annotate docs/index.html @ 615:7ec821f3cbd0

Date: Thu, 17 Apr 2003 23:27:34 -0400 From: Darrell Walisser Subject: Yet another OS X cursor bug The synopsis: 1. Call SDL_ShowCursor(0); 2. Call SDL_SetVideoMode(); 3. Call SDL_GetEvent(); 3. Call SDL_ShowCursor(1); The result: Sometimes the cursor doesn't come back! Ack! Oddly enough, it does come back when mousing over the dock or clicking in the menu bar. But that's besides the point. The reason why this is happening is a flaw in the handling of activation/deactivation events. The short explanation is that the HideCursor() and ShowCursor() calls must be balanced, but if the cursor was initially hidden, HideCursor() was called again on the activate event - so now the next ShowCursor() fails (as does the next, and the next, for some reason). So, here's the patch. All it does is keep track of the HideCursor()/ShowCursor() calls so that they will always be balanced.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:41:16 +0000
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1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN">
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2 <HTML
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3 ><HEAD
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4 ><TITLE
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5 >Introduction</TITLE
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6 >
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7 </HEAD
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12 VLINK="#551a8b"
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14 ><DIV
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15 CLASS="NAVHEADER"
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16 >
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17 <HR
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18 ALIGN="LEFT"
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19 WIDTH="100%"></DIV
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20 ><DIV
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21 CLASS="PREFACE"
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22 ><H1
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23 ><A
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24 NAME="AEN8"
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25 >Introduction</A
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26 ></H1
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27 ><P
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28 >This library is designed to make it easy to write games that run on Linux,
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29 Win32 and BeOS using the various native high-performance media interfaces,
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30 (for video, audio, etc) and presenting a single source-code level API to
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31 your application. This is a fairly low level API, but using this, completely
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32 portable applications can be written with a great deal of flexibility.</P
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33 ><P
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34 >The library is loaded as a dynamically linked library on its native
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35 platform, and is currently compiled natively for Linux, compiled for
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36 Win32 using a Linux hosted GCC
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37 <A
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38 HREF="http://www.libsdl.org/Xmingw32/"
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39 TARGET="_top"
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40 >cross-compilation</A
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41 >
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42 environment, and compiled using the EGCS C++ compiler under BeOS.</P
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43 ><P
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44 >An introduction to SDL can be found online at:
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45 <A
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46 HREF="http://www.libsdl.org/intro/toc.html"
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47 TARGET="_top"
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48 >http://www.libsdl.org/intro/</A
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49 >&#13;</P
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50 ><P
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51 >There are code examples on each of the main library pages, and there are
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52 fully fleshed example C++ classes and programs in the examples archive,
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53 available on the
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54 <A
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55 HREF="http://www.libsdl.org/download.html"
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56 TARGET="_top"
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57 >SDL download page</A
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58 >.</P
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59 ><P
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60 >For an introduction to basic multi-media programming concepts, you might try
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61 some of the following links:
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62 <P
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63 ></P
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64 ><UL
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65 ><LI
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66 ><P
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67 ><A
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68 HREF="http://www.ziron.com/links/"
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69 TARGET="_top"
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70 >Game Programming Links</A
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71 ></P
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72 ></LI
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73 ><LI
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74 ><P
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75 ><A
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76 HREF="http://developer.dungeon-crawl.com/"
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77 TARGET="_top"
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78 >Game Developer Search Engine</A
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79 ></P
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80 ></LI
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81 ></UL
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82 ></P
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83 ><P
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84 >Enjoy!</P
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85 ><P
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86 >&nbsp;&nbsp;&nbsp; Sam Lantinga
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87 <TT
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88 CLASS="EMAIL"
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89 >&#60;<A
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90 HREF="mailto:slouken@libsdl.org"
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91 ><A
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92 HREF="mailto:slouken@libsdl.org"
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93 TARGET="_top"
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94 >slouken@libsdl.org</A
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95 ></A
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96 >&#62;</TT
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97 ></P
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98 >
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99 <P>
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100 <br><br><HR>
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101 <H1>Table of Contents</H1>
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102 <UL>
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103 <LI><A HREF="html/index.html">Full Table of Contents</A></LI>
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104 <LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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105 <LI><A HREF="html/reference.html">The SDL Reference</A></LI>
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106 <UL>
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107 <LI><A HREF="html/general.html">Initialization</A></LI>
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108 <LI><A HREF="html/video.html">Video</A></LI>
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109 <LI><A HREF="html/wm.html">Window Manager</A></LI>
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110 <LI><A HREF="html/event.html">Event Handling</A></LI>
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111 <LI><A HREF="html/joystick.html">Joystick</A></LI>
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112 <LI><A HREF="html/audio.html">Audio</A></LI>
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113 <LI><A HREF="html/cdrom.html">CDROM</A></LI>
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114 <LI><A HREF="html/thread.html">Threads</A></LI>
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115 <LI><A HREF="html/time.html">Timers</A></LI>
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116 </UL>
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117 </UL>
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118 </DIV
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119 ></BODY
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120 ></HTML
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121 >