annotate docs/man3/SDL_Delay.3 @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Delay\- Wait a specified number of milliseconds before returning\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&.
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12 .PP
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13 .RS
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14 \fBNote:
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15 .PP
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16 Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&.
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17 .RE
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18 .SH "SEE ALSO"
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19 .PP
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20 \fI\fBSDL_AddTimer\fP\fR
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21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01