Mercurial > sdl-ios-xcode
annotate Borland.html @ 615:7ec821f3cbd0
Date: Thu, 17 Apr 2003 23:27:34 -0400
From: Darrell Walisser
Subject: Yet another OS X cursor bug
The synopsis:
1. Call SDL_ShowCursor(0);
2. Call SDL_SetVideoMode();
3. Call SDL_GetEvent();
3. Call SDL_ShowCursor(1);
The result: Sometimes the cursor doesn't come back! Ack! Oddly enough,
it does come back when mousing over the dock or clicking in the menu
bar. But that's besides the point.
The reason why this is happening is a flaw in the handling of
activation/deactivation events. The short explanation is that the
HideCursor() and ShowCursor() calls must be balanced, but if the cursor
was initially hidden, HideCursor() was called again on the activate
event - so now the next ShowCursor() fails (as does the next, and the
next, for some reason).
So, here's the patch. All it does is keep track of the
HideCursor()/ShowCursor() calls so that they will always be balanced.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 20 Apr 2003 05:41:16 +0000 |
parents | 25f475cd4981 |
children | de622b7108bf |
rev | line source |
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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2 <html> |
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3 <head> |
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4 <title>Building SDL with Borland's C++ compilers</title> |
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5 |
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6 <meta name="author" |
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7 content="David Snopek and updated by Dominique Louis."> |
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8 </head> |
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9 <body> |
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10 <xevol @newtonave.net=""> </xevol> |
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11 <h1>Building SDL with Borland's C++ compilers. </h1> |
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12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> |
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13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique |
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14 Louis</a></b>.<br> |
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15 <br> |
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16 These instructions cover how to compile SDL and its included test programs |
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17 using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, |
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18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a |
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19 href="#bccc">Borland C++ command-line compiler</a>. <br> |
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20 |
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21 <h3> <b> Extract the files </b> </h3> |
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22 |
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23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip |
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24 it into any other directory because the makefiles ( *.mak ) and project |
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25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should |
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26 create a directory named "Borland" inside of the top level SDL source directory. |
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27 </p> |
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28 |
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29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> |
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30 </h3> |
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31 |
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32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains |
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33 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the |
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35 menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> |
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36 This will proceed to build SDL ( with Borland's calling convention ), SDLmain, |
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37 and all the <a href="#tests">test programs</a>. Currently, all the <a |
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38 href="#tests">test programs</a> |
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39 are dynamically linked to Sam Lantinga's SDL.dll.</p> |
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40 |
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41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. |
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42 <br> |
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43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga |
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44 in each release, I have created the correct *.libs for SDL 1.2.4 and they |
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45 exist in the "/lib" directory.<br> |
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46 If you would like to create the *.lib files yourself, you will need to make |
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47 use of Borland's "implib.exe" utility.<br> |
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48 </p> |
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49 |
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50 <p><tt>IMPLIB</tt> works like this: </p> |
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51 |
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52 <pre> IMPLIB (destination lib name) (source dll)<br></pre> |
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53 |
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54 <p> For example,</p> |
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55 |
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56 <pre> IMPLIB SDL.lib SDL.dll<br></pre> |
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57 |
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58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> |
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59 </p> |
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60 |
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61 <p>To learn more about the difference between Borland's and Microsoft's *.lib |
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62 format please read the article <a |
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63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> |
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64 </p> |
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65 |
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66 <p> <b><br> |
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67 NOTE :</b> The C++ Builder for Windows project format, is not compatible |
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68 with the Kylix 3 project format, hence the reason why they are in separate |
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69 directories.</p> |
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70 |
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71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler |
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72 </b> </h3> |
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73 |
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74 <p> The free Borland compiler can be downloaded at no charge from <a |
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75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website |
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76 </a>. Make sure that it is installed and properly configured. </p> |
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77 |
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78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under |
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79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make |
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80 -f SDLmain.mak". There are also makefiles for all of the <a |
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81 href="#tests">test programs</a>, if you wish to build them. </p> |
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82 |
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83 <h3> <b> Output files </b> </h3> |
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84 No matter which compiler you used, three important files should have |
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85 been produced: |
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86 <ul> |
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87 <li> SDL.dll ( Borland format ) </li> |
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88 <li> SDL.lib ( Borland format ) </li> |
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89 <li> SDLmain.lib ( Borland format ) </li> |
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90 |
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91 </ul> |
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92 Both of the *.lib files will need to be added to all the projects that |
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93 use SDL and SDL.dll must be placed some where the Windows dynamic linker |
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94 can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM). |
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95 |
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96 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix |
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97 3 ) </b> </h3> |
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98 |
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99 <p> Inside of the "Borland" directory there is a "k3" directory that contains |
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100 a number of Builder project files. Double-click on the "libSDL.bpg" file |
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101 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the |
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102 menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed |
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103 to build all the <a |
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104 href="#tests">test programs</a>. <br> |
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105 Linux users do not need *.lib files as the Shared Object is linked right |
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106 into the project ( very neat actually, Windows should do this sort of thing |
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107 as it is a lot easier for the developer ). <br> |
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108 <b>NOTE :</b> The C++ Builder for Windows project format, is not |
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109 compatible with the Kylix 3 project format, hence the reason why they are |
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110 in separate directories.</p> |
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111 |
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112 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib |
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113 directory as libSDL_*.so and the Mesa OpenGL shared objects are located in |
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114 /usr/X11R6/lib as libGL*.so<br> |
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115 <br> |
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116 So if your setup is different you may need to change the project file |
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117 so that they re-link to the ones on your system.<br> |
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118 <br> |
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119 On Mandrake 8.1 the headers files are located at /usr/include/SDL/. |
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120 So if you you have not installed the development RPMs ( usually named libSDL-devel* |
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121 ) for SDL ( not included ) you may have to change the include directory |
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122 within some of the projects.<br> |
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123 </p> |
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124 |
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125 <h3> Known Problems</h3> |
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126 The only known problem is that I ( Dominique Louis ), was unable to create |
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127 the projects that rebuilt the SDL shared objects under Linux, due to time |
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128 constraints and my lack of intimate knowledge of Linux. |
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129 <h3><a name="tests"><b> Test programs </b> </a></h3> |
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130 Some of the test programs require included media files ( *.wav; *.bmp etc |
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131 ). Before trying to run any of the test programs, copy these media files |
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132 from the "tests/" directory into the Borland build directory that you extracted |
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133 the project files to. <br> |
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134 <br> |
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135 </body> |
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136 </html> |
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137 |