Mercurial > sdl-ios-xcode
annotate docs/html/sdlglsetattribute.html @ 615:7ec821f3cbd0
Date: Thu, 17 Apr 2003 23:27:34 -0400
From: Darrell Walisser
Subject: Yet another OS X cursor bug
The synopsis:
1. Call SDL_ShowCursor(0);
2. Call SDL_SetVideoMode();
3. Call SDL_GetEvent();
3. Call SDL_ShowCursor(1);
The result: Sometimes the cursor doesn't come back! Ack! Oddly enough,
it does come back when mousing over the dock or clicking in the menu
bar. But that's besides the point.
The reason why this is happening is a flaw in the handling of
activation/deactivation events. The short explanation is that the
HideCursor() and ShowCursor() calls must be balanced, but if the cursor
was initially hidden, HideCursor() was called again on the activate
event - so now the next ShowCursor() fails (as does the next, and the
next, for some reason).
So, here's the patch. All it does is keep track of the
HideCursor()/ShowCursor() calls so that they will always be balanced.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 20 Apr 2003 05:41:16 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_SetAttribute</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GL_GetAttribute" | |
17 HREF="sdlglgetattribute.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GL_SwapBuffers" | |
20 HREF="sdlglswapbuffers.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlglgetattribute.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlglswapbuffers.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLGLSETATTRIBUTE" | |
71 >SDL_GL_SetAttribute</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
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76 NAME="AEN2358" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
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84 NAME="AEN2361" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
181
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91 NAME="AEN2362" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_GL_SetAttribute</B | |
105 ></CODE | |
106 >(SDL_GLattr attr, int value);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
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115 NAME="AEN2368" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Sets the OpenGL <A | |
121 HREF="sdlglattr.html" | |
122 >attribute</A | |
123 > <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >attr</I | |
127 ></TT | |
128 > to <TT | |
129 CLASS="PARAMETER" | |
130 ><I | |
131 >value</I | |
132 ></TT | |
133 >. The attributes you set don't take effect until after a call to <A | |
134 HREF="sdlsetvideomode.html" | |
135 ><TT | |
136 CLASS="FUNCTION" | |
137 >SDL_SetVideoMode</TT | |
138 ></A | |
139 >. You should use <A | |
140 HREF="sdlglgetattribute.html" | |
141 ><TT | |
142 CLASS="FUNCTION" | |
143 >SDL_GL_GetAttribute</TT | |
144 ></A | |
145 > to check the values after a <TT | |
146 CLASS="FUNCTION" | |
147 >SDL_SetVideoMode</TT | |
148 > call.</P | |
149 ></DIV | |
150 ><DIV | |
151 CLASS="REFSECT1" | |
152 ><A | |
181
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153 NAME="AEN2379" |
0 | 154 ></A |
155 ><H2 | |
156 >Return Value</H2 | |
157 ><P | |
158 >Returns <SPAN | |
159 CLASS="RETURNVALUE" | |
160 >0</SPAN | |
161 > on success, or <SPAN | |
162 CLASS="RETURNVALUE" | |
163 >-1</SPAN | |
164 > on error.</P | |
165 ></DIV | |
166 ><DIV | |
167 CLASS="REFSECT1" | |
168 ><A | |
181
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169 NAME="AEN2384" |
0 | 170 ></A |
171 ><H2 | |
172 >Example</H2 | |
173 ><PRE | |
174 CLASS="PROGRAMLISTING" | |
175 >SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); | |
176 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); | |
177 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); | |
178 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
179 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
180 if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { | |
181 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); | |
182 SDL_Quit(); | |
183 return; | |
184 }</PRE | |
185 ><DIV | |
186 CLASS="NOTE" | |
187 ><BLOCKQUOTE | |
188 CLASS="NOTE" | |
189 ><P | |
190 ><B | |
191 >Note: </B | |
192 >The <TT | |
193 CLASS="LITERAL" | |
194 >SDL_DOUBLEBUF</TT | |
195 > flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P | |
196 ></BLOCKQUOTE | |
197 ></DIV | |
198 ></DIV | |
199 ><DIV | |
200 CLASS="REFSECT1" | |
201 ><A | |
181
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202 NAME="AEN2390" |
0 | 203 ></A |
204 ><H2 | |
205 >See Also</H2 | |
206 ><P | |
207 ><A | |
208 HREF="sdlglgetattribute.html" | |
209 ><TT | |
210 CLASS="FUNCTION" | |
211 >SDL_GL_GetAttribute</TT | |
212 ></A | |
213 >, | |
214 <A | |
215 HREF="sdlglattr.html" | |
216 >GL Attributes</A | |
217 ></P | |
218 ></DIV | |
219 ><DIV | |
220 CLASS="NAVFOOTER" | |
221 ><HR | |
222 ALIGN="LEFT" | |
223 WIDTH="100%"><TABLE | |
224 WIDTH="100%" | |
225 BORDER="0" | |
226 CELLPADDING="0" | |
227 CELLSPACING="0" | |
228 ><TR | |
229 ><TD | |
230 WIDTH="33%" | |
231 ALIGN="left" | |
232 VALIGN="top" | |
233 ><A | |
234 HREF="sdlglgetattribute.html" | |
235 >Prev</A | |
236 ></TD | |
237 ><TD | |
238 WIDTH="34%" | |
239 ALIGN="center" | |
240 VALIGN="top" | |
241 ><A | |
242 HREF="index.html" | |
243 >Home</A | |
244 ></TD | |
245 ><TD | |
246 WIDTH="33%" | |
247 ALIGN="right" | |
248 VALIGN="top" | |
249 ><A | |
250 HREF="sdlglswapbuffers.html" | |
251 >Next</A | |
252 ></TD | |
253 ></TR | |
254 ><TR | |
255 ><TD | |
256 WIDTH="33%" | |
257 ALIGN="left" | |
258 VALIGN="top" | |
259 >SDL_GL_GetAttribute</TD | |
260 ><TD | |
261 WIDTH="34%" | |
262 ALIGN="center" | |
263 VALIGN="top" | |
264 ><A | |
265 HREF="video.html" | |
266 >Up</A | |
267 ></TD | |
268 ><TD | |
269 WIDTH="33%" | |
270 ALIGN="right" | |
271 VALIGN="top" | |
272 >SDL_GL_SwapBuffers</TD | |
273 ></TR | |
274 ></TABLE | |
275 ></DIV | |
276 ></BODY | |
277 ></HTML | |
278 > |