annotate include/SDL_active.h @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
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children a1b03ba2fcd0
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 /* Include file for SDL application focus event handling */
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24
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25 #ifndef _SDL_active_h
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26 #define _SDL_active_h
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27
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28 #include "SDL_stdinc.h"
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29 #include "SDL_error.h"
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30
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31 #include "begin_code.h"
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32 /* Set up for C function definitions, even when using C++ */
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33 #ifdef __cplusplus
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34 extern "C" {
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35 #endif
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36
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37 /* The available application states */
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38 #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
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39 #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
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40 #define SDL_APPACTIVE 0x04 /* The application is active */
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41
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42 /* Function prototypes */
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43 /*
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44 * This function returns the current state of the application, which is a
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45 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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46 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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47 * see your application, otherwise it has been iconified or disabled.
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48 */
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49 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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51
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52 /* Ends C function definitions when using C++ */
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53 #ifdef __cplusplus
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54 }
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55 #endif
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56 #include "close_code.h"
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57
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58 #endif /* _SDL_active_h */