annotate docs/man3/SDL_EventState.3 @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_EventState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_EventState\- This function allows you to set the state of processing certain events\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint8 \fBSDL_EventState\fP\fR(\fBUint8 type, int state\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function allows you to set the state of processing certain event \fBtype\fR\&'s\&.
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12 .PP
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13 If \fBstate\fR is set to \fBSDL_IGNORE\fP, that event \fBtype\fR will be automatically dropped from the event queue and will not be filtered\&.
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14 .PP
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15 If \fBstate\fR is set to \fBSDL_ENABLE\fP, that event \fBtype\fR will be processed normally\&.
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16 .PP
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17 If \fBstate\fR is set to \fBSDL_QUERY\fP, \fBSDL_EventState\fP will return the current processing state of the specified event \fBtype\fR\&.
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18 .PP
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19 A list of event \fBtype\fR\&'s can be found in the \fI\fBSDL_Event\fR\fR section\&.
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20 .SH "SEE ALSO"
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21 .PP
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22 \fI\fBSDL_Event\fR\fR
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23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59