annotate docs/man3/SDL_PollEvent.3 @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_PollEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
0
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2 .SH "NAME"
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3 SDL_PollEvent\- Polls for currently pending events\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&.
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12 .PP
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13 If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&.
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14 .SH "EXAMPLES"
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15 .PP
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16 .PP
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17 .nf
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18 \f(CWSDL_Event event; /* Event structure */
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19
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20 \&.
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21 \&.
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22 \&.
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23 /* Check for events */
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24 while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */
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25 switch(event\&.type){ /* Process the appropiate event type */
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26 case SDL_KEYDOWN: /* Handle a KEYDOWN event */
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27 printf("Oh! Key press
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28 ");
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29 break;
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30 case SDL_MOUSEMOTION:
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31 \&.
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32 \&.
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33 \&.
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34 default: /* Report an unhandled event */
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35 printf("I don\&'t know what this event is!
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36 ");
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37 }
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38 }\fR
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39 .fi
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40 .PP
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41 .SH "SEE ALSO"
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42 .PP
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43 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR
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44 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59