annotate src/main/macosx/SDLMain.nib/classes.nib @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents ba9e0fcc2ae2
children
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e92aa316c517 Added Max's patches for building MacOS X apps on command line
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1 {
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2 IBClasses = (
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3 {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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4 {
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5 ACTIONS = {makeFullscreen = id; quit = id; };
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ba9e0fcc2ae2 Oops, back out that SDL_main -> SDLMain conversion
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6 CLASS = SDLMain;
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7 LANGUAGE = ObjC;
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8 SUPERCLASS = NSObject;
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9 }
e92aa316c517 Added Max's patches for building MacOS X apps on command line
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10 );
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11 IBVersion = 1;
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c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
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parents: 168
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12 }