (system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) becomes this: if(SDL_VideoSurface->flags & SDL_OPENGL) With Aaron's outstanding help, we have collectively tested: windowed OpenGL windowed non-OpenGL fullscreen OpenGL fullscreen non-OpenGL under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4 (Tiger). We don't have access to 10.0 or 10.1, but since the original problem didn't materialize until 10.3, I'm hopeful that testing 10.2 is sufficient. And now that the code is uniform, I'm also hoping we'll be safe moving forward to deal with future revisions of the OS with this issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Nov 2004 00:57:47 +0000
parents 75a95f82bc1f
children 6d2e1961661a
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1 This is the porting of 1.2.0 version of SDL (the latest stable one)
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2 to AmigaOS/68k.
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3
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4 All the bugs known of the past version have been corrected. And I've
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5 added all the new SDL features.
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6
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7 This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4
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8 and AHI v3+. Probably it works also with P96 or CGXAga, but it's
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9 untested.
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10
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11 This version is available as linked library for SAS/C and GCC, only 68k this
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12 time, a powerup (ppcemu compatible) and a morphos version will be ready quite
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13 soon (i hope).
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14
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15 Implemented:
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16
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17 - 8/16/24/32bit video modes, both fullscreen and windowed.
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18 - Hardware surfaces.
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19 - CGX blitting acceleration.
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20 - CGX colorkey blitting acceleration.
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21 - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now.
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22 - Thread support (maybe not 100% compatible with other implementations)
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23 - Semaphores
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24 - Window resizing and backdrop windows (NEW)
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25 - Joystick/Joypad support.
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26
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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27 To do:
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28
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29 - CDRom audio playing support
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30 - OpenGL (A guy was working on it but I've lost his tracks :( )
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32 The SAS/C library is distributed with debug info attached, to strip debug info
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33 simply add STRIPDEBUG argument to the linker.
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34
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35 NOTE: SDL includes debug output using kprintf, to disable it add to your
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36 project a function like this:
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37
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38 void kprintf(char *a,...)
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39 {
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40 }
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41
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42 Otherwise you can redirect the debug to a console window with sushi, sashimi or
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43 similar tools (the default output is the internal serial port).
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44
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45 For info, support, bugfix and other feel free to mail me:
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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46
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47 Gabriele Greco (gabriele.greco@aruba.it)
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48
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49 You can find also a small SDL Amiga page at:
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50 http://ggreco.interfree.it/sdl.html