annotate docs/man3/SDL_PushEvent.3 @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PushEvent\- Pushes an event onto the event queue
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
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12 .PP
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13 .RS
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14 \fBNote:
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15 .PP
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16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
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17 .RE
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
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21 .SH "EXAMPLES"
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22 .PP
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23 See \fI\fBSDL_Event\fR\fR\&.
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24 .SH "SEE ALSO"
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25 .PP
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26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59